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Design Research News, April 2014


DAVID DURLING <[log in to unmask]>


DAVID DURLING <[log in to unmask]>


Fri, 18 Apr 2014 22:08:18 +0100





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DESIGN RESEARCH NEWS Volume 19 Number 3  Apr 2014 ISSN 1473-3862
DRS Digital Newsletter      http://www.designresearchsociety.org


Join DRS via e-payment  http://www.designresearchsociety.org



o   DRS 2014 Conference

o   Design Studies Contents

o   Design Studies Award

o   Calls

o   Announcements

o   The Design Research Society: information

o   Digital Services of the DRS

o   Subscribing and unsubscribing to DRN

o   Contributing to DRN



16-19 June 2014: DRS 2014 - Design's Big Debates

DRS 2014 is the Design Research Society's conference, this year
hosted by Umea Institute of Design June 16-19. We are looking
forward to a full program, with 134 papers, 31 conversations, 23
posters, and 7 workshops accepted.

The main purpose of the DRS 2014 conference is to foster and
support a shared design discourse. By focusing on key big issues
in design, the intention with DRS 2014 is to create a forum where
the questions that have the potential to change the way we think
and do design - its philosophy, theory, practise, methodology,
education, profession and history - will be discussed and

The pre-conference programme is taking place June 15 with
workshops and doctoral colloquium.

For more information about attending DRS2014 and how to register
to the conference, please visit drs2014.org/attending

More information about the workshops: drs2014.org/workshops

Umea is located in northern Sweden and is a youthful city with a
rich selection of cultural activities and places of
entertainment, as well as a beautiful countryside. It is the
European Capital of Culture in 2014.




Volume 35, Issue 3, May 2014


Science and design: Identical twins?
Per Galle, Peter Kroes
Pages 201-231

Fundamental studies in Design-by-Analogy: A focus on
domain-knowledge experts and applications to transactional design
Diana P. Moreno, Alberto A. Hernandez, Maria C. Yang, Kevin N.
Otto, Katja Hoelttae-Otto, Julie S. Linsey, Kristin L. Wood,
Adriana Linden
Pages 232-272

Industrial design strategies for eliciting surprise
Edgar R. Rodriguez Ramirez
Pages 273-297

The role of precedents in increasing creativity during iterative
design of electronic embedded systems
Alex Doboli, Anurag Umbarkar
Pages 298-326


Design Studies Award

We are pleased to announce the winner of the 2013 Design Studies
Award, for the best paper published in the journal that year. The
award is to be made to Stefan Wiltschnig, Bo Christensen and
Linden Ball(Copenhagen Business School, Denmark, and Lancaster
University, UK) for their paper Collaborative problem-solution
co-evolution in creative design, published in Vol. 34, Number 5
(September 2013) Pages 515-542. See the article here:

S0142694X13000033 http://dx.doi.org/10.1016/j.destud.2013.01.002

Abstract: Creative design concepts are often viewed as developing
iteratively, with the design problem and solutions 'co-evolving'
in a mutually adaptive manner. We report a study examining
whether the co-evolution concept captures the creativity arising
in collaborative, team-based design practice. The analysis
revealed that co-evolution episodes occurred regularly and
embodied various directional transitions between problem and
solution spaces. Moreover, the team leader often initiated this
co-evolution. Co-evolution episodes linked with other creative
activities such as analogising and mental simulation and there
was a clear association between co-evolution and expressions of
epistemic uncertainty, suggesting that designers were dealing
with considerable complexity and ambiguity. Our findings support
the view that co-evolution is the 'engine' of creativity in
collaborative design.



