Hello Jean, All,
The Permanence through Change: The variable media approach
(2003) http://www.variablemedia.net/
and the Seeing Double: Emulation in Theory and Practice
exhibition in the Guggenheim Museum (2004)
http://www.fondation-langlois.org/html/e/page.php?NumPage=2253
http://www.fondation-langlois.org/html/e/page.php?NumPage=98
were also remarkable Daniel Langlois projects related to the topic
discussed
nina czegledy
>Hello all,
>
>I have been following this discussion for some
>time now; it seems that occasionally, this
>discussion comes up here and there, and we have
>difficulties remembering what has been done by a
>lot of people and organisations for some 20
>years now. Plus, we generally are ill informed
>of the present-day initiatives and research
>being done. So, I am grateful to Simon, David,
>Richard, Christiane, and others for having
>mentioned some of these past and present
>initiatives.
>
>As for the Langlois Foundation, for those
>interested, the archives and the collection are
>with the Cinémathèque québécoise in Montreal.
>As for the DOCAM research alliance which has
>done research on those issues between 2005 and
>2010, its web site is still there: www.docam.ca
>. I'd like to mention two recent conferences on
>the subject, one in Montreal at the Phi Centre:
>https://phi-centre.com/evenement/memoire-numerique/
>; and even more recently in Paris in December,
>Arts numériques, postérités
>http://artnumeriqueposterite.labex-arts-h2h.fr/fr/content/colloque-de-cl%C3%B4ture-6-et-7-d%C3%A9cembre-2017
>.
>
>If you'll pardon me for drawing from my personal
>experience of recent years, after leaving the
>Langlois Foundation I became Director of
>Preservation and Access to collections of the
>Cinemathèque québécoise. There for many years I
>had to cope with the advent of Digital Cinema
>and HD TV, and I had to care for the
>digitization of part of the film collections and
>of video art and TV programs. It has been very
>challenging and interesting, and I learned a lot
>in the process not only about the technological
>complexities of digitally encoded works but also
>about the complexities of the preservation
>metadata schema (such as METS, PREMIS, and
>others) that have been developed by large
>institutions. I also realized how costly this
>is, expensive and expansive, endless and
>ever-growing. Now that I am in another position,
>working with the artist Rafael Lozano Hemmer who
>has himself reflected on these questions
>(https://github.com/antimodular/Best-practices-for-conservation-of-media-art),
>I can say that I relate totally to what David
>said about the idiosyncratic nature of many new
>media works. That is something I have stressed
>all along the DOCAM project, i.e. the fact that
>we might have to develop methods according to
>singularities of the works we want to preserve.
>
>Of course, we need to continue researching
>standards, all encompassing approaches or
>methods even if, realistically, these will be
>costly, highly specialised and are still far in
>the future. And these will only be useful if
>they are adopted by international bodies or
>major museums, archives, other memory
>institutions.
>Meanwhile, I find some sort of comforting
>tranquility in knowing that in few places, there
>is careful curation and careful preservation
>actions that will deal with works that have been
>judged important and that they may survive in a
>form or another. Sure, we'll lose a lot; a great
>deal of the last few decades of digitally born
>and produced media art works has and will
>disappear.
>
>Jean Gagnon (PhD)
>Head of Operations, Rafael Lozano-Hemmer Studio
>
>-----Message d'origine-----
>De : Curating digital art - www.crumbweb.org
>[mailto:[log in to unmask]] De la
>part de Yves Bernard
>Envoyé : 4 janvier 2018 10:39
>À : [log in to unmask]
>Objet : Re: [NEW-MEDIA-CURATING] Thought on
>time, temporality and new media public artwork
>
>Hi Anne Sarah, Simon, David and all,
>
>i think Fondation Langlois stopped some years
>ago (Daniel Langlois cut its funding) and the
>archives have been transferred after long
>discussions to some Montreal museum.
>
>yes there are some institutions working on these
>issues of born-digital artworks preservation and
>how to present them in the future, just to name
>a few:
>in Amsterdam: li-ma.nl
>in Brussels: we at iMAL.org are working with
>Packed.be in our Resurrection Lab
><http://www.imal.org/en/project/resurrectionlab>
>project based on emulation
>in Basle: HeK,.ch
>in New York: Rhizome.org, see their ongoing Net
>Art Anthology <https://anthology.rhizome.org/>
>project And MoMA previous digital conservateur
>Ben-Fido Radin set up a company around this, see
>smalldata.industries.
