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A reminder that Paul Weir will speak tomorrow (Wednesday May 21st) at
3pm on generative music and sound design for games.
On 15/05/2014 00:52, Jordan Smith wrote:
> Dear all,
> On Wednesday, May 21st at 3:00pm, Paul Weir of Aardvark Swift
> Recruitment, and Audio director of Soho Productions, will present a
> seminar on "Never-Ending Audio: Generative Sound in Games" at Queen
> Mary University of London, Mile End Road, London E1 4NS, in BR 3.02
> (the Bancroft Road building). Details of the talk follow.
> Information on how to access the school can be found at
> http://www.eecs.qmul.ac.uk/about/campus-map.php. If you are coming
> from outside Queen Mary, please let me know, so that I can provide
> detailed directions and make sure no-one is stuck outside the doors.
> If you wish to be added to / removed from our mailing list as an
> individual recipient, please send me an email and I'll be happy to do so.
> Paul Weir
> Never-Ending Audio: Generative Sound in Games
> This is a presentation on the potential of using generative and
> procedural sound and music in games over traditional linear audio. The
> key topics to be covered include:
> -The ways in which generative and procedural audio (music and sound
> design) can benefit games.
> -The psychoacoustic benefits of generative and ambient sound design.
> -Provide some practical demonstrations of generative audio and survey
> existing technology.
> If there's time I'll then happily open out the discussion to cover any
> topic of interest in game audio, creative, technical or business.
> Speaker bio:
> Paul Weir is a composer, sound designer and audio director. Through
> his company Earcom he was worked on over forty games and is a leading
> generative soundscape designer through his work with The Sound Agency.
> He's currently the audio director for Soho Productions, a Microsoft
> studio based in Central London as well as working on the eagerly
> anticipated procedural space game, 'No Man's Sky'.