Service Design Games: Call for Papers, Special Issue of
Simulation & Gaming

Call for Papers: Service Design Games

Special issue of Simulation & Gaming: An Interdisciplinary
Journal of Theory, Practice and Research

Guest Editors:

J. Tuomas Harviainen, School of Information Sciences, University
of Tampere, Finland

Kirsikka Vaajakallio, Diagonal Design Agency, Finland

Henrik Sproedt, Mads Clausen Institute, University of Southern
Denmark, Denmark

Service Design may, to an outside eye, seem an unlikely area in
which to use games and play. However, the fields of Service
Innovation, Service Design, Participatory Design and Co-Design
have a strong tradition of using games and playful activities to
improve existing services and innovate new ones. Games are used
with the staff, management, customers and other stakeholders of
service providers. Yet these games have so far been developed,
deployed and analyzed in relative isolation from the research
conducted within game studies and the study of simulation/games.
The aim of this symposium (special issue) is to fill this
academic void by bringing together, consolidating and promoting
contributions from service design games and placing them into
dialogue with work in the sibling fields. Thus, the study of
service design games will also contribute to simulation and game
studies and design worldwide, and will in turn assist service
designers in making their games even more efficient and
interesting than they are now.

We therefore invite both researchers and industry professionals
to participate in a symposium issue of Simulation & Gaming: An
Interdisciplinary Journal of Theory, Practice and Research.
High-quality submissions from a wide range of disciplines are
welcome. We have chosen Simulation & Gaming as the venue for this
special issue, because it is the top journal in the area and it
covers serious gaming, virtual businesses, game-based education
and many related methods. This will be a fruitful, new context
for the study of design games, one that will benefit all parties
to the discourse.

Potential topics for the symposium include, but are certainly not
limited to, the following:

- Service design role-plays

- Comparison of service design games with games and simulations
used in other areas

- Debriefing of service design games

- Playful activities for service innovation

- Design games and spatiality

- Games and playfulness for explorative participatory innovation

- Gamification of services x Games and simulations for
organizational training in services

- Games and playful activities for engaging different parties
during a service design project

The concept of Service Design Games is to be interpreted broadly.
We would welcome, for example, contributions that also go beyond
the established understanding of games and simulations as tools
of training for best practices. We are also looking for papers on
explorative play as a way of inquiry-based learning and
sense-giving between different service stakeholders across
boundaries under boundary conditions of complexity and
uncertainty as we find it, for example, in participatory
innovation challenges. Also, as not every game is playful, we
encourage work that helps to establish a critical understanding
of how we can grasp the opportunities and weaknesses of play,
playfulness, games and simulation in relation to services.
Furthermore, how can play in a broad sense help grasping and
learning for development and innovation in services, which are
characterized by intangibility, heterogeneity, simultaneity of
production and consumption, perishability and information
intensity? From experience we know that play reveals new
perspectives among different stakeholders in product development
processes and often leads to the renegotiation of relations,
power and meaning. How do play and games change the conversations
among stakeholders and affect service innovation? How can we
understand leadership and management in services and service
innovation, and how can different kinds of play matter in the
development of relevant knowledge, skills and competences. How
can play be designed for different purposes in the management and
innovation of services?

The editors are especially interested in seeing high-quality
articles that build bridges along a variety of perspectives on
service design games and the various other game and simulation
scenes in the world.

Accepted articles will be published relatively fast
electronically (and thus count as a published article) before the
complete symposium is published. Please send to the Guest Editors
a one- to two-page outline proposal (.doc, not .docx) containing
the following elements:

- Your name, e-mail, phone, address, etc.
- A working title, an abstract and a plan for the proposed paper
(less then one page).
- You may, if you wish, also send copies of any relevant
already-published articles of yours.


- Receipt of proposals during May, 2014.
- Response to proposals in a month.
- Writing & submission of ms, from 2 to 4 months.
- Review of v1 of ms sent to authors within 2 months.
- Ms revision (maybe 2nd review), editing, proofing.
- Publication online as articles are accepted.


DRHA conference 2014 CfP extended deadline

**EXTENDED** Deadline Proposals (300 word abstract): Monday, 28th
April 2014

The University of Greenwich and the Department of Creative
Professions and Digital Arts, will host the DRHA2014 [Digital
Research in the Humanities and Arts] International conference for
the first time in its history, from 31st August 2014 -3rd
September 2014.