>
>End of 2015, we organised an international
>symposium on 'Preservation and Access to
>Born-digital culture" with speakers from main
>organisations in the field, check the archives
>on http://www.imal.org/en/preservationsymposium
>https://www.youtube.com/playlist?list=PLjQCOGgYPYdjR5w3MVwwyq5wxAQWkOJy2
>
>Long term storage, data+software interpretation
>as well as artworks documentation are
>complementary aspects of this problem.
>But clearly this is a huge and so much important
>problem for which there is not enough awareness
>and not enough funding...
>
>best,
>
>On 19/12/17 21:22, Simon Biggs wrote:
>> Hi Anne Sarah
>>
>> Nice to hear from you. Not a stupid question.
>>
>> ZKM and Langlois are doing some things along
>>those lines, although I'm not up to date with
>>where they are at with that. The Media
>>Archeology Lab (Colorado) is undertaking a
>>fairly rigorous hardware conservation program,
>>allied to specific artworks. Here in Australia
>>the Play It Again project is doing something
>>similar. IMAL in Brussels is focusing on the
>>emulation route and Tim Murray has already
>>outlined the activities at Cornell.
>>
>> I'm aware that Tate and Stedlijk were working
>>together on these kinds of activities but that
>>has been quiet the past few years. Jon Ippolito
>>(Maine) remains active in this area, of course,
>>having kicked off the variable media
>>conservation initiative at the Guggenheim.
>>
>> I'm not sure if the people involved in these
>>activities are on Crumb and can provide updates?
>>
>> best
>>
>> Simon
>>
>>
>> Simon Biggs
>> [log in to unmask]
>> http://www.littlepig.org.uk
>> http://amazon.com/author/simonbiggs
>> http://www.unisanet.unisa.edu.au/staff/homepage.asp?name=simon.biggs
>> http://www.eca.ed.ac.uk/school-of-art/simon-biggs
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>> On 19 Dec 2017, at 20:14, Anne-Sarah Le Meur<[log in to unmask]> wrote:
>>>
>>> Hi every one,
>>>
>>> May I ask a stupid question ?
>>> (being myself involved in programmed generative pieces and in the
>>> process of updating an interactive one)
>>>
>>> Why is it so difficult to put financial and
>>>technical means to collect/restore/maintain
>>>computers and graphical operating systems over
>>>years, decades... ? Did not ZKM or Fondation
>>>Langlois .... or other places start to do that
>>>?
>>>
>>> a wonderful huge laboratory
>>> but essential for both technology and technological art histories ?
>>>
>>> best,
>>>
>>> Anne-Sarah
>>> Represented by Galerie Charlot, Paris - Tel Aviv
>>> http://aslemeur.free.fr
>>> *********************************************************************
>>> *****************************
>>> Forthcoming exhibitions
>>> * 26.01.2018 - 13.07.2018 : Into the Hollow of Darkness, solo show,
>>> Le Cube, Issy-les-Moulineaux
>>> * 22.02 The nice art calculated image, selection of pictorial-organic
>>> 3D animations, Le Cube
>>> * 27.04 - 02.06 : Sensitive calculated, solo show, Museu
>>> universitario de arte, Uberlândia, Brasil
>>> *********************************************************************
>>> *****************************
>>>
>>> ----- Mail original -----
>>> De: "Simon Biggs"<[log in to unmask]>
>>> À: [log in to unmask]
>>> Envoyé: Mardi 19 Décembre 2017 07:35:18
>>> Objet: Re: [NEW-MEDIA-CURATING] Thought on time, temporality and new
>>> media public artwork
>>>
>>> I agree with David - almost entirely. I would
>>>just reiterate that there is a huge difference
>>>between watching a recording of a performance
>>>(of dance, or other live art) and experiencing
>>>it live in all its multi-sensory complexity.
>>>Watching a recording, if it is very good, I
>>>get some sense of kinesthetic empathy with the
>>>performer (as an ex-surfer I get this watching
>>>a recording of a surfer). But most recordings
>>>do not transfer that dimension of a work. In
>>>live situations all the senses are engaged and
>>>one moves with the dancers - you are also
>>>performing, you are not watching anymore.
>>>Empathy is total, at least when it's a good
>>>performance.
