what would be good also would be that the list be configured so that the
mails come from new media curating rather than the individual poster - this
would help greatly in sorting incoming mail ... many thanks for the list,
its always interesting ...
On Wed, Aug 27, 2014 at 8:47 AM, eb <[log in to unmask]> wrote:
> https://www.jiscmail.ac.uk/cgi-bin/webadmin?SUBED1=NEW-MEDIA-CURATING&A=1
>
> best
>
> On Wed, 2014-08-27 at 14:24 +0100, [log in to unmask] wrote:
> > Hi
> >
> > Seems like people are finding it hard to remove themselves from this
> e-mail group. Instead of mailing all - pls can you make the info clearer
> how to do this direct?
> >
> > Cheers
> > Maria
> >
> >
> >
> >
> >
> >
> > ----- Original Message -----
> > From: Kate Wilson [[log in to unmask]]
> > Sent: 27/08/2014 12:51 CET
> > To: [log in to unmask]
> > Subject: Re: [NEW-MEDIA-CURATING] Video Games dance in the Museum
> >
> >
> >
> > Please can you remove my name/e-mail from this list.
> >
> > Thanks.
> >
> > *************
> > KATE VERITY WILSON
> > Phone: +44 (0) 7710 523 051
> >
> > Sent from my iPhone
> >
> > On 27 Aug 2014, at 12:40, Paula Alzugaray <[log in to unmask]> wrote:
> >
> > > Hi,
> > > I have the same intention of getting unsubscribed.
> > > Tks,
> > > Paula Alzugaray
> > >
> > >
> > >
> > > On 27/08/2014, at 05:04, Arts Research <[log in to unmask]>
> wrote:
> > >
> > >> Hi,
> > >>
> > >> Please can somebody help me get unsubscribed from this group, I have
> asked many times and emailed New Media Curating but to no avail and all the
> emails are taking up space in my in-box.
> > >>
> > >> Kind regards,
> > >>
> > >> Paula Burr
> > >> [log in to unmask]
> > >>
> > >> -----Original Message-----
> > >> From: Curating digital art - www.crumbweb.org [mailto:
> [log in to unmask]] On Behalf Of Paul Brown
> > >> Sent: 26 August 2014 21:06
> > >> To: [log in to unmask]
> > >> Subject: Re: [NEW-MEDIA-CURATING] Video Games dance in the Museum
> > >>
> > >> With this theme in mind it might be good then to reference the
> pioneering work of:
> > >>
> > >> John Lansdown's Sword Fights and Dance:
> http://nelly.dmu.ac.uk/4dd/guest-jl.html
> > >> Simon Veitch's 3-Dis:
> http://vasulka.org/archive/Artists1/Burt,Warren/FairExchanges.pdf
> > >> George Mallen's Eco-Game (see page 2):
> http://computer-arts-society.com/static/cas/computerartsthesis/wp-content/uploads/2010/11/Communication-Game-Paper-7-main.pdf
> > >> Alan Sutcliffe's BEHAVE:
> http://dada.compart-bremen.de/item/artwork/736
> > >>
> > >> As well as the work of younger and better know figures such as Thecla
> Schiphorst, David Rokeby and others
> > >>
> > >> All best
> > >> Paul
> > >>
> > >> On 26 Aug 2014, at 20:34, Johannes Birringer <
> [log in to unmask]> wrote:
> > >>
> > >>> Yes, not bad at all, Paul, bringing this up, wonderful!
> > >>> And the discussion here, though evoking contexts and convergences,
> has shied away from performance and dance a bit, but I expected that.
> > >>>
> > >>> Games and dance have converged for some years, not just technically
> but also content oriented,
> > >>> if you think of French choreographer Fabien Prioville's "Jailbreak
> Mind" (2009) - https://www.youtube.com/watch?v=iaWfintqsFU - or other
> works that choreographically played with game ideas (Xavier Le Roy, etc).
> In our DAP-Lab performance of UKIYO at Sadler's Wells, in 2010, we also
> worked/collaborated with Japanese artists and ideas on virtual and SL
> worlds/spaces and avatars/manga charactars that we projected against/along
> with the real life dancers.