Communication Futures: Connecting interdisciplinary design
practices in arts/culture, academia and the creative industries

Digital Research in the Humanities and Arts [DRHA] is an annual
conference whose goal is to bring together the creators, users,
distributors, and custodians of digital research and resources in
the arts, design and humanities to explore the capture, archiving
and communication of complex and creative research processes.
DRHA provides an intellectual and physical space for
cross-disciplinary discussion and the generation of new ideas,
resulting in many new networks and productive research

Human beings, as users, have always been obsessed with finding
new ways of communicating through various techniques and

The rapid technological changes that have occurred during the
last two decades have allowed us - the users - to communicate
through various social media platforms, providing us with more
easily, faster and more frequently ways of communicating.However
there are always concerns about other impacts those technologies
might have on the communication processes.

The aim of the conference is to facilitate conversations on
Design and collaborations between

Digital Arts and Humanities,

Creative Industries,

Digital Libraries and Archives,

For the first time the DRHA conference would like to support and
bring together the Academic environment with that of the Creative
industries under a conference that will affect the current
interdisciplinary creative practices.

Keynotes Including:

- Google LAB Executive Creative Directors

- Prof. Federico Casalegno, Director of the MIT Mobile Experience
Lab, USA

- Prof Janis Jefferies - Professor of Visual Arts and Associate
Pro Warden Culture and Creative Industries".

Subject areas

- Digital Museums and Libraries;
- Histories and Archives;
- Virtual and Physical Spaces
- A World of Gaming;
- Digital Agora: Democratising or monopolising
- Gender and Contemporary Society;
- Technology and Body
- Technologies impact on the Socio/cultural;
- Social Media;
- Narratives;
- Big Data and Digital Death;
- Eternity Ethernet: is it eternal or will it disappear tomorrow
- Creative practices: Design; Fine Arts; Architecture;
Performance; Sonic Arts

We are now inviting abstracts for the following sessions:

1. Papers
2. Roundtables
3. Workshops
4. Panels
5. Performances & Installations
(DRHA in Greenwich particularly welcomes site specific
performances that make use of its outside as well as internal
6. Posters

Deadline Proposals (300 word abstract): Monday, 28th April 2014


17-18 September 2014: Designs on E-Learning 2014: Forging
Creative Connections

The Centre for Learning and Teaching in Art and Design (CLTAD) in
partnership with Penn State University are now inviting proposals
to present at the 2014 Designs on e-Learning conference,
September 17 - 18, San Marcos/Austin, Texas.

Titled Forging Creative Connections, broad conference themes have
been designed to open up the conversation wherever you find
yourself along the technology path. Specific areas of connection
could include those between:

- Traditional & innovative approaches
- Students & employers
- Open educational resources & the curriculum - Staff & students
- Formal & informal learning

As digital technologies continue to evolve and transform the
pedagogic landscape, we face exciting and innovative
possibilities for the future of education.

The conference will explore the impact of these transformations
on our teaching practices and question how we can maximize their
potential for improving student learning. This is an opportunity
to collectively generate ideas, tackle problems, and share best
practices in the arts, design and communication areas. The format
of the conference includes panel discussions, presentations, work
in progress papers and keynote speakers.


The Craft Economy edited volume
Call for papers -- abstract proposals due 31 July 2014
The Craft Economy: Making, Materiality and Meaning

Edited by Susan Luckman (University of South Australia) & Nicola
Thomas (University of Exeter)

A making renaissance is underway with handmade practice and goods
in global demand. Thus the central aim of The Craft Economy
collection is to bring together a comprehensive account of the
current moment of growth in the contemporary handmade
marketplace. We wish to examine the reasons why we are now seeing
such significant growth, and identify the key drivers - both in
terms of production and consumption. Importantly, we seek to
locate this discussion within the larger picture of its
implications for our understandings of the contemporary cultural
economy. For example, what it may reveal about perceptions of
authenticity and practices of ethical consumption, as well as
shifting labour and production models (creative micro-enterprise;
the home-based digital cultural economy; the attraction of
entrepreneurial self-employment; and the gendering of craft
work). In the digital age, almost seventy years since the
Frankfurt School first railed against the culture industry's
commodification and standardisation of all art, the bespoke
'analogue' physical item becomes Othered, different, desirable.
Handmade objects are imbrued with touch, and therefore offer a
sense of the 'authentic' in an 'inauthentic' world: they offer
connection to the maker through the skill and learning apparent
in their construction, and they demonstrate the time spent on
their making in a way in most other objects cannot. Handmade
cultural goods thus need to be located within wider debates
regarding ethical consumption, makings, and 'retro' interest in
unique physical artefacts.

