Please see details of the next Interfaces Monthly event, hosted by the Barbican and the Trampery. This edition will take place next Tuesday, 25th April at Trampery Old Street and features a fantastic line-up of speakers working with generative and procedurally generated visual and audio.
The speakers in April's edition of Interfaces Monthly focus on different ways that generative tools might be developed or utilised in the production of art and design. Raw computing power and the recent proliferation of innovative tools and techniques have been fuelled in part by open source computing frameworks. This has now enabled artists and designers to use code to investigate endless iterations of computer generated visuals and even to generate sophisticated audio-visual elements on the fly for use in interactive live settings or interactive installations. In this ever accelerating environment of data production and capture, how might artists harness these data streams using custom tools to produce work that is relevant and sophisticated yet also collaborative and emotionally engaging for human experiences?
This event is free and open to all, but capacity is limited and registration is required. If for any reason you are unable to make it, please let us know so your ticket can be allocated to someone else.
– The Speakers –
// Paul Weir – Hello Games –
Paul Weir is the Audio Director for Hello Games, creators of the innovative sci-fi game No Man’s Sky, and for Microsoft’s Lift London studio, where he works on HoloLens AR projects. With more than forty game credits, Weir has worked in all aspects of game audio production through his company Earcom. His speciality is in generative music production, particularly within retail. Through The Sound Agency he has sound designed dozens of commercial spaces including Vienna Airport, Mall of Scandinavia, Brent Cross and won an award for his work with Harrods. Whilst not a programmer, Paul frequently works closely with software engineers to create bespoke audio tools for his projects, including a procedural vocal tract plugin and generative music system for No Man’s Sky.
// Tim Murray-Browne & Jan Lee – http://timmb.com/, http://janlee.org/
Tim Murray-Browne is an artist working with code, sound and visuals to create interactive installations and performances and has worked with studios including Random International, Seeper and Field. He completed his PhD researching interactive music and art at Queen Mary University of London in 2012. His work has shown at venues including Tate Modern, Victoria & Albert Museum, Berkeley Art Museum, Barbican. Often involves physical interaction to explore embodied experience – preverbal sensations of place, significance and understanding. His previous works of significance include The Cave of Sounds (2013), a bespoke musical ensemble exhibited for the audience to play, for which he was awarded the Sonic Arts Prize in 2014; This Floating World (2015), an audiovisual performance of ethereal visual landscapes created by the movements of a dancer; and Anamorphic Composition No. 1, a sound sculpture revealed as the listener moves through space. Since February 2017, Murray-Browne has been an Associate Artist of Music Hackspace at Somerset House Studios in London.
JAN LEE is a performance artist working at the intersection of dance, music and theatre. Her work explores issues of identity and hybridity, often bridging artistic forms. It includes devising and choreography for ensembles, improvisation scores for site-specific work, spoken word and sound poetry, music improvisation for theatre and dance productions and installation-based work. She has shown work at places including Victoria & Albert Museum, The Place and Tate Modern.
// Michael Cook
Michael Cook is a computational creativity and procedural generation researcher, who studies ways that computers and people can make things in digital spaces. He is best known for making ANGELINA, an AI that designed simple videogames, and as the organiser of the Procedural Generation Jam, an event that brings together artists, scientists, designers and more in the spirit of making things that make things. He is currently working at The Metamakers Institute with Falmouth University, developing tools to help people work with generative software.
// Quayola – https://www.quayola.com/
Quayola (TBC) is a visual artist based in London. He investigates dialogues and the unpredictable collisions, tensions and equilibriums between the real and artificial, the figurative and abstract, the old and new. His work explores photography, geometry, time-based digital sculptures and immersive audiovisual installations and performances. Quayola’s work has been exhibited at the Venice Biennale; Victoria & Albert Museum, London; British Film Institute, London; Park Ave Armory, New York; Bozar, Brussels; Palais de Tokyo, Paris; Cité de la Musique, Paris; Palais des Beaux Arts, Lille; MNAC, Barcelona; National Art Center, Tokyo; UCCA, Beijing; Paco Das Artes, Sao Paulo; Triennale, Milan; Grand Theatre, Bordeaux; Ars Electronica, Linz; Elektra Festival, Montreal; Sonar Festival, Barcelona and Sundance Film Festival.
– About Interfaces Monthly –
Interfaces Monthly is a get-together for people working at the junction of art and technology, organised by Barbican Centre and The Trampery. A monthly platform for ideas and exchange, each event includes selected artworks, presentations and discussions in an informal social setting with a low-priced bar.
Interfaces Monthly seeks out new angles on digital creativity. We have a rolling deadline for our Open Call and encourage submissions from emerging artists. If you are interested in presenting, we would love to hear from you.