Dear colleagues,
The new year is underway and ICCC 2015's deadline is approaching! I
wanted to send out another call for papers - could you help circulate
it? There's still a month to go until the paper deadline, and we have a
workshop announcement coming soon too which will have a later deadline -
we'll circulate another call for that soon.
Many thanks,
Michael Cook
Publicity Chair, ICCC 2015
[Apologies for cross-posting]
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THIRD CALL FOR PAPERS
ICCC 2015: The Sixth International Conference on Computational
Creativity (ICCC)
June 29 - July 2, 2015 (NB: dates have changed!)
Park City, Utah, USA
http://computationalcreativity.net/iccc2015/
Find us at @iccc_conf on Twitter and
https://www.facebook.com/computationalcreativity
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Computational Creativity is the art, science, philosophy and engineering
of computational systems which, by taking on particular
responsibilities, exhibit behaviours that unbiased observers would deem
to be creative. As a field of research, this area is thriving, with
progress in formalising what it means for software to be creative, along
with many exciting and valuable applications of creative software in the
sciences, the arts, literature, gaming and elsewhere.
The ICCC conference series organized by The Association for
Computational Creativity since 2010 is the only scientific conference
that focuses on computational creativity alone and also covers all
aspects of it.
Call for Papers (Research Contributions)
----------------------------------------
Original research contributions are solicited in all areas related to
Computational Creativity research and practice, including, but not
limited to:
- Computational paradigms for understanding creativity, including
heuristic search, analogical and meta-level reasoning, and
re-representation.
- Metrics, frameworks, formalisms and methodologies for the evaluation
of creativity in computational systems, and for the evaluation of how
systems are perceived in society.
- Perspectives on computational creativity which draw from
philosophical, cognitive, psychological and/or sociological studies of
human behaviour put into a context of creative intelligent systems.
- Development and assessment of computational creativity-support tools,
where the software ultimately takes on some creative responsibility in
projects.
- Creativity-oriented computing in learning, teaching, and other aspects
of education.
- Innovation, improvisation, virtuosity and related pursuits
investigating the production of novel experiences and artefacts within a
computational framework.
- Computational accounts of factors that enhance creativity, including
emotion, surprise (unexpectedness), reflection, conflict, diversity,
motivation, knowledge, intuition, reward structures, and technologies.
- Computational models of social aspects of creativity, including the
relationship between individual and social creativity, diffusion of
ideas, collaboration and creativity, formation of creative teams, and
creativity in social settings.
- Computational creativity in the cloud, including how web services can
be used to foster unexpected creative behaviour in computational systems.
- Specific computational applications that address creativity in music,
language, narrative, poetry, games, visual arts, graphic design,
architecture, entertainment, education, mathematical invention,
scientific discovery, programming and/or design.
Paper Types
-----------
Papers should be submitted broadly in one of the following five categories:
Technical papers
These will be papers posing and addressing hypotheses about aspects of
creative behaviour in computational systems. The emphasis here is on
using solid experimentation, formal proof and/or argumentation which
clearly demonstrates an advancement in the state of the art or current
thinking in Computational Creativity research. Strong evaluation of
approaches through comparative, statistical, social or other means is
essential.
System or resource description papers
These will be papers describing the building and deployment of a
creative system or resource to produce artefacts of potential cultural
value in one or more domains. The emphasis here is on presenting
engineering achievement, technical difficulties encountered and
overcome, techniques employed, reusable resources built, and general
findings about how to get computational systems to produce valuable
results. While the presentation of results from the system or resource
is expected, full evaluation of the approaches employed is not essential
if the technical achievement is high.
Study papers
These will be papers which draw on allied fields such as psychology,
philosophy, cognitive science or mathematics; or which appeal to broader
areas of Artificial Intelligence and Computer Science in general; or
which appeal to studies of the field of Computational Creativity as a
whole. The emphasis here is on presenting enlightening novel
perspectives related to the building, assessment or deployment of
systems ranging from autonomously creative systems to creativity support
tools. Such perspectives can be presented through a variety of
approaches including ethnographical studies, thought experiments,
comparison with studies of human creativity and surveys.
Cultural application papers
These will be papers presenting the usage of creative software in a
cultural setting, e.g., art exhibitions/books;
concerts/recordings/scores; poetry or story readings/anthologies;
cookery nights/books; results for scientific journals or scientific
practice; released games/game jam entries. The emphasis here is on a
clear description of the role of the system in the given context, the
results of the system in the setting, technical details of inclusion of
the system, and feedback from the experience garnered from public
audiences, critics, experts, stakeholders and other interested parties.
Position papers
These will be papers presenting an opinion on some aspect of the culture
of Computational Creativity research, including discussions of future
directions, past triumphs or mistakes and issues of the day. The
emphasis here is on carefully arguing a position; highlighting and
exposing previously hidden or misunderstood issues or ideas; and
generally providing thought leadership about the field in general, or in
specific contexts. While opinions don’t need to be substantiated through
formalisation or experimentation, justification of points of view will
need to draw on thorough knowledge of the field of Computational
Creativity and overlapping areas, and provide convincing motivations and
arguments related to the relevance of the points being addressed and
their importance.
All submissions will be reviewed in terms of quality, impact and
relevance to the area of Computational Creativity.
Submission Instructions
-----------------------
Papers should be up to 8 sides in length, and of course papers shorter
than 8 sides which make a strong contribution are more than welcome. You
are welcome to make your papers anonymous, but this is not a requirement
for the submission. To be considered, papers must be submitted as a PDF
document formatted according to ICCC style (which is similar to AAAI and
IJCAI formats). More instructions for preparation and submission of
manuscripts is provided on the conference web site at
http://computationalcreativity.net/iccc2015/
Important Dates
---------------
Submissions due: February 28, 2015
Acceptance notification: April 21, 2015
Camera-ready copies due: May 29, 2015
Conference: June 29 - July 2, 2015
The submission deadline will be strict.
Call for Abstracts (non-peer-reviewed)
--------------------------------------
We aim to promote discussion on all aspects related to computational
creativity, also without formal review and publication processes. For
this purpose, we solicit demos, posters, artwork, and short talks to be
presented and discussed in the conference, introducing e.g. work in
progress, systems, projects, creative results, or late-breaking
scientific results. Submissions of any such presentations are made in
the form of a two-page abstract describing the contents and proposed
form of the presentation.
Important: Abstract submissions are not peer-reviewed, and they are not
published as part of the conference proceedings. Abstracts will be
accepted based on their relevance and interest to the field, and
availability of space and other resources on the conference site.
Scientific work that authors wish to have formally reviewed, published
and presented in the conference should be submitted to according to the
instructions above.
Abstracts should be up to 2 sides in length. To be considered, abstracts
must be submitted as a camera-ready PDF document formatted according to
ICCC style. For submission instructions, see the conference web site at
http://computationalcreativity.net/iccc2015/
Abstract submissions are due May 8, 2015. Acceptance notifications will
be sent by May 15, 2015.
Organising Committee
--------------------
General Chair:
Simon Colton, Falmouth University and Goldsmiths College, University of
London, UK
Programme Chair:
Hannu Toivonen, University of Helsinki, Finland
Local Chair:
Dan Ventura, Brigham Young University, USA
Publicity Chair:
Michael Cook, Goldsmiths College, University of London, UK
Senior Program Committee
------------------------
Oliver Bown, University of Sydney
F. Amclcar Cardoso, University of Coimbra
Pablo Gervás, Universidad Complutense de Madrid
Rafael Perez Y Perez, Universidad Autonoma Metropolitana at Cuajimalpa
Nick Montfort, Massachusetts Institute of Technology
Tony Veale, University College Dublin
Graeme Ritchie, University of Aberdeen
Geraint Wiggins, Queen Mary University of London
Rob Saunders, University of Sydney
Regular Program Committee
------------------------
Josep Blat, Universitat Pompeu Fabra
Alberto Diaz, Universidad Complutense de Madrid
Diarmuid O'Donoghue, National University of Ireland, Maynooth
Liane Gabora Gabora, Neological / UBC
Ashok Goel, Georgia Institute of Technology
Hugo Goncalo Oliveira, CISUC, University of Coimbra
Jeremy Gow, Goldsmiths, University of London
Kazjon Grace, University of North Carolina at Charlotte
Andres Gomez de Silva Garza, Instituto Tecnologico Autónomo de Mexico
Raquel Hervas, Universidad Complutense de Madrid
Bipin Indurkhya, Akademia Gorniczno-Hutnicza im. S. Staszica w Krakowie
Anna Jordanous, University of Kent
Amy K. Hoover, University of Central Florida
Robert Keller, Harvey Mudd College
Nada Lavrac, Jozef Stefan Institute
Carlos Leon, Universidad Complutense de Madrid
Antonios Liapis, IT University of Copenhagen
Ramon Lopez De Mantaras, IIIA – CSIC
Brian Magerko, Georgia Institute of Technology
Neil Maiden, City University London, Centre for HCI Design
Ruli Manurung, University of Indonesia
David Meredith, Aalborg University
Alexandre Miguel Pinto, University Of Coimbra
Santiago Negrete-Yankelevich, Universidad Autónoma Metropolitana
Francois Pachet, CSL Sony Paris
Philippe Pasquier, Simon Fraser University
Matthew Purver, Queen Mary University of London
Mark Riedl, Georgia Institute of Technology
Adam M. Smith
Oliviero Stock, FBK-irst
Julian Togelius, University of New York
Tatsuo Unemi, Soka University
Lav Varshney, University of Illinois at Urbana-Champaign
Georgios Yannakakis, University of Malta
Frank van der Velde, University of Twente
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