In dialogue with this, the integration of digitally enabling
technology with more traditional practices of making is a key
trend transforming social and material relations between makers
and consumers. Alongside more traditional retail options such as
direct and commission sales, online distribution is changing the
environment for operating a creative micro-enterprise, offering
both creative graduates and more established designer-makers
micro-entrepreneurial pathways not previously open to them.
Alternative making spaces (for example Makerspaces and FabLabs)
are transforming access to making, and the integration of digital
technologies into the making process.

Therefore we welcome proposals for papers that address any aspect
of the contemporary craft economy, especially (but certainly not
limited to) the following:

- Craft as a 21st century creative industry;

- Craft work as a model for wider cultural work practice;

- Spatialities of craft: relations of making, places of making;

- The politics of home-based production and studio/workshop
production models;

- New places of making: practices within Fablabs and Makerspaces;

- Craft apprenticeships, bench training, learning and skills

- Craft education and the contemporary curriculum;

- Social inclusion/exclusion, micro-entrepreneurialism and the
contemporary craft economy;

- Vibrant materiality and craft objects and practice;

- Materiality, authenticity and the handmade;

- Craft making, flow and 'being in the zone';

- The ongoing resonance of binaries such as:
professional/amateur; art/craft; producer/consumer;

- Making and intersections with policy: regeneration through
return to making;

- Collectivisation, support organisations, guilds and cooperative

- Online identity work, self-marketing and art/craft production;

- 'Technology' versus ' handmade' - scale, growth and the place
of tools in the making process;

- Digital making and new models of making;

- Lab cultures,  community / social enterprise models;

- Craft, tourism and place-making;

- Craft co-creation and lessons for contemporary making from the
history of patronage and commissioned work;

- Craft and ethical production/consumption;

- Craft as means of economising.

Proposals: Please send proposals to both editors by 31 July 2014.
Proposal should include: title, abstract of up to 500 words,
institutional affiliation, and short biographical details for

Provisional acceptance will be advised by 30 September 2014.

About the editors:

Susan Luckman ([log in to unmask]) is Associate Professor
in Cultural Studies at the University of South Australia. Her
books include the forthcoming title Craft and the Creative
Economy (Palgrave Macmillan 2015), Locating Cultural Work: The
Politics and Poetics of Rural, Regional and Remote Creativity
(Palgrave Macmillan 2012), and Sonic Synergies: Music, Identity,
Technology and Community (Ashgate 2008, co-edited with Gerry
Bloustien and Margaret Peters).

Nicola Thomas ([log in to unmask]) is Senior Lecturer
in Cultural Geography at the University of Exeter. She works on
the cultures of the creative economy, specifically addressing the
geographies of the craft sector. Her recent AHRC funded research
includes an analysis of the enduring place of regional craft
guilds, communities of making, and relations between craft policy
and practice. Her research has been undertaken in partnership
with Devon Guild of Craftsmen, Gloucestershire Guild of
Craftsmen, Crafts Council, Craftspace, Heritage Crafts
Association and Leach Pottery. Published work includes 'Crafting
the Region: Creative Industries and Practices of Regional Space'
(Regional Studies, 2012, with Harriet Hawkins and David C.

17-18 September 2014: FORGING CREATIVE CONNECTIONS. 9th Designs
on e-Learning Conference // CALL FOR PAPERS

Call for Proposal

9th Designs on e-Learning Conference:
Forging Creative Connections

Deadline to submit your proposal: 17:00 EST April 30th 2014

We are pleased to invite you to submit your proposal(s) to
present at the Designs on e-Learning international conference.
Titled Forging Creative Connections, broad conference themes have
been designed to open up the conversation wherever you find
yourself along the technology path. Specific areas of connection
could include those between:

- Traditional & innovative approaches

- Students & employers

- Open educational resources & the curriculum

- Faculty & students

- Formal & informal learning As digital technologies continue to
evolve and transform the pedagogic landscape, we face exciting
and innovative possibilities for the future of education.