> >>
>>> There was an interesting research project on this:
>>> http://www.watchingdance.org/<http://www.watchingdance.org/>
>>>
>>> As for a definition of new media art? I
>>>accept Michael Naimark's definition as it is
>>>entirely workable and I see no point in
>>>reinventing the wheel. Quoting from a book
>>>chapter I wrote a few years ago:
>>>
>>> Michael Naimark usefully differentiates the
>>>concepts of 'first word' and 'last word' art.
>>>He notes that:
>>> 'With first word art, rules and terms are not
>>>defined whilst last word art is where you work
>>>within established traditions and known terms.
>>>First word art is difficult to compare or
>>>theorise. Haydn was a first word artist in
>>>developing the symphony. Beethoven's much
>>>later Ninth blew people away. Paik said if it
>>>has been done before he is not interested.
>>>Some artists think novelty and art are
>>>mutually required. Others that art does not
>>>really start to get going until an area of
>>>practice is established (for example,
>>>Beethoven). Nevertheless, people who work with
>>>new media are, by definition, first word
>>>artists.'
>>> He [Naimark] concludes this argument:
>>> 'In the age of Google there is no excuse for
>>>not knowing what has gone before. Being
>>>ignorant of other's prior practice is not good
>>>enough. It is OK not to be totally innovative
>>>but if you make work and then claim it is
>>>novel that is not OK. However, in research
>>>this is not permissible. In industry you need
>>>to know that what you are doing is original
>>>or, at least, not know that there might be
>>>precursor technology. You need to be able to
>>>look a patent judge in the eye and say you had
>>>no knowledge of the prior work.'
>>>
>>> My understanding of what Michael is arguing
>>>is that new media art requires, at least in
>>>part, that the artist is inventing or
>>>developing novel elements of the work's
>>>substrate, its media platform. The media
>>>involved could be anything, including old
>>>media. But as soon as the artist introduces
>>>novel elements to that substrate they have
>>>changed the media involved and it is thus new
>>>media. As with all art, that doesn't mean it
>>>is any good.
>>>
>>> You can read the original text here:
>>> http://littlepig.org.uk/texts/practiceresearch.pdf<http://littlepig.o
>>> rg.uk/texts/practiceresearch.pdf> Published in Smith& Dean,
>>> Practice-led Research, Research-led Practice,
>>>Edinburgh University Press, 2009.
>>>
>>> But I know other people use the term new
>>>media art to mean something a bit different. I
>>>don't want to get into an argument about that
>>>and am happy with it meaning different things
>>>to different people.
>>>
>>> I teach a course called New Media Art. I
>>>inherited it when I came to my current
>>>University. It wasn't what I would have
>>>thought of as a new media art course as it
>>>didn't involve programming or developing
>>>electronics or anything else I'd associate
>>>with new media. It was mostly about using
>>>Photoshop, a bit of HTML and Final Cut to make
>>>digital photographic montages or videos. Now
>>>the course is based on coding (just C#, but as
>>>a first language for most of the student
>>>that's OK) in Unity and developing works that
>>>use sensory input (eg: Kinect) to allow people
>>>to physically interact with a virtual world
>>>(using the Rift) composed of generative
>>>elements. It gets the students up to speed
>>>with some important concepts, like generative
>>>media, object oriented programming and
>>>interactive systems. I should point out that I
>>>hardly use any of these systems in my own
>>>work. I do use the Kinect a lot but I find
>>>Unity very clunky compared to a
>>>straightforward text based programming
>>>environment. I do admit though I am using
>>>Unity to develop some Hololens projects.
>>>Something should be public about that early
>>>next year.
>>>
>>> best
>>>
>>> Simon
>>>
>>>
>>> Simon Biggs
>>> [log in to unmask]
>>> http://www.littlepig.org.uk
>>> http://amazon.com/author/simonbiggs
>>> http://www.unisanet.unisa.edu.au/staff/homepage.asp?name=simon.biggs
>>> http://www.eca.ed.ac.uk/school-of-art/simon-biggs
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>> On 19 Dec 2017, at 14:42, David Rokeby<[log in to unmask]> wrote:
>>>>
>>>> I am in sympathy with Simon's objections. My
>>>>wife is a pianist, and in part, our
>>>>relationship is a collision of cultures.
>>>>Showing her what the computer can do with
>>>>music transformed into the question "Why
>>>>continue performing live?". This was a great,
>>>>if initially terrifying, exercise for her. In
>>>>essence it released her from competing with
>>>>recordings, to reaffirm the importance of
>>>>performing, but often with a stress on the
>>>>importance of people listening together, as
>>>>much as having a live performer performing.
