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NEW-MEDIA-CURATING  September 2014

NEW-MEDIA-CURATING September 2014

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Subject:

Re: NEW-MEDIA-CURATING Digest - 29 Aug 2014 to 30 Aug 2014 (#2014-146)

From:

heidi boisvert <[log in to unmask]>

Reply-To:

heidi boisvert <[log in to unmask]>

Date:

Tue, 2 Sep 2014 14:21:50 -0400

Content-Type:

text/plain

Parts/Attachments:

Parts/Attachments

text/plain (132 lines)

Hi there!

I mostly lurk on this forum, but this thread caught my eye, because it
directly relates to what I am currently writing about for my dissertation;
the intersection of games & performance.

I am doing a practice-based PhD at RPI, and the title is Ludic Performance:
Embodied, Game-Based, Data-Driven Experiences.  I examine two case studies
of my own collaborative work, one is a multi-media dance performance,
[radical] signs of life (@Johannes, I sent you a package of this work to
review), and the second is an in progress immersive theatre performance
that takes place inside a sentient pod, Beware of the Dandelions, that I am
developing with an artist collective in Detroit.

Both works visualize, sonify and trigger real-time data from the
performers' bodies through the Xth Sense (XS), an open-source biophysical
sensor that my partner Marco Donnarumma and I developed through a
Creativity + Technology = Enterprise grant from the Rockefeller Foundation
and Harvestworks. The XS currently reads muscle contraction and blood flow,
but a new version
will be released in the Fall of 2014 with added IMU and body temperature
functionality.

I consider these works "thought experiments" (or what Jack Burnham calls
"psychic dress rehearsals for the future"). Both the process of making the
work, and the experience of participating in the work seek to
problematize/critique/mitigate the cybernetic paradigm, and point towards
alternatives frameworks, which reify the centrality of the body, affect &
the senses. A movement away from the ontological and towards the
ontonogenic.

Prior to re-engaging with physical space, I designed digital games for
multiple platforms, primarily on social issues for various NGOs.  But I
became increasingly aware that bringing people back to the body, and
involving them in play through shared immersive experiences, while smaller
in terms of dissemination/reach, this approach was more meaningful to me.
Making the work somehow helps me to make sense of & externalize abstract
concepts in 3D space.

I would very much love to be in contact with others on the list looking at
this intersection to hear more about the work, so i can possibly include
them in my landscape analysis/literature review.

Thanks for starting this thread!

Cheers,

Heidi J. Boisvert



On Sat, Aug 30, 2014 at 7:01 PM, NEW-MEDIA-CURATING automatic digest system
<[log in to unmask]> wrote:

> There is 1 message totaling 57 lines in this issue.
>
> Topics of the day:
>
>   1. NEW-MEDIA-CURATING   Video Games dance in the Museum
>
> ----------------------------------------------------------------------
>
> Date:    Sat, 30 Aug 2014 15:58:42 +0000
> From:    Johannes Birringer <[log in to unmask]>
> Subject: Re: NEW-MEDIA-CURATING   Video Games dance in the Museum
>
> Hola Luján :
>
> it was very interesting to read you and hear from someone curating and
> blogging on
> games in Latin America -  can you tell us more about your notion of
> "playful culture"
> and what you call a playable thesis?  where did you show your exhibitions
> on “arte + juego + tecnología”“?
> (you mentioned Cultural Centres, Universities and Festivals), are
> traditional museums not yet
> interested in games (in Argentina), have you shown at video/film festivals?
> how is the critical discourse on games & game design in your country?  how
> was the response to your exhibitions?
>
> Glad you liked the proposal to connect game design with performance and
> dance.
>
> (I also found it interesting that you work together with your father!).
>
> regards
> Johannes
>
>
>
> [Luján schreibt]
> >> We started working mainly with video games and in time incorporated
> playable media, performances and different kinds of artistic expressions
> that merged technology and games. We focus on the experience of the
> public/gamer and on the concept and aesthetic of the works exhibited, we
> have a proposal similar to those of Playful Arts Festival or A MAZE and
> were
> born almost simultaneously. Studying, analyzing and experimenting with what
> we could call the playful culture. The first exhibition was held in my own
> art gallery and then we started working in collaboration with Artistic
> Cultural Centres, Universities and Festivals in LatinAmerica.
> For what I¹ve been reading this conversation has a different orientation.
> You are wondering about the design process behind the games and the role of
> Museums in this matter. ...
> and definitely agree with those of you connecting game-design with
> performance and dance.
>
> Any exhibition dealing with games must be tough as playable, as something
> to
> be lived, since the subject in discussion is the experience itself. So
> perhaps we should continue with that logic and if we want to reflect on the
> process behind the game, we may think the exhibition as a playable thesis
> exploring different paths on game-design and its associations with other
> arts.
>
> ------------------------------
>
> End of NEW-MEDIA-CURATING Digest - 29 Aug 2014 to 30 Aug 2014 (#2014-146)
> *************************************************************************
>



-- 
Heidi J. Boisvert
917.536.2792
www.heidiboisvert.com
skype: hjboisvert

*Change the future. **Play America 2049 on Facebook*
<http://www.america2049.com/>*.*

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