The 2014 DeL conference will explore the impact of these
transformations on our teaching practices and question how we can
maximize their potential for improving student learning. This is
an opportunity to collectively generate ideas, tackle problems,
and share best practices in the arts, design and communication
areas. The format of the conference includes panel discussions,
presentations, work in progress papers and keynote speakers.

Call for Papers

Deadline: 17:00 EST April 30th 2014

Submitted abstracts, panel discussion and work in progress
proposals will be assessed in a blind review process by a
committee comprised of distinguished international reviewers.

Short Paper Presentations

Abstracts should not exceed 500 words. If accepted, this version
of your abstract will be published in the papers for the
conference and in the Designs on eLearning 2014 Conference
Proceedings. Paper presentations must not exceed 20 minutes!
Groups of 2 or 3 presentations will be followed by a Q&A.

Panel Discussions

Proposals should not exceed 300 words. Panels must consist of a
minimum of two participants. Please clearly state who would make
up the panel in your submission. Panel discussions will be
allocated either 30 minutes or 60 minutes including Q&A time. The
proposal will identify whether 30 or 60 minutes are most

Work in Progress Presentations

Work in progress papers should not exceed 300 words.
Work-in-progress papers are typically in frontier areas where it
is understood the work is in an early or intermediate stage and
authors are seeking feedback from the audience. A work in
progress should address the broad tracks of (1) innovative
practice, or (2) research-to-practice, or (3) research. Work in
progress presentations should not exceed 10 minutes, followed by
a 20 minute Q+A.


Architecture, City and Information Design 1-3 October 2014:
EuropIA.14: 14th International Conference on Advances in Design
Sciences and Technology
Nice - Cote d'Azur, France

EuropIA Conferences are organized as a cross-platform for the
study and analysis of the application of the ICT to architecture,
archaeology, building engineering, civil engineering, urban
design and policy analysis. The aim of EuropIA international
conferences is to promote advancements of information and
communication technology (ICT) and their effective application
for the Building and Construction industry. The characteristic of
these conferences is the interaction of different disciplines
regarding their approach, methods and techniques for the
application of advanced technologies.

The main topic of EuropIA 14 is about the complex, interdependent
and independent relationships between Architecture and City
Design (Urban Planning) that have been recently increased by the
important and aggressive involvement as well as impact of
Information and Communication Technology on the City,
Architecture Perception and Design Practice. No doubt that
professionals of Architectural and City Design have largely used
ICT tools in their design. However they still hesitate to
integrate information design as part of their design fields and
as an important integrated component of the Architecture and the

In fact information design, via the Internet as smart objects,
communicative objects, etc., that have penetrated, in an informal
way, via ICT users, the universe of architecture and city design
(urban planning).

Nowadays, ICT users perceive very differently most of the given
functions of their habitation, offices and the city. Indeed, on
the first hand unforeseen usages of ICT have seriously influenced
the design and the development of ICT itself. On the other hand,
emphasizes have shifted the relationship the users with their
architectural and urban spaces (including the infrastructures and

EuropIA.14 observes that the three domains of design
(Architecture, City and Information) have become highly
interrelated. The conference invites authors involved in one or
more of these areas to submit their research work and/or design
projects to describe their experiences and studies of this issue
(interrelation of the three domains). Presentations of ongoing
and future approaches are amongst valuable contributions.

Topics of interest for this conference include, and not limited
to the following: ss The conference will compare the different
scientific positions and current results that are emerging in the
international field from research on these topics, aimed at
enhancing design, namely architectural, Urban and Information by
means of tools that support the integrated Process/Product design
activity in a collaborative space.

Topics should thus be developed with respect to: innovative and
effective representations of entities and products (in the most
general sense possible, creativity, requirements, methods,
processes, etc.); real-time explanations of the meanings of
quantities and qualities involved, and their attendant
constraints; agents allowing dynamic notations among 'internal'
representations used by each actor in their own 'space' of
competence, and ones used to communicate their work to experts in
other fields; a high quality of adapted ergonomic human

Paper submissions are invited on these and related topics
describing past and current research efforts, as well as
experience with proof-of-concept, prototype and operational

Important dates:

Submission Full Papers: Mai 30 th, 2014
Notification Full Papers: June 23 th, 2014
Final Full Papers (cameraready: August 15 th, 2014
Conference: Octobre 1-3, 2014


20-21 November 2014: DESIGNA 2014: Intl Conf on Design Research
University of Beira Interior, Covilha, Portugal

The theme that inspires DESIGNA's 4th edition focuses on the bond
between Design and Desire.

