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Game off
 March on -empyre-

 "Video games are the first stage in a plan for machines to
help the  human race, the only plan that offers a future for
intelligence. For  the moment, the insufferable philosophy
of our time is contained in  the Pac-Man. I didn't know,
when I was sacrificing all my coins to  him, that he was
going to conquer the world. Perhaps because he is the  most
graphic metaphor of Man's Fate. He puts into true
perspective the  balance of power between the individual and
the environment, and he  tells us soberly that though there
may be honor in carrying out the  greatest number of
victorious attacks, it always comes a cropper." -  Chris
Marker, 'Sunless'

 Truncated, repetitive, coin-operated nihilism. To a point.
The  'insufferable philosophy of our time' is not a single
object or  symbol, but the array of signs and symbols placed
at odds with each  other, made to wage a type of war we
aren't told how to engage with.
 We were told that play would desensitise, depoliticise and
disconnect  us, and now games are presented by the museum as
the latest historical  and contemporary cultural artefacts.

 This month on -empyre- brings us the Game. Whether we play
or not,  whether we live in the moneyed west or not, games
occur. Using the  rubric of 'game off', our stellar guests
will tease out and map  intertwined threads of play culture,
game art, game theory –  interrogating the frictions and
fissions of experiential pleasure,  avatar uprisings, the
game engine medium, collection and archiving,  futility and
joy.

 Join Marguerite Charmante,  Daphne Dragona, Margarete
Jahrmann, Max  Moswitzer, Julian Oliver, Melanie Swalwell,
David Surman (and maybe  Helen Stuckey) in multi-streamed
dialogues moderated by Christian  McCrea and Melinda
Rackham.

 http:/www.subtle.net/empyre
 ________________________

 Marguerite Charmante is a tagged game figure. She reflects
ludically  on futility as resistance, toys and game fashion.
2005 she and  MosMaxHax co-founded the international
association LUDIC SOCIETY to  provoke a new discipline on
play and cultures. The affiliations  club-magazine appears
regularly in print.
 http://www.ludic-society.net

 Daphne Dragona is a new media arts curator and organiser
based in  Athens. Recently she has been focusing on game
arts and currently she  is a co – curator of  Homo Ludens
Ludens, an exhibition opening in  April 08 in Laboral Centro
de Arte y Industrial, Gjion Spain.

 Margarete Jahrmann is professor at the Game Design
Department of the  University of Arts and Design Zurich and
a Ph.D. student of Caiia,  School of Computer Sciences and
Communications, University of  Plymouth. 2003
Jahrmann/Moswitzer received an award of distinction at  Prix
Ars Electronica and in 2004 at transmediale Berlin.
 http://www.ludic.priv.at/

 Christian McCrea is a writer and theorist from Melbourne,
Australia.
 His work describes the non-virtual aspects of games under
the rubric  of materialism, namely nostalgia, euphoria, the
proscenium of gaming  actions and explosive body aesthetics.
He works as Lecturer in Games  and Interactivity at
Swinburne University of Technology.
 http://www.wolvesevolve.com

 Max Moswitzer specializes in 3D simulations and artistic
server  design, Dozent at the Game Design Department of the
University of Arts  and Design Zurich and the University for
Applied Arts in Vienna.
 Moswitzer co-founded Konsum.net in 1995 and regularly
produces  interactive applications, online installations,
videos and telematic  performances  http://max.sil.at/

 Julian Oliver is a New Zealand born artist, free-software
developer,  teacher and writer based in Madrid, Spain.
Julian has given numerous  workshops, exhibitions and papers
worldwide. In 1998 he established  the artistic
game-development collective, Select Parks.
 http://julianoliver.com

 Melinda Rackham is Director of ANAT, Australia's leading
cultural  organisation generating new creativities which
bridge science,  research, art, industry and culture. She
dabbled extensively in  multi-user online environments and
has an abiding interest in  playfulness.
 http://www.subtle.net

 Melanie Swalwell is currently developing a suite of
projects on the  history of digital games in New Zealand,
with essays published in the  Journal of Visual Culture and
Vectors, and forthcoming in Ludologica  Retro and Aotearoa
Digital Arts Reader.
 http://melanieswalwell.backpackit.com/pub/1284142

 David Surman is Senior Lecturer in Computer Games Design at
the  Newport School of Art, Media and Design in the green
hills of Wales.
 He blogs about technology, sexuality, gaming and popular
culture at  http://www.gaygamer.net