*apologies for cross-posting*
Call for Papers - Beyond the Console: Gender and Narrative Games
8 / 9 February 2019, at the V&A and London South Bank University, UK
The Centre for Research in Digital Storymaking at London South Bank University is organising a two-day conference to showcase and explore narrative games through the experiential
and critical lens of gender. From tabletop live roleplay to mobile apps with user story creation platforms, from interactive performance to interactive fiction, narrative games create vibrant participatory communities. Since their modern incipience, narrative
games are also contestedly gendered. Little Wars, a live roleplay strategy game book by H.G. Wells (1913) is subtitled: ‘for boys and for that more intelligent sort of girl who likes boys’ games and books'. Yet in the networked age, narrative games
have also opened up a diversity of stories. Open source authoring tool communities empower personal game authorship (Twine, since 2008); classic game genres, such as live table top games, are reconfigured as journeys of becoming (Monster Hearts, 2012);
commercial mobile apps place ‘Hollywood-calibre stories’ of melodrama at the centre of their social media games (Episodes, 2014); live action role play games (LARP) reflect and incorporate gender neutrality in their immersive game design (College
of Wizardy, 2018); while interactive performances invite audience members to play at being a different gender (Disaster Party, 2017).
Call for Papers
The conference invites submissions from a broad range of disciplines, and is particularly interested in fostering links between research scholarship, game making, and curation.
We are interested in paper proposals (including theoretical and methodological proposals, comparative studies, and case studies), as well as creative research demonstrations from scholars, art practitioners, curators and gamemakers. Possible areas for consideration
might include, but are not limited to:
· ‘The
personal game’: subjectivity and game authorship
· Gender
(re-)activism: social media, authoring tools, crowdsourcing
· Language,
gender, programming: translation, procedural narratives
· Gender
through immersive live action role play (LARP) games
· Gender
in interactive performance
· Radical
reappraisals of game genres
· The
state of ontological play: who plays who, what, where and how
The conference will include a live keynote game by Porpentine, introduced and chaired by Emily Short, hosted by the V&A Museum. The keynote speaker is the interactive artist
and scholar Hannah Wood.
Proposals
Proposals (20 minute length for papers; 10 minutes
for demonstrations and provocations) should include a title, an abstract of max. 300 words, and a brief biography.
The proposal deadline is 26 November 2018.
Please address proposals to: [log in to unmask]
Registration will open soon at http://digitalstorymaking.co.uk/call-for-papers-beyond-the-console-gender-and-narrative-games/
Conference Organiser: Dr Karlien van den Beukel, Arts and Creative Industries, London South Bank University
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