The subject of Desire emerges explicitly in the public policies
devoted to the arts and to the industry following the need to
react to the competition of foreign products, more appealing to
consumers.   The diversified offer of distinct products to a same
function adds the need to outstand and persuade to the object's
intrinsic quality in order to make it comply with parameters such
as identification and belonging, buying power, social status,
gender and symbolic expectations. The subjection to Desire is an
inexorable trend of capitalist societies' dynamics, since this
type of categories frame the equation of contemporary freedom of
choice and individual expression.   Through Desire, Design bonds
with communication and mediation, in a sort of metaphysics of the
concrete in which the capacity to create, promote, consume and
use goods and services tend to reconfigure the aesthetical
experience.   The appeal to the imagination, or even pleasure,
runs through Design's every domains. Paradoxically, such appeal
aims for a position of loyalty and linkage to which not even the
electronic platforms or the new media can escape. Desire and
imagination work as elaborate predication processes that reveal
the individual's cultural substrate through an uncountable number
of narratives and fictions, sources of education and production
of knowledge. Such cosmogony, connected with a certain
epicureanism of contemporary life, may be able to question the
humanities, as well as Design's more technological dimensions,
bringing together crossed perspectives on Design's theory and
practice, as well as on civic morals and body policies.   It is
precisely to understand the relevance and the ways in which
Desire projects, programs and constitutes itself (with)in Design
that DESIGNA invites to the submission of communication


26-27 November 2014: THE ART OF RESEARCH V * Experience *
Materiality * Articulation

Aalto University, School of Arts, Design and Architecture,
Helsinki, Finland

Over the past two decades, a continuous dialogue and fruitful
convergence between art and design related practices and research
has been explored in the academic institutions. Involved in the
contemporary discourse of practice-led research, the Art of
Research Conference 2014 brings out the interactive and dynamic
relationship between experience, materiality and articulation.
How are different fields and media shaping these in novel ways
through various methods, tools, and skills? How do research and
practices operate from these relationships? Through these
questions the main aim of the event is to engage in a shared
exploration of bold and visionary thinking across different
entangling practices.

The Conference aims at sharing an understanding of the
ontological, epistemological and methodological issues of
practice-led research, and offers an academic framework for
discussing notions of experience, materiality and articulation.
To facilitate inquiries on the themes of the Conference, we
invite original proposals on various forms of art that
significantly contribute to practices and research in art and
design. Rather than suggesting that the themes of experience,
materiality and articulation are fixed, we encourage broad
contextual thinking and perspectives.

How is experience articulated through artifacts and their making?

How does awareness of environments, discourses and cultures
affect practice?

How does material agency and affordance affect the making of an

What stories lie behind artifacts and how do narratives support
creative activities?

What is the role of the body in research through practice?

How does an exploratory approach towards creative processes and
materials contribute to the production of new knowledge?

Notwithstanding the above, it is appreciated that these questions
might stimulate other questions that potential contributors could
see as productively challenging or could lead to expanding these
concerns. Such responses are most welcome.


17-19 April 2015: EAD 11 -  France
"The value of design research"
Paris Descartes University - Paris College of Arts

We would like to announce a call for papers for the 11th
conference of the European Academy of Design,
www.europeanacademyofdesign.org to be held in Paris Descartes
University Institute of Psychology on April 17-19th, 2015.

The theme of the conference is the value of design research.

Design today is increasingly being recognized as creating value -
whether for cultural and collective intelligence, for embedding
new technology into new behaviours, for fostering or acting as a
force for change in societies and for companies confronted with
complex problems. This value is based on design research within a
large variety of settings and scientific backgrounds.

