Tamás WALICZKY is a pioneer in animation art. He developed new poetic
and visionary computer-generated worlds. Through experimental techniques
such as the "waterdrop-perspective-system", which WALICZKY invented for
'The Garden' in 1992, he profoundly influenced the aesthetics in this
Jeffrey SHAW: 'The Garden' represented the achievement of an artist […]
who had discovered the radically new expressive possibilities of
computer-generated images and who was working at a level of creative
freedom and inventiveness that was in marked contrast to the prescribed
clichés that were (and still are) the outcome of industrial computer
Itsuo SAKAE: ['The Way'] stimulates our intellectual inquiry and
inspires a new type of sensibility towards visual expression.
Steve FORE Waliczkys artworks require, in addition to a visual
encounter, a bodily engagement with perspectival universes deliberately
configured to contradict our normal understandings of space and time.
WALICZKY is renowned for exploring time, space and movement in virtual
worlds and combining it with narrative elements based on personal
experience. His recent video installation 'Micromovements in snapshots'
(2014) decodes the illusion of movement in animation using photographs
illustrating the special Hong Kong way of living and cityscape.
Currently WALICZKY is professor at the School of Creative Media at the
City University of Hong Kong. His works won numerous international
awards, including the Golden Nica of Prix Ars Electronica and were shown
in exhibitions worldwide, including the Biennial of Lyon, the ICC
Gallery Tokyo, the Multimediale Karlsruhe or the Biennial of Seville.
Find out more:
ARTISTS and SCHOLARS are invited to join the community and set up their
own archive pages. Please register here:
ADA: THOUSANDS OF ARTWORKS
Since its foundation in 1999, the ARCHIVE OF DIGITAL ART (former
Database of Virtual Art) has grown to be the most important online
archive for digital art. In cooperation with established media artists,
researchers and institutions it has been documenting the rapidly
evolving world of digital art and its related fields for more than a
decade and contains today a selection of thousands of artworks at the
intersection of art, science and technology.
COLLABORATIVE ARCHIVING OF DIGITAL ART
The large assortment of information on Tamás WALICZKY and hundreds of
other leading artists and their artworks were carried out by the artists
themselves in assistance with members of the ADA community. The new ADA
web tool allows members to archive artist statements, works
descriptions, literature, information on exhibitions, high resolution
images, blueprints, videos etc. Artists and scholars are invited to
contribute actively to the archive and to work collaboratively on the
documentation and analysis of digital art.
EXPANDED DOCUMENTATION FOR THE NEEDS OF DIGITAL ART
Due to the processual, ephemeral, interactive, technology-based and
fundamentally context-dependent character of digital art, it is at risk
for becoming extinct without an adequate documentation. Therefore, the
ADA is based on an expanded concept of documentation, which takes
account of the specific conditions of digital art.
ARTISTS represented, among many others: Rebecca ALLEN, Suzanne ANKER,
Cory ARCANGEL, Roy ASCOTT, Louis BEC, Maurice BENAYOUN, Paolo CIRIO,
Charlotte DAVIES, FLEISCHMANN & STRAUSS, Masaki FUJIHATA, Ken GOLDBERG,
Agnes HEGEDÜS, Lynn HERSHMAN LEESON, Ryoji IKEDA, Eduardo KAC, Ken
RINALDO, KNOWBOTIC RESEARCH, Lev MANOVICH, George LEGRADY, Golan LEVIN,
Rafael LOZANO-HEMMER, Joseph NECHVATAL, Michael NAIMARK, David ROKEBY,
Jeffrey SHAW, Julius v. BISMARCK, Paul SERMON, Karl SIMS, SOMMERER &
MIGNONNEAU, STANZA, Nicole STENGER, THOMSON & CRAIGHEAD, Peter WEIBEL,
Advisory board: Christiane PAUL, Roy ASCOTT, Erkki HUHTAMO, Gunalan
NADARAJAN, Martin ROTH, et. al.
Oliver GRAU, Michaela SEISER (Editor, Community Admin)
Sebastian HALLER, Janina HOTH, Valerie KUMMER, Viola RÜHSE,
Wendy COONES, Ann-Christin RENN (Editorial Team)
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