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Dear colleagues,

Late last year, I shared with you information about the release of a special issue of the IEEE Transactions on Learning Technologies (TLT) on Learning through Wearable Technologies and the Internet of Things. I am pleased to announce that a special "sister" issue of the IEEE Transactions on Education (ToE) on Maker Learning in Computer Science and Engineering Education has now also been published.

My guest editorial preface to the ToE special issue is free to download at http://dx.doi.org/10.1109/TE.2016.2637738 and provides an overview of the three articles that constitute the issue. The full issue is available through IEEE Xplore at http://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=13 (Click on the "Current Issue" link, then scroll down—the special issue begins after the five regular articles of the journal's February 2017 issue.) Unfortunately, other than editorials, ToE content is available only to those with individual or institutional subscriptions, and to members of the IEEE Education Society. Hopefully you will have access through your university’s or college’s library.

For your convenience, a listing of the issue's contents is appended below.

Also, in case you previously missed it, the TLT issue is at http://ieeexplore.ieee.org/xpl/tocresult.jsp?isnumber=7782803 . (The guest editorial of that issue is also free/open access.)

Please feel free to share this message widely with others who might be interested, both individually and through the networks and associations of which you are a part.

Happy reading!

Kind regards,


Mark J. W. Lee
Adjunct Senior Lecturer, School of Education, Charles Sturt University, Australia
Honorary Senior Research Fellow, School of Engineering and IT, Federation University, Australia
Visiting Faculty, Entertainment Technology Center, Carnegie Mellon University, USA


*** IEEE Transactions on Education Special Issue on Maker Learning in Computer Science and Engineering Education ***

Guest Editorial: Special Issue on Maker Learning in Computer Science and Engineering Education (FREE ACCESS)
Mark J. W. Lee
http://dx.doi.org/10.1109/TE.2016.2637738

Training Engineers for the Ambient Intelligence Challenge
Fulvio Corno and Luigi De Russis
http://dx.doi.org/10.1109/TE.2016.2608785

An IoT and Wearable Technology Hackathon for Promoting Careers in Computer Science
Jake Rowan Byrne, Katriona O'Sullivan, and Kevin Sullivan
http://dx.doi.org/10.1109/TE.2016.2626252

All Roads Lead to Computing: Making, Participatory Simulations, and Social Computing as Pathways to Computer Science
Corey Brady, Kai Orton, David Weintrop, Gabriella Anton, Sebastian Rodriguez, and Uri Wilensky
http://dx.doi.org/10.1109/TE.2016.2622680
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