> >>>
>>>> Of course improvisation is another thing,
>>>>and closer in many ways to algorithmic work.
>>>>
>>>> I do still think there is a significant
>>>>distinction to be made. Watching or listening
>>>>to the recording of a musical, dance or
>>>>theatre performance is still significantly
>>>>closer to the experience of watching the live
>>>>performance than watching documentation of an
>>>>interactive work is to the act of directly
>>>>experiencing it. One involves the comparison
>>>>of two different acts of watching. The other
>>>>is a comparison between an act of watching
>>>>and an act of performing.
>>>>
>>>> I concur completely on the idea of new media
>>>>being defined by being at moving target. We
>>>>say it perhaps wryly, but it is in a sense
>>>>part of the beauty of it as well. I am
>>>>particularly attached to and concerned about
>>>>the conservation strategies for idiosyncratic
>>>>media works. Part of what makes new media
>>>>special is that you can create a functional
>>>>process that enacts its own expressionŠ like
>>>>taking McLuhan's 'Medium is Message' as a
>>>>creative strategy, and inventing
>>>>idiosyncratic media with expressive intent.
>>>>
>>>> I think Simon and I are taking a very
>>>>specific definition of new media here, but it
>>>>is one that I think is both very important,
>>>>and perhaps most in danger of disappearing
>>>>without some sort of conservation strategy.
>>>>
>>>> I still do think that there are plausible
>>>>frameworks for the conservation of such
>>>>works, but that such a framework can only
>>>>arise out of frank discussions between
>>>>artists, institutions and commissioners. This
>>>>abstract framework would have to include an
>>>>acknowledgement of the uniqueness of each
>>>>challenge, but I believe, that it is possible
>>>>to isolate the uniqueness, and reduce the
>>>>generic aspects to functional descriptions
>>>>and end up with a scenario that is better
>>>>than how we have been managing this stuff so
>>>>far.
>>>>
>>>> David
>>>>
>>>>
>>>>
>>>>
>>>>> On Dec 18, 2017, at 4:44 PM, Simon Biggs<[log in to unmask]> wrote:
>>>>>
>>>>> David wrote:
>>>>>
>>>>>> Also, a recording of a performance of a
>>>>>>musical composition, while not identical to
>>>>>>the live performance, is substantially
>>>>>>similar from an experiential perspective to
>>>>>>a live performance.
>>>>>> For Dance and Theatre productions, the
>>>>>>distinction between performance and
>>>>>>recording is larger, though most of the
>>>>>>salient aspects of the live performance
>>>>>>experience can be gathered from the
>>>>>>recording. On the other hand, documentation
>>>>>>of interactive works is often a completely
>>>>>>different proposition than the live
>>>>>>experienceŠ not always unsatisfying, and
>>>>>>often usefully descriptive, but definitely
>>>>>>incomplete and often missing the raison
>>>>>>d'être for the work itself.
>>>>>>
>>>>> My partner, and often collaborator, is a
>>>>>dancer and she would argue there is a huge
>>>>>gap between the performance and its
>>>>>recording and that the latter could never be
>>>>>a proxy for the former. Live art has to be
>>>>>live. For dance the issue of keeping a work
>>>>>viable beyond it's initial existence is as
>>>>>big an issue as it is in new media. The work
>>>>>of people like Motion Bank is evidence of
>>>>>this. I don't think Scott Delahunta is on
>>>>>CRUMB (if you are Scott you might want to
>>>>>chime in here) but whilst he undertakes
>>>>>really important research into how to
>>>>>capture, record and re-articulate dance
>>>>>performance I doubt he would suggest that it
>>>>>replaces performance in any sense at all.
>>>>>The technology is there as a means to assist
>>>>>in the reconstruction of a future
>>>>>performance of the work, not to replace the
>>>>>performance.
>>>>>
>>>>> Music is more complex. The role of
>>>>>recording technology has had a huge effect
>>>>>on music over the past century, with much of
>>>>>the music we hear today only feasible in a
>>>>>recorded context, being reliant on studio
>>>>>engineering to arrive at the final product.
>>>>>Late Beatles is an early example of this.
>>>>>Much music we hear today is not born 'live'
>>>>>but born in the studio; one could say it is
>>>>>'born digital'. However, some musical forms
>>>>>continue to be born live, such as improvised
>>>>>forms (jazz, live coded electronics, etc).
>>>>>Over the past couple of decades I have come
>>>>>to find recorded music less and less
>>>>>satisfying and thus listen to less on the
>>>>>hifi. But I still go to as many live gigs as
>>>>>possible that come our way.
> >>>>
>>>>> Otherwise, what David writes more or less
>>>>>hits the nail on the head. New media has a
>>>>>lot in common with the live arts (especially
>>>>>performing arts, where the algorithm - the
>>>>>performance procedure - is live) but it can
>>>>>also has a lot in common with installation
>>>>>and site specific (public) art. I would add
>>>>>that as new media is, by definition, a
>>>>>moving target that the kinds of solutions we
>>>>>require to satisfactorily archive and
>>>>>sustain work need to be bespoke to the works
>>>>>themselves. Indeed, you could use such a
>>>>>framework for determining whether a work is
>>>>>a new media work by asking the question
>>>>>'does the work require a bespoke
>>>>>conservation strategy or can we use one we
>>>>>made before?'
>>>>>
>>>>> best
>>>>>
>>>>> Simon
>>>>>
>>>>>
>>>>> Simon Biggs
>>>>> [log in to unmask]
>>>>> http://www.littlepig.org.uk
>>>>> http://amazon.com/author/simonbiggs
>>>>> http://www.unisanet.unisa.edu.au/staff/homepage.asp?name=simon.bigg
>>>>> s http://www.eca.ed.ac.uk/school-of-art/simon-biggs
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>> On 19 Dec 2017, at 06:08, David Rokeby<[log in to unmask]> wrote:
>>>>>>
>>>>>> Re Johannes Goebel's comments:
>>>>>>
>>>>>>
>>>>>>> This in consequence might yield a less
>>>>>>>"how do I preserve my works for the
>>>>>>>future" perspective, less of a historic
>>>>>>>perspective that is derived from culture
>>>>>>>of "preservation" and "things" but on
>>>>>>>that of "tradition of time-based culture".
>>>>>>>"Preservation" (freezing to stay out of
>>>>>>>time) might be - for the given reasons -
>>>>>>>totally against time-based art.
>>>>>>>
>>>>>> This is the perspective within which I
>>>>>>created much of my interactive work, but I
>>>>>>am not sure that it is entirely satisfying.
>>>>>>There is a difference between traditional
>>>>>>time-based works and works that are
>>>>>>supported by the operation of an on-going
>>>>>>algorithm. Certainly, the software program
>>>>>>can be compared with some justification to
>>>>>>a musical scoreŠ the computer and any input
>>>>>>devices are therefore the
>>>>>>conductor/director and performers.
>>>>>>
>>>>>> But:
>>>>>> Unlike performers, the computer is, in
>>>>>>relative terms, extraordinarily tireless
>>>>>>and patient and the incremental cost to
>>>>>>perform for a week rather than a day is
>>>>>>minimal, so continuous performance is
>>>>>>possible.
>>>>>>
>>>>>> Also, a recording of a performance of a
>>>>>>musical composition, while not identical to
>>>>>>the live performance, is substantially
>>>>>>similar from an experiential perspective to
>>>>>>a live performance.
>>>>>> For Dance and Theatre productions, the
>>>>>>distinction between performance and
>>>>>>recording is larger, though most of the
>>>>>>salient aspects of the live performance
>>>>>>experience can be gathered from the
>>>>>>recording. On the other hand, documentation
>>>>>>of interactive works is often a completely
>>>>>>different proposition than the live
>>>>>>experienceŠ not always unsatisfying, and
>>>>>>often usefully descriptive, but definitely
>>>>>>incomplete and often missing the raison
>>>>>>d'être for the work itself.
>>>>>>
>>>>>> These differences alone make a comparison unsatisfying.
>>>>>>
>>>>>> From the perspective of temporality, it
>>>>>>is also lackingŠ To use an example
>>>>>>relatively specific to the topic at hand,
>>>>>>public art works are in many cases, viewed
>>>>>>regularly, sometimes even daily, so in
>>>>>>addition to a new media public art work
>>>>>>often being time-based in the common sense,
>>>>>>also operates through time, allowing for a
>>>>>>cumulative effects on the public. While we
>>>>>>are often instructed to remember that the
>>>>>>average museum goer spends less than 30
>>>>>>seconds with the average work, when
>>>>>>considering a public art work, we have the
>>>>>>opportunity to consider regular repeat
>>>>>>viewing over a significant period of time.
>>>>>>Of course in many cases, this duration
>>>>>>leads to invisibility, it also offers some
>>>>>>tantalizing possibilities for slowly
>>>>>>inducing ideas or shifts in perception.
>>>>>>
>>>>>> Perhaps more significantly, the
>>>>>>temporality of an interactive work is not
>>>>>>necessarily one that manifests as an
>>>>>>unfolding narrative with a relatively
>>>>>>predictable appropriate viewing period, but
>>>>>>rather as a modal, experiential state that
>>>>>>is active and manifest in time, but
>>>>>>presents as a 'constant' transformation of
>>>>>>the experience of being in a certain place.
>>>>>>This is not uniqued to interactive work.
>>>>>>Architecture and installation can do the
>>>>>>same thing in different ways, but they are
>>>>>>a different sort of manifestation than a
>>>>>>temporal performance.
> >>>>>
>>>>>> It does depend on the nature of the work,
>>>>>>of course, with specific works crossing the
>>>>>>lines I have roughly drawn here.
>>>>>>
>>>>>> I do agree that it is interesting
>>>>>>nonetheless to think about decommissioning
>>>>>>of public artworks as an integral part of
>>>>>>the life-cycle of a public work. Some works
>>>>>>do lose meaning in a shifting context. It
>>>>>>would be much easier to consider public new
>>>>>>media artwork commissions of everybody came
>>>>>>to the table with a very realistic grasp of
>>>>>>the challenges involved. Many current rules
>>>>>>and expectations around public art are
>>>>>>grounded in the expectation that the work
>>>>>>will endure. There is a larger discussion
>>>>>>to be had here which is not confined to the
>>>>>>realm of new media public artŠ the new
>>>>>>media stuff just adds a bundle of thorny
>>>>>>technical issues to the existing problems
>>>>>>around the optimal lifetime of any sort of
>>>>>>public artwork.
>>>>>>
>>>>>> I guess what I am realizing through my own
>>>>>>ruminations is that, while there are lots
>>>>>>of reasons to be frustrated by the
>>>>>>processes and challenges of producing and
>>>>>>maintaining new media public art (and the
>>>>>>related challenges of placing complex new
>>>>>>media artworks in collections), there
>>>>>>remain really compelling reasons to
>>>>>>continue to try to come up with frameworks
>>>>>>for solutions. I am not satisfied with just
>>>>>>accepting that the work is time-based so I
>>>>>>should just accept the model of performance
>>>>>>which manages to make the problems
>>>>>>disappear.
>>>>>>
>>>>>> I am concerned that not planning for
>>>>>>legacy means that only the most mainstream
>>>>>>media explorations of our time will
>>>>>>survive. I am tired and harried and not
>>>>>>getting any younger, but I do think that
>>>>>>there are things that we can do to give our
>>>>>>works a better chance of enduring, so that
>>>>>>those that do manage to remain relevant
>>>>>>have a chance to be maintained or
>>>>>>resuscitated or emulated in a way that
>>>>>>accurately reflects that ideas and
>>>>>>intuitions that lead to their creation.
>>>>>>
>>>>>> I am approaching this by daring to think
>>>>>>in terms of 100 years rather than the 20
>>>>>>years that has been the norm for me and
>>>>>>apparently for others. I do this partly as
>>>>>>a thought experiment, having lived through
>>>>>>the equivalent of I don't know how many
>>>>>>generations of technology. It may be an
>>>>>>entirely quixotic endeavour, but I am not
>>>>>>ready to give in yet!
>>>>>>
>>>>>> Excuse my ramblingsŠ I don't have answers,
>>>>>>but I am enjoying the challenges of this
>>>>>>conversation.
>>>>>>
>>>>>> David
>>>>>>
>>>>>> ---------------------------------
>>>>>> David Rokeby
>>>>>> 135 Manning Avenue
>>>>>> Toronto, Ontario M6J 2K6 Canada
>>>>>> (416) 603-4640
>>>>>> [log in to unmask]
>>>>>> http://www.davidrokeby.com
>>>>>> ------------------------------------------------------------------
>>>>>>
>>>> ------------------------------------------------------------------
>>>> David Rokeby
>>>> 135 Manning Avenue
>>>> Toronto, Ontario M6J 2K6 Canada
>>>> (416) 603-4640
>>>> [log in to unmask]
>>>> http://www.davidrokeby.com
>>>> ------------------------------------------------------------------
>>>>
>>
>
>--
>Yves Bernard
>iMAL, Brussels, www.imal.org
>+32 2 410 30 93
|