> > >>> Wayne McGregor, whose research with digital technologies was
> exhibited
> > >>> at the Wellcome Trust a short while back, in 2013, under the title:
> > >>> "Thinking with the Body: Mind and Movement", also deployed an
> "engine" during the creating process, a software and an artificial
> intelligence program called 'the Choreographic Language Agent' (CLA)
> (developed by Nick Rothwell), and the results of the compositions were
> shown in the piece "Atomos" (also premiered at Sadler's Wells).
> > >>>
> > >>> When I brought up the question of Kinect or Oculus Rift interfaces in
> > >>> my early posting here, I don't think there was a response, so I
> gathered that real time performance (interfaces) were not so much on the
> agenda of the discussion; but if one were to seriously look at a wider
> evolution spectrum in our cultures of conceptual and aesthetic ideas (
> design, algorithmic concepts, performance concepts) related to games people
> play, games people design, then it may be fruitful, and certainly exciting
> for choreographers/digital artists/sound artists, to widen the discussion
> or the curatorial vision just a tiny bit. Re: sound, I remember composer
> Mick Grierson, back in 2006 or thereabouts, designing a 3D first person
> multi-player composition and performance environment, "Noisescape," created
> in Max/Msp/Jitter through the application of physical modeling, games
> design and audio-visual composition techniques and Grierson created it to
> demonstrate the potential of 3D environments as a collaborative musical
> interface. (I trust Johannes Goebel at EMPAC may also have produced other
> such sonic experiments.......) - would these not also figure interestingly
> in the projected exposure of various design processes?
> > >>>
> > >>> For example, another exhibition recently opened in Salzburg, "Simone
> Forti. Mit dem Körper denken" (Thinking with the Body) -
> http://www.museumdermoderne.at/de/ausstellungen/aktuell/details/mdm/simone-forti-mit-dem-koerper-denken-eine-retrospektive-in-bewegung/
> - and featuring choreographer Simone Forti, her works, movement ideas,
> and drawings, and as a historical look back to the early postmodern dance
> of the 60s and 70s, this of course is most interesting as Forti, just like
> Trisha Brown ("Primary Accumulations"), worked with instructions for
> movement, rule based compositions that sometimes might be considered close
> in spirit to game concepts (not that I would have any idea whether
> Judson Dance Theatre or Forti (who also worked on the West Coast and LA)
> had any convergence/touch points whatsoever with games designers/programers
> in California....or whether game designers take a look at what happens in
> dance or music (what a fabulous "game" scenography Heiner Goebbels cooked
> up for the current music theatre production of Louis Andriessen's "De
> Materie" at the Ruhrtriennale !).
> > >>>
> > >>> regards
> > >>> Johannes Birringer
> > >>> dap-lab
> > >>> http://www.brunel.ac.uk/dap
> > >>>
> > >>> +++++
> > >>>
> > >>>
> > >>> [Paul schreibt]
> > >>>
> > >>> I though this may be of interest to this discussion:
> > >>>
> > >>> 'What happens when video games and dance collide? As much as I'd
> like to announce it, Super Mario at Sadler's Wells isn't happening any time
> soon - instead, I'm talking about using gaming technology to enhance the
> creation of new work. It's something 22-year-old Ben Glover explored for
> his recent project, Interactive Technology in Dance. By using motion
> sensing gaming device Kinect, Ben recorded the movements and gestures of
> dancers, turning their jitters and flourishes into mathematically-generated
> images on a screen behind the performers.'
> > >>>
> > >>>
> > >>>
> http://www.theguardian.com/culture-professionals-network/culture-profe
> > >>>
> ssionals-blog/2014/aug/26/ben-glover-digital-theatre-tech-talk?CMP=new
> > >>> _1194
> > >>
> > >> ====
> > >> Paul Brown - based in the UK mid-August to mid-November 2014
> http://www.paul-brown.com == http://www.brown-and-son.com UK Mobile +44
> (0)794 104 8228 Skype paul-g-brown ==== Honorary Visiting Professor -
> Sussex University http://www.cogs.susx.ac.uk/ccnr/research/creativity.html
> > >> ====
> > >>
> > >>
> > >>
> > >> ====
> > >> Paul Brown - based in the UK mid-August to mid-November 2014
> http://www.paul-brown.com == http://www.brown-and-son.com UK Mobile +44
> (0)794 104 8228 Skype paul-g-brown ==== Honorary Visiting Professor -
> Sussex University http://www.cogs.susx.ac.uk/ccnr/research/creativity.html
> > >> ====
> > >> ________________________________
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