Connected Learning Summit 2019
October 2-5, 2019 | University of California, Irvine
Join a gathering of innovators harnessing emerging technology to expand access to participatory, playful, and creative learning.
Early bird registration for the 2019 Connected Learning Summit ends this Friday, August 16.
*Special ticket registration pricing for students, K-12 and informal educators.
Open Invitation to Connect and Learn with Experts at the Connected Learning Summit’s Pre-Conference Day:
The pre-conference day, happening October 2, includes nine workshops and meetings on topics covering connected learning, gaming in education and assessment, youth-focused digital learning, and more.
*The pre-conference sessions are free to attend (you do not need to purchase a CLS2019 ticket in order to attend a pre-conference session).
Learn more and sign up for the pre-conference sessions: https://clsummit.news/CLS19PreConfEOL
The full schedule for the 2019 Connected Learning Summit is now available online. Highlights include:
- More than 20 interactive workshops where participants engage in a hands-on learning activity or the framing and analysis of a problem or concept.
- Tech demos featuring early prototypes, wireframes, and first playables.
- A research reception, featuring posters on topics ranging from developing makerspaces in libraries to using virtual reality to mitigate culture shock.
- And more.
About the Connected Learning Summit
The mission of the CLS is to fuel a growing movement of innovators harnessing the power of emerging technology to expand access to participatory, playful, and creative learning. It represents a merger between three community events with this shared vision and values: the Digital Media and Learning Conference, the Games+Learning+Society Conference, and Sandbox Summit.
With a unique focus on cross-sector connections and progressive and catalytic innovation, the event brings together leading researchers, educators and developers. The program includes a mix of engaging presentations and workshop formats ranging from speculative design, to game walkthroughs, sharing work in progress, and research panels.
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