The gestalt of the conference is "the whole is more than just the
sum of its parts". Taking this principle to heart, the conference
will bring together all stakeholders in design research and
design process innovation. University labs, design schools, and
R&D departments from industries have been invited.

The conference is organized around 4 meta-themes divided into 26

Excellence in design research

1.  Methodology for design research
2.  Epistemology of design
3.  Design research and creativity
4.  The future of design research and publishing in
peer-reviewed journals
5.  Design research and design education

Interdisciplinarity in the innovation process

6.  Exploring the partnership between designer and researcher
7.  Design research & innovation in luxury industries
8.  Design research & arts and crafts
9.  Design research in innovation management :emotion, Kansei
10. Design research in innovation management : CK theory
11. Human factors as a source of value for innovative design
12. Design scenarios for innovative product and service
13. Design research, NPD, innovation management & marketing
14. Interdisciplinary perspective on art, lifestyle and
scalable business

Towards more human value in society

15. The value of design research for public policy
16. The value of behavioural change through design research
17. Research through design for prospective value
18. Design research in Industry  R&D strategy
19. Design research co-creating value with the consumer
20. The value of humanities for Design research

The value of design research for organizations

21. Can design research help measure design value?
22. Design thinking research and new business model. Design
23. Design research for making things differently with more
dynamic & inclusive approaches
24. Enterprise design, Enterprise architecture, Research for
user interface design
25. Design research for sense making, branding evaluation and
26. Designing "the whole of design research": visualizing and
measuring excellence.



Abstracts should specify the research question, give
bibliographical references, mention the research methodology, the
findings and describe the objective in terms of value. Abstracts
should be less than 500 words in length. They summarize the
paper, and should not provide any identifying information about
the author(s).


Some tracks will be best illustrated through a workshop
experience so we welcome ideas on workshops during or before the

Full papers

All papers will be double-blind peer-reviewed.

Full papers should be between 3000-5000 words in length. We
welcome any research approach or type of paper including
conceptual, empirical and critical literature reviews. However,
we expect high standards of scholarship within the papers in
terms of establishing the theoretical context, explaining the
methods of inquiry, and reporting results that may aid other

Best papers will be published in a Special issue of Design

Reviewing PROCESS

All abstracts and papers need to be submitted via our conference
management system.

Abstracts will be assessed by members of the Academic Committee.
If accepted, authors will be invited to submit a full paper. To
submit your abstract, please follow these steps:

1.  The conference management tool will be active starting
March 31st, 2014. You will need to and to create your account.
2.  Once logged in select 'Your Submissions' and then click
"Submission of Abstract". First, include all the authors and
affiliations. Then, provide the abstract title and the text of
your abstract (maximum 500 words).
3.  Please select the track(s) that you wish to be considered
for, and provide keywords describing your submission. You can
include any comments for the Academic Committee. Then click
4.  Your abstract will be stored in the CMS and passed on to
the relevant track chairs for consideration.
5.  If successful, you will receive an email notifying you and
giving you details of further steps.
6.  If successful, you will also be also required to upload
your full paper to the CMS following a similar procedure. Full
details will be provided in due course

Contact details

If you have questions please contact us at:
[log in to unmask]

Conference presentations
At least one author of each accepted paper must attend the
conference and present their work.

Key dates

- Deadline for submission of abstracts: May 30th, 2014

- Acceptance of Abstracts: July 10, 2014

- Submission of full paper: October 1st, 2014

- Reviewer feedback: November 15, 2014

- Registration open: September 15, 2014

- Final version of full papers for proceedings: January 15,

- End of Early Bird registration: February 1, 2015

- Conference date: April 17-19, 2015


Proceedings from the conference will be published digitally on
the EAD website.

Information about previous European Academy of Design
Conferences, including the proceedings of the 2012 conference,
can be found at: http://www.ead.lancs.ac.uk

Conference secretary

Julien Nelson, Paris Descartes University
Email : [log in to unmask]


Visual/Textual Documenting the Realities of Research Through

Call for paper: A special issues volume in Studies in Material
Thinking on the theme of Visual/Textual: documenting the
realities of research through design practice.

