Thanks for starting off the discussion Jon, and to Beryl for inviting  
us and hosting it.

I'm also looking forward to the reports from DOCAM later in the week,  
and I'm looking forward to hearing everyone's "surgery stories" -  
please send them regardless of what thread we're discussing; real- 
world case studies are a great way to transform theory into practice.

Now to your provocative questions Jon.

New media art certainly seems a natural for commissions since there is  
(or was) not such a large body of extant work to "shop" for. And new  
media production is naturally technical, involved, and labor  
intensive. Sometimes the curator or gallery/museum tech staff know as  
much or more about different aspects of the technology as the artist  
(not always, but sometimes). This means that close collaboration is  
necessary, and it also results in the dynamic you mention, where the  
collaborative boundary between curator and artist is blurred.

On the one hand, this appears to be a good thing; breaking down the  
old curatorial model where the artist is asked politely to drop off  
their work at the loading dock and disappear until opening night (to  
paraphrase Robert Storr). If the curator is more involved in producing  
the work, the artist is conversely more involved in the installation  
and presentation of the work. But, as you also point out; there is a  
power differential here whether or not there is money at stake; the  
curator seems to have an unduly privileged position. This has made me  
a little uncomfortable in the past, but I'm curious about the  
experiences of others here. Is this simply the new mode or a troubling  
by-product of commissioning new media art projects?

Now allow me to extend this question a little. I've also witnessed new  
media art commissions in which the artist hires a programmer (or Flash  
Developer, or other technical help) in part for labor (truly "work for  
hire") and in part for expertise. The programmer sometimes makes  
critical, fundamental, or creative decisions about the work that  
affect its ultimate look or behavior - and yet their input is often  
not credited in the work (at least not top billed as "artist"). I  
fully realize that artists cannot and should not be expected to know  
every technology or to produce every aspect of their work in order to  
be legitimate (painters don't make their own paints any more) and this  
makes new media inherently more collaborative. But does this create  
another layer in the situation described above with the curator and  
artist? Does it point out a flaw in current standards for documenting  
artwork; standards that favor naming one or two artist-geniuses rather  
than an entire crew? Film production (also technical and  
collaborative) still favors the genius-leader model of the director,  
but at least the documentation standards allow for an expanded  
recognition of roles in production. Worse, does this dynamic help to  
perpetuate the idea of the artist-celebrity who deals in the new art  
world commodity - the concept - without dirtying their hands or  
problematizing the field of production?

More soon!

Richard Rinehart
Digital Media Director & Adjunct Curator
Berkeley Art Museum and Pacific Film Archive
University of California, Berkeley
2625 Durant Ave.
Berkeley, CA, 94720-2250

On Mar 2, 2010, at 3:16 AM, Jon Ippolito wrote:

> Thanks, Beryl, for inviting Rick Rinehart and me as guests for this  
> month! Later this week I'll be reporting from the DOCAM conference  
> in Montreal, where we'll unveil the third-generation Variable Media  
> Questionnaire developed by John Bell, and where I expect to learn of  
> other exciting developments culminating from the research that Alain  
> Depocas and the Langlois Foundation have nurtured over the past five  
> years. And I'm looking forward to hearing reports from other  
> correspondents on Friday's BALTIC conference.
> Rick and I have the distinction, or perhaps more accurately infamy,  
> of  having played both roles of artist and curator in various  
> commissions. As a double agent, I see the process as a bit messier  
> than might be visible from the outside. To see if I'm not alone, I'd  
> like to lob some questions at all of you artists, curators, and  
> others who have been, or will soon be, involved in the commission of  
> a variable media work:
> 1. The process of commissioning offers more give-and-take between  
> artist and curator than just buying work out of a gallery, which is  
> tantamount to shopping at a store for art. But the traditional  
> artistic commission still divides responsibilities according to a  
> consumerist model, this time based on freelance labor: the curator  
> defines the job and hires the artist; the artist makes the work;  
> and, depending on the terms of the agreement, either the artist or  
> the curator inherits the work, along with the sole responsibility to  
> maintain it. I'm interested to know whether the experiences of  
> people on this list have echoed or disrupted this clear division of  
> roles. How involved are curators in the production of the work? How  
> involved are artists in its documentation and preservation? And how  
> subversive can an artwork be if it is "work for hire"?
> 2. The word "commission" comes from the etymological root "to  
> entrust," which in medieval Latin became "put into custody." So,  
> from those who've been involved in commissions on this list, I want  
> to know who trusted whom with what, and whether that trust was  
> honored or betrayed. Who got custody of the "child" of this  
> unnatural union between artist and curator? Of the hardware? Of the  
> source code? If the work was created collaboratively, how were the  
> rights and credit apportioned? What did you keep, and what did you  
> let go? Who made out better in the end?
> 3. How, if at all, did the variability inherent in technological and  
> process-based artwork complicate or enrich your commission? I'm  
> especially interested in any problems you encountered--with an  
> institution, an artist, or a technology--and whether the solution  
> you hit upon was satisfactory.
> Cheers,
> jon
> ______________________________
> Still Water--what networks need to thrive.