Dear list

Please see details of the next Interfaces Monthly event, hosted by the
Barbican and the Trampery. This edition will take place next Tuesday, 25th
April at Trampery Old Street and features a fantastic line-up of speakers
working with generative and procedurally generated visual and audio.

Please register for tickets via the link: Tickets are available here:




The speakers in April's edition of Interfaces Monthly focus on different
ways that generative tools might be developed or utilised in the production
of art and design.

Raw computing power and the recent proliferation of innovative tools and
techniques have been fuelled in part by open source computing frameworks.
This has now enabled artists and designers to use code to investigate
endless iterations of computer generated visuals and even to generate
sophisticated audio-visual elements on the fly for use in interactive live
settings or interactive installations. In this ever accelerating
environment of data production and capture, how might artists harness these
data streams using custom tools to produce work that is relevant and
sophisticated yet also collaborative and emotionally engaging for human

This event is free and open to all, but capacity is limited and
registration is required. If for any reason you are unable to make it,
please let us know so your ticket can be allocated to someone else.

– The Speakers –

// Paul Weir – Hello Games –

Paul Weir is the Audio Director for Hello Games, creators of the innovative
sci-fi game No Man’s Sky, and for Microsoft’s Lift London studio, where he
works on HoloLens AR projects. With more than forty game credits, Weir has
worked in all aspects of game audio production through his company Earcom.
His speciality is in generative music production, particularly within
retail. Through The Sound Agency he has sound designed dozens of commercial
spaces including Vienna Airport, Mall of Scandinavia, Brent Cross and won
an award for his work with Harrods. Whilst not a programmer, Paul
frequently works closely with software engineers to create bespoke audio
tools for his projects, including a procedural vocal tract plugin and
generative music system for No Man’s Sky.

// Tim Murray-Browne & Jan Lee –,

Tim Murray-Browne is an artist working with code, sound and visuals to
create interactive installations and performances and has worked with
studios including Random International, Seeper and Field. He completed his
PhD researching interactive music and art at Queen Mary University of
London in 2012. His work has shown at venues including Tate Modern,
Victoria & Albert Museum, Berkeley Art Museum, Barbican. Often involves
physical interaction to explore embodied experience – preverbal sensations
of place, significance and understanding. His previous works of
significance include The Cave of Sounds (2013), a bespoke musical ensemble
exhibited for the audience to play, for which he was awarded the Sonic Arts
Prize in 2014; This Floating World (2015), an audiovisual performance of
ethereal visual landscapes created by the movements of a dancer; and
Anamorphic Composition No. 1, a sound sculpture revealed as the listener
moves through space. Since February 2017, Murray-Browne has been an
Associate Artist of Music Hackspace at Somerset House Studios in London.

JAN LEE is a performance artist working at the intersection of dance, music
and theatre. Her work explores issues of identity and hybridity, often
bridging artistic forms. It includes devising and choreography for
ensembles, improvisation scores for site-specific work, spoken word and
sound poetry, music improvisation for theatre and dance productions and
installation-based work. She has shown work at places including Victoria &
Albert Museum, The Place and Tate Modern.

// Michael Cook

Michael Cook is a computational creativity and procedural generation
researcher, who studies ways that computers and people can make things in
digital spaces. He is best known for making ANGELINA, an AI that designed
simple videogames, and as the organiser of the Procedural Generation Jam,
an event that brings together artists, scientists, designers and more in
the spirit of making things that make things. He is currently working at
The Metamakers Institute with Falmouth University, developing tools to help
people work with generative software.

// Quayola –

Quayola (TBC) is a visual artist based in London. He investigates
dialogues and the unpredictable collisions, tensions and equilibriums
between the real and artificial, the figurative and abstract, the old and
new. His work explores photography, geometry, time-based digital sculptures
and immersive audiovisual installations and performances. Quayola’s work
has been exhibited at the Venice Biennale; Victoria & Albert Museum,
London; British Film Institute, London; Park Ave Armory, New York; Bozar,
Brussels; Palais de Tokyo, Paris; Cité de la Musique, Paris; Palais des
Beaux Arts, Lille; MNAC, Barcelona; National Art Center, Tokyo; UCCA,
Beijing; Paco Das Artes, Sao Paulo; Triennale, Milan; Grand Theatre,
Bordeaux; Ars Electronica, Linz; Elektra Festival, Montreal; Sonar
Festival, Barcelona and Sundance Film Festival.

– About Interfaces Monthly –

Interfaces Monthly is a get-together for people working at the junction of
art and technology, organised by Barbican Centre
<> and The Trampery
<>. A monthly platform for ideas and
exchange, each event includes selected artworks, presentations and
discussions in an informal social setting with a low-priced bar.

Interfaces Monthly seeks out new angles on digital creativity. We have a
rolling deadline for our Open Call and encourage submissions from emerging
artists. If you are interested in presenting, we would love to hear from

Tickets are available here: