Dear all,
I'm at the very beginning of a project to write policy material highlighting innovation, social usefulness and creativity coming out of museums since 2010, and I'm going to put in a few case studies on various aspects, including a section on digital.
I have some research to do, but wondered what people on this list think are some of the highlights of the last four years in museums. This could be anything from addictive education-based computer games, to big data crunching to social effect or the wilder shores of virtual reality - but it would be good to pin it to a particular project in a particular UK museum, rather than 'behold the might of increased database integration' ;-)
So, what are the things that have blown you away in the last four years? Really interested to hear!
Kate
Sent from my iPhone
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