Hi Just to kick off my participation in the discussion here is a rather clumsy definition of (New) Media Art I proffered to a group of curators and others at Tate, which was part of a presentation intended to argue for the inclusion of such work in their collection. It was determined firstly by my wish to avoid defining NMA solely in terms of technology and secondly by the fact that Tate had recently employed a 'new media' curator, Gregor Muir, who had decided to concentrate on video, photography and film. I wanted to indicate the existence of other kinds of new media work At Tate I suggested that New media art , is a contentious and misleading term, but for the purposes of the discussion I used it to encompass work that involves concepts such as: * Interaction * Feedback * Process * Networking * Cybernetics * Systems * Multi/intermedia * Artificial Intelligence/Life And that may (but need not) use or be constructed from the following: * Video & Television (though not film and photography) * Electronics * Robotics & electro-mechanical technologies * Telephony * Computers * Networks Not particularly succinct, but helped to define my understanding of the field for the discussion then. Since then I have thought about the above in terms of an overarching concept, that of 'feedback', meaning any art that either makes or elicits a response, whether from its own operations, its environment, the system in whcih it is embedded or to which it is attached, or from the user/viewer. I like this definition because, again, it avoids thinking in terms simply of technology. Thus a work such as Hans Haacke's Condensation Cube, which involves nothing more complex than a perspex cube containing some moisture that condenses and evaporates in a cycle, could be included, because it incorporates issues of feedback, process and other cybernetic ideas, despite the fact that it doesn't use 'media' TTFN Charlie