Hi Victoria and everyone.
A connective diagram is of course one more representation among many, helpful for cross-referencing that is not an end in itself.
I think the jumping-off point is the most interesting point of the diagram, the boundary that points to an elsewhere....the unrepresentable that orders the set of representations...
(e.g., a generative graphic, its underlying code, the way the perceptual know-how of the viewer is peculiarly activiated, the specific mapping of relevant psycho-social contexts of reception, etc.).
Back to my original point....Where is the representation, if code is only a component of "it"? A representation can only be approached as a cross-referencing (process of diagramming, rather than the crystallized diagram per se).
Basically, in terms of my work as a visual/media artist, I code because that is the kind of "dirty work" I like. Being representation, it messes up the relationship to Representation. I prefer the mess that code logic tends toward, whenever I find myself venturing too close to the sink-hole of a narrowly-defined aestheticizing process. That this preference is shared with others like yourselves is a bonus!
From: Curating digital art - www.crumbweb.org [[log in to unmask]] on behalf of Victoria Bradbury [[log in to unmask]]
Sent: Thursday, March 20, 2014 10:55 AM
To: [log in to unmask]
Subject: Re: [NEW-MEDIA-CURATING] live coding research
Hi Barbara and list,
So a diagram of this, then, would be a line made up of points, with no
hierarchy of parts or actions, so that each point can cross-reference any
On Tue, Mar 18, 2014 at 3:44 PM, Barbara Lattanzi <[log in to unmask]>wrote:
> Hi Victoria.
> First of all, I should not leave an impression of hierarchy.
> When you say
> "the possibility of interaction that creates another layer of
> representationof the code."
> This is actually opposite what I meant.
> n other words, the goal is absolutely not the "representation of the
> Code is just one more representation among many. And that is the point.
> A loose analogy might be the Table of Elements, where new chemical
> elements are being continually added, either by discