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Thank you Mathew,
 I didn't attempt a final  final thresholding/binarising step . Rather I
switched to fslcreatehd and found I could create the  binarized sphere mask
but I will try this with the next mask.

Thanks again

On Mon, Sep 22, 2014 at 11:42 AM, Matthew Webster <
[log in to unmask]> wrote:

> Hi Charlie,
>                    You have created a single voxel with intensity one with
> the first fslmaths call, which is then filtered ( smoothed ) across a
> 15-voxel radius sphere, resulting in values less than 1 in the sphere. The
> values outside the sphere are numerical noise. When creating masks, it can
> often be worth applying a final thresholding/binarising step to set the
> intensity of all masked voxels to 1.
>
> Kind Regards
> Matthew
> > FSL group,
> >
> > I have made a sphere mask centred on significant activation coordinates
> (from a previous TBSS analysis).
> > fslmaths $FSLDIR/data/standard/MNI152_T1_1mm -mul 0 -add 1 -roi 116 1
> 101 1 88 1 0 1 cst_slfroi -odt float
> > fslmaths cst_slfroi  -kernel sphere 15 -fmean cst_slf_sphere_mask -odt
> float
> >
> > My question concerns the intensity values with the sphere. If the -add 1
> command adds the value 1 to the region within the sphere, then why is the
> value in the sphere 7.1e-05, a value far less than 1. Also, the value
> outside the sphere is not zero. In short, this mask must require additional
> thresholding and binarising.
> >
> > While I can combine atlas based masks to cover the area of interest, the
> combined masked is too dispersed. Any suggestions with the sphere mask
> would be much appreciated
> >
> > All the best,
> > charlie
>