Studies in Material Thinking (SMT) in collaboration with the
organisers of the Praxis and Poetics: Research Through Design
(http://www.praxisandpoetics.org/researchthroughdesign/) is
calling for submissions to a special volume of research articles
to be published in February 2015. This special issue aims to open
up the debate to a wider audience and enable deeper engagement
with the issues and challenges associated with the communication
of research through design.

This special issue will signal a constructive break from
conventional journal format by inviting: (i) new and alternative
conceptualisations of practice-based research; and (ii) work that
challenges the expected mechanisms for communicating and
translating research to broader audiences. Submissions should
document exemplars of research through design practice and, given
the online nature of SMT publication format, should further
demonstrate a rigorous and critical approach to visual
argumentation. We are keen to represent a diverse range of
disciplines to capture different methods for practicing research
through design. We are also open to authors challenging the
current journal publication format to support the visual
communication of work. The full paper deadline is on the 31st of
August, 2014.




30 October - 1 November 2014: FASHION THINKING - THEORY, HISTORY,

Over the past 20 years, Fashion Studies has established itself as
a significant, trans-disciplinary field of research covering a
range of topics and methodologies.

The conference Fashion Thinking wishes to mark this development
with an international conference that explores and challenges the
theory, history and practice of Fashion Thinking in it widest
sense as paradigms of critical thought and creative practice.

Fashion is here understood both as material objects and the
process involved in producing and consuming fashion including
logics of gender, age, culture, status and sexuality within a
historical and contemporary context.


24-25 April 2014:Crafting the Look: Styling as Creative Process.
Glasgow, Scotland, April


Keynote Speakers:

Juliet Kinchin, Curator of Architecture & Design Museum of Modern
Art (MoMA), New York

Paolo Volonte, Associate Professor, School of Design Politecnico
di Milano

This conference seeks to analyse the creative process of styling
- the purposeful construction of a 'look' -whether it be in
dress, space, or object.

In contemporary visual culture, the professional Stylist is
familiar largely within fashion, but can also be found in other
design fields such as architecture, interiors, product design,
film, journalism, and commercial photography. The Stylist is
perhaps an overlooked creative figure, although many artists and
designers have themselves been Stylists of a sort in their own
practice. Yet the act of styling as a form of creative production
has had extremely limited discussion.

The ultimate goal of the conference is to gain a more nuanced and
interdisciplinary understanding of styling, problematizing
accepted views of the creative acts that lie at the heart of
artistic production.



FORMakademisk has just published its latest issue at

We invite you to review the Table of Contents here and then visit
our web site to review articles and items of interest.

To be sure to get information about new publications, you should
register as a reader. It's free, and we will not pass the
information you post or send you anything other than this.

Like and share FORMakademisk at Facebook at

Vol 7, No 1 (2014): Architectural competitions II

Table of Contents


Editorial. Architectural Competitions II. The dynamics of
competing and organising competitions in architecture and urban
Jonas E Andersson, Magnus Roenn, Leif Oestman


Choosing architects for competitions  - experiences from the
selection of design teams in Sweden
Magnus Roenn

Who - or What - "Wins" an Architectural Competition?   A Model
and a Case Study
Carlo Menon, David Vanderburgh

An explorative study of municipal developer competitions in
Leif Oestman




Searching back issues of DRN is best done through the
customisable JISC search engine at:


Look under 'Search Archives'



o   Design Research News is the digital newsletter of the
    Design Research Society.  It communicates news about
    research throughout the world.  It is mailed automatically 
    each month and is free of charge.  You may
    subscribe and unsubscribe at the following site:


o   PHD-DESIGN is a discussion list open for unmoderated
    discussion on all matters related to the PhD in design.
    Topics include philosophies and theories of design, research
    methods, curriculum development, and relations between
    theory and practice. You may subscribe and unsubscribe at
    the following site:


o   Design Studies is the International Journal for Design
    Research in Engineering, Architecture, Products and Systems,
    which is published in co-operation with the Design Research

    DRS members can subscribe to the journal at special rates.






Please ensure that when you change email addresses, you let the
server know at:



Information to the editor, David Durling
Professor of Design Research, Coventry University, UK
<[log in to unmask]>


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