Dear Nicolai Steinø,
Merry belated Christmas and wishing you a happy new year!
Is there a chance that the deadline may be postponed a few more days, or
the system will be open so that submissions may continue a few more days?
Thank you for your concern,
Kind regards,
Simge Esin Orhun, PhD
http://simgeesin.com/
skype: simgeesinorhun
LinkedIn: Simge Esin Orhun
Nicolai Steinø <[log in to unmask]>, 27 Kas 2018 Sal, 15:43 tarihinde
şunu yazdı:
> 2nd call for abstracts:
>
> Virtually Real: Immersing into the Unbuilt
> 7th eCAADe Regional International Symposium · Aalborg University · May 2-3
> · 2019
>
> Symposium website: https://ecaade-ris2019.create.aau.dk<
> https://ecaade-ris2019.create.aau.dk/>
>
> Welcome video: https://youtu.be/WscB9tqYAf4
>
> 1st call for abstracts November 1, 2018
> 2nd call for abstracts November 15, 2018
> Abstract Submission December 14, 2018
> Notification of Acceptance February 1, 2019
> Full Paper Submission March 15, 2019
> Symposium May 2-3, 2019
>
> This 2-day symposium and workshop at Aalborg University, Denmark, invites
> academics, students and practitioners in architecture and design and
> related fields to share the latest knowledge about virtual reality in
> architecture and design. The symposium offers the opportunity to get both
> hands-on experience with a host of different applications of VR in
> architecture and design and theoretical insights through presentations of
> current research given at the symposium.
>
> Virtual Reality (VR) can create the illusion of being present in virtual
> spaces—including designed architectural spaces and digitised spaces. This
> is a achieved by immersive technologies such as adjustable stereoscopic
> displays, spatial audio based on the orientation of the user,
> height-adjustable camera positions, and parallax effects based on the
> movements of the user. The combined effect of these technologies is a more
> convincing depiction of sizes, proportions, lighting, materials, and other
> properties of spaces than any other technology can offer.
>
> VR is not limited to presenting virtual spaces: it can also provide ways
> to interactively explore virtual architectural spaces as well as abstract
> design spaces. And it allows us to collaborate with virtually co-present
> colleagues, clients, students, etc.—whether they are in the same room or in
> remote locations. Hence, VR opens not only new ways to experience and
> communicate architectural space, existing or unbuilt. It also opens
> completely new ways in which to collaborate on architectural designs.
>
> Recently, the commercialisation of VR technologies for consumers and the
> increased performance of desktop computers, laptops, and smartphones has
> enabled applications of VR on large scales and at low costs that were hard
> to imagine even a few years ago. With these rapid developments, it is more
> important than ever for educators, scientists, and practitioners in
> architecture and design—and beyond—to learn and stay informed about the
> possibilities that VR offers now and in the near future.
>
> Yours,
>
> Nicolai Steinø and Martin Kraus
>
> Department of Architecture, Design and Media Technology
> Aalborg University
> Denmark
>
> [cid:FA1F4701-7F96-4005-A4A2-3BF6DBDC92A2]
>
>
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