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Subject:

[3rd CFP] International Conference on Computational Creativity 2015

From:

Michael Cook <[log in to unmask]>

Reply-To:

Computer Arts Society <[log in to unmask]>, Michael Cook <[log in to unmask]>

Date:

Tue, 3 Feb 2015 00:33:52 +0000

Content-Type:

text/plain

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Parts/Attachments

text/plain (284 lines)

Dear colleagues,

The new year is underway and ICCC 2015's deadline is approaching! I 
wanted to send out another call for papers - could you help circulate 
it? There's still a month to go until the paper deadline, and we have a 
workshop announcement coming soon too which will have a later deadline - 
we'll circulate another call for that soon.

Many thanks,

Michael Cook
Publicity Chair, ICCC 2015

[Apologies for cross-posting]

-------------------------------------------------------------
THIRD CALL FOR PAPERS

ICCC 2015: The Sixth International Conference on Computational 
Creativity (ICCC)

June 29 - July 2, 2015 (NB: dates have changed!)
Park City, Utah, USA

http://computationalcreativity.net/iccc2015/

Find us at @iccc_conf on Twitter and 
https://www.facebook.com/computationalcreativity
-------------------------------------------------------------

Computational Creativity is the art, science, philosophy and engineering 
of computational systems which, by taking on particular 
responsibilities, exhibit behaviours that unbiased observers would deem 
to be creative. As a field of research, this area is thriving, with 
progress in formalising what it means for software to be creative, along 
with many exciting and valuable applications of creative software in the 
sciences, the arts, literature, gaming and elsewhere.

The ICCC conference series organized by The Association for 
Computational Creativity since 2010 is the only scientific conference 
that focuses on computational creativity alone and also covers all 
aspects of it.


Call for Papers (Research Contributions)
----------------------------------------

Original research contributions are solicited in all areas related to 
Computational Creativity research and practice, including, but not 
limited to:

- Computational paradigms for understanding creativity, including 
heuristic search, analogical and meta-level reasoning, and 
re-representation.

- Metrics, frameworks, formalisms and methodologies for the evaluation 
of creativity in computational systems, and for the evaluation of how 
systems are perceived in society.

- Perspectives on computational creativity which draw from 
philosophical, cognitive, psychological and/or sociological studies of 
human behaviour put into a context of creative intelligent systems.

- Development and assessment of computational creativity-support tools, 
where the software ultimately takes on some creative responsibility in 
projects.

- Creativity-oriented computing in learning, teaching, and other aspects 
of education.

- Innovation, improvisation, virtuosity and related pursuits 
investigating the production of novel experiences and artefacts within a 
computational framework.

- Computational accounts of factors that enhance creativity, including 
emotion, surprise (unexpectedness), reflection, conflict, diversity, 
motivation, knowledge, intuition, reward structures, and technologies.

- Computational models of social aspects of creativity, including the 
relationship between individual and social creativity, diffusion of 
ideas, collaboration and creativity, formation of creative teams, and 
creativity in social settings.

- Computational creativity in the cloud, including how web services can 
be used to foster unexpected creative behaviour in computational systems.

- Specific computational applications that address creativity in music, 
language, narrative, poetry, games, visual arts, graphic design, 
architecture, entertainment, education, mathematical invention, 
scientific discovery, programming and/or design.


Paper Types
-----------

Papers should be submitted broadly in one of the following five categories:

Technical papers

These will be papers posing and addressing hypotheses about aspects of 
creative behaviour in computational systems. The emphasis here is on 
using solid experimentation, formal proof and/or argumentation which 
clearly demonstrates an advancement in the state of the art or current 
thinking in Computational Creativity research. Strong evaluation of 
approaches through comparative, statistical, social or other means is 
essential.

System or resource description papers

These will be papers describing the building and deployment of a 
creative system or resource to produce artefacts of potential cultural 
value in one or more domains. The emphasis here is on presenting 
engineering achievement, technical difficulties encountered and 
overcome, techniques employed, reusable resources built, and general 
findings about how to get computational systems to produce valuable 
results. While the presentation of results from the system or resource 
is expected, full evaluation of the approaches employed is not essential 
if the technical achievement is high.

Study papers

These will be papers which draw on allied fields such as psychology, 
philosophy, cognitive science or mathematics; or which appeal to broader 
areas of Artificial Intelligence and Computer Science in general; or 
which appeal to studies of the field of Computational Creativity as a 
whole. The emphasis here is on presenting enlightening novel 
perspectives related to the building, assessment or deployment of 
systems ranging from autonomously creative systems to creativity support 
tools. Such perspectives can be presented through a variety of 
approaches including ethnographical studies, thought experiments, 
comparison with studies of human creativity and surveys.

Cultural application papers

These will be papers presenting the usage of creative software in a 
cultural setting, e.g., art exhibitions/books; 
concerts/recordings/scores; poetry or story readings/anthologies; 
cookery nights/books; results for scientific journals or scientific 
practice; released games/game jam entries. The emphasis here is on a 
clear description of the role of the system in the given context, the 
results of the system in the setting, technical details of inclusion of 
the system, and feedback from the experience garnered from public 
audiences, critics, experts, stakeholders and other interested parties.

Position papers

These will be papers presenting an opinion on some aspect of the culture 
of Computational Creativity research, including discussions of future 
directions, past triumphs or mistakes and issues of the day. The 
emphasis here is on carefully arguing a position; highlighting and 
exposing previously hidden or misunderstood issues or ideas; and 
generally providing thought leadership about the field in general, or in 
specific contexts. While opinions don’t need to be substantiated through 
formalisation or experimentation, justification of points of view will 
need to draw on thorough knowledge of the field of Computational 
Creativity and overlapping areas, and provide convincing motivations and 
arguments related to the relevance of the points being addressed and 
their importance.

All submissions will be reviewed in terms of quality, impact and 
relevance to the area of Computational Creativity.


Submission Instructions
-----------------------

Papers should be up to 8 sides in length, and of course papers shorter 
than 8 sides which make a strong contribution are more than welcome. You 
are welcome to make your papers anonymous, but this is not a requirement 
for the submission. To be considered, papers must be submitted as a PDF 
document formatted according to ICCC style (which is similar to AAAI and 
IJCAI formats). More instructions for preparation and submission of 
manuscripts is provided on the conference web site at
http://computationalcreativity.net/iccc2015/


Important Dates
---------------

Submissions due: February 28, 2015
Acceptance notification: April 21, 2015
Camera-ready copies due: May 29, 2015
Conference: June 29 - July 2, 2015

The submission deadline will be strict.


Call for Abstracts (non-peer-reviewed)
--------------------------------------

We aim to promote discussion on all aspects related to computational 
creativity, also without formal review and publication processes. For 
this purpose, we solicit demos, posters, artwork, and short talks to be 
presented and discussed in the conference, introducing e.g. work in 
progress, systems, projects, creative results, or late-breaking 
scientific results. Submissions of any such presentations are made in 
the form of a two-page abstract describing the contents and proposed 
form of the presentation.

Important: Abstract submissions are not peer-reviewed, and they are not 
published as part of the conference proceedings. Abstracts will be 
accepted based on their relevance and interest to the field, and 
availability of space and other resources on the conference site. 
Scientific work that authors wish to have formally reviewed, published 
and presented in the conference should be submitted to according to the 
instructions above.

Abstracts should be up to 2 sides in length. To be considered, abstracts 
must be submitted as a camera-ready PDF document formatted according to 
ICCC style. For submission instructions, see the conference web site at
http://computationalcreativity.net/iccc2015/

Abstract submissions are due May 8, 2015. Acceptance notifications will 
be sent by May 15, 2015.


Organising Committee
--------------------

General Chair:
Simon Colton, Falmouth University and Goldsmiths College, University of 
London, UK

Programme Chair:
Hannu Toivonen, University of Helsinki, Finland

Local Chair:
Dan Ventura, Brigham Young University, USA

Publicity Chair:
Michael Cook, Goldsmiths College, University of London, UK

Senior Program Committee
------------------------

Oliver Bown, University of Sydney
F. Amclcar Cardoso, University of Coimbra
Pablo Gervás, Universidad Complutense de Madrid
Rafael Perez Y Perez, Universidad Autonoma Metropolitana at Cuajimalpa
Nick Montfort, Massachusetts Institute of Technology
Tony Veale, University College Dublin
Graeme Ritchie, University of Aberdeen
Geraint Wiggins, Queen Mary University of London
Rob Saunders, University of Sydney

Regular Program Committee
------------------------

Josep Blat, Universitat Pompeu Fabra
Alberto Diaz, Universidad Complutense de Madrid
Diarmuid O'Donoghue, National University of Ireland, Maynooth
Liane Gabora Gabora, Neological / UBC
Ashok Goel, Georgia Institute of Technology
Hugo Goncalo Oliveira, CISUC, University of Coimbra
Jeremy Gow, Goldsmiths, University of London
Kazjon Grace, University of North Carolina at Charlotte
Andres Gomez de Silva Garza, Instituto Tecnologico Autónomo de Mexico
Raquel Hervas, Universidad Complutense de Madrid
Bipin Indurkhya, Akademia Gorniczno-Hutnicza im. S. Staszica w Krakowie
Anna Jordanous, University of Kent
Amy K. Hoover, University of Central Florida
Robert Keller, Harvey Mudd College
Nada Lavrac, Jozef Stefan Institute
Carlos Leon, Universidad Complutense de Madrid
Antonios Liapis, IT University of Copenhagen
Ramon Lopez De Mantaras, IIIA – CSIC
Brian Magerko, Georgia Institute of Technology
Neil Maiden, City University London, Centre for HCI Design
Ruli Manurung, University of Indonesia
David Meredith, Aalborg University
Alexandre Miguel Pinto, University Of Coimbra
Santiago Negrete-Yankelevich, Universidad Autónoma Metropolitana
Francois Pachet, CSL Sony Paris
Philippe Pasquier, Simon Fraser University
Matthew Purver, Queen Mary University of London
Mark Riedl, Georgia Institute of Technology
Adam M. Smith
Oliviero Stock, FBK-irst
Julian Togelius, University of New York
Tatsuo Unemi, Soka University
Lav Varshney, University of Illinois at Urbana-Champaign
Georgios Yannakakis, University of Malta
Frank van der Velde, University of Twente

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