Hola Luján :
it was very interesting to read you and hear from someone curating and blogging on
games in Latin America - can you tell us more about your notion of "playful culture"
and what you call a playable thesis? where did you show your exhibitions on “arte + juego + tecnología”“?
(you mentioned Cultural Centres, Universities and Festivals), are traditional museums not yet
interested in games (in Argentina), have you shown at video/film festivals?
how is the critical discourse on games & game design in your country? how was the response to your exhibitions?
Glad you liked the proposal to connect game design with performance and dance.
(I also found it interesting that you work together with your father!).
>> We started working mainly with video games and in time incorporated
playable media, performances and different kinds of artistic expressions
that merged technology and games. We focus on the experience of the
public/gamer and on the concept and aesthetic of the works exhibited, we
have a proposal similar to those of Playful Arts Festival or A MAZE and were
born almost simultaneously. Studying, analyzing and experimenting with what
we could call the playful culture. The first exhibition was held in my own
art gallery and then we started working in collaboration with Artistic
Cultural Centres, Universities and Festivals in LatinAmerica.
For what I¹ve been reading this conversation has a different orientation.
You are wondering about the design process behind the games and the role of
Museums in this matter. ...
and definitely agree with those of you connecting game-design with
performance and dance.
Any exhibition dealing with games must be tough as playable, as something to
be lived, since the subject in discussion is the experience itself. So
perhaps we should continue with that logic and if we want to reflect on the
process behind the game, we may think the exhibition as a playable thesis
exploring different paths on game-design and its associations with other