Hi Bill, GH and List, I am glad to share about my research, but wanted to hold back and allow the first part of the month to open this conversation as wide as the interests of the respondents. I will send through some questions below that will hopefully get the discussion going again in a more/new directed <<direction>>. I began to think about the performativity of object/gesture in Jeremy Sigler's *Time Based Work* course at the Maryland Institute College of Art in 2002/03. Jeremy invited Allison Knowles to work with our class and we performed her newspaper music score. It was during this course that I began to understand the role of scores to provide structure for time-based gesture. When my work moved more toward "new media" and I began to incorporate programming and algorithmic process into my practice, the performativity of code emerged as a parallel to or extension of instruction-based works. This is because I see code as a set of instructions that are run by hardware but also through the body. On a practical "making' level, I see code as a sculptural material alongside the other physical materials I work with. As GH has also said, code's properties and constraints often inform the direction that the work takes. Kaprow's phrase "the blurring art and life" takes on even more relevance as technology and art and technology and life become further entwined. My engagement with this practical CRUMB research was led by a search to draw connections between performed, hand-made and hand-coded means of art-making. I am motivated to broaden the field of thinking about code as a performative medium, specifically in relation to the bodies of viewer/participants and a coding artist. The method for my art making in relation to the thesis is led by question and experiment. I make artworks then analyse them in relation to the performativity of code. Before this research, I was working in interactive installation, performance, sculpture, and video. I had been incorporating code into my work, using both visual and textual languages/environments including Max/Msp Jitter, Processing, Arduino, and openFrameworks. *Toast* was the first project created under the research. *Toast* emerged while I was living in Beijing and Shanghai in 2012. It resulted in a series of iterative tests of a translation device that uses Processing to turn a "toaster's" speech-to-text, translates it either from English to Mandarin or Mandarin to English, then displays it as a speech bubble next to the speaker's face on a monitor. *Ventriloquisms for Fun and Profit *was carried out in April of 2013 at Datarama, Pixel Palace, Newcastle UK. In this performance, I read a ventriloquist act from Paul Winchell's book *Ventriloquism for Fun and Profit *and included the audience in a call and response song, *Oh Mona, *while acting as a ventriloquist for a self-coded cat puppet, written in openFrameworks software*.* I described *Witch Pricker *in a previous post, but briefly, it was an interface of wool-felted strawberries wearing petticoats, a pin to prick them, and a receipt printer, all coded in openFrameworks. Finally, *Data Raft* (blurringartandlife.com/vb/dataraft.html) was just completed in January 2014. This work places participants' metadata on a computer-embroidered sail that they then incorporate into a handmade stick raft and float on an in-gallery pond. Most of these works can be viewed on my website: http://www.victoriabradbury.com I can be more specific about the artworks and research as the conversation moves forward, but for now, I would like to ask your take the following: *Can non-human entities perform? * *Does performance require an audience?* On Fri, Mar 14, 2014 at 4:39 PM, Miller, Bill <[log in to unmask]> wrote: > 000ooooOOOOOOOO > [ Iąd like to second this ] > [ would be interesting to ] > [ here some of that bg ] > [ as all these tails ] > [ continue to stretch out ] > [ maybe we can grab some ] > [ back ] > 000ooooOOOOOOOO > bill > > > > > >Since Victoria initiiated this discussion perhaps sheąd like to present > >some of her ideas, research and observations she has gained while working > >on her thesis project or other performative code projects. > -- // Victoria Bradbury <PROJECTS> www.victoriabradbury.com Researcher @ www.crumbweb.org New Media Caucus <http://www.newmediacaucus.org> <CommComm> Attaya Projects <http://attayaprojects.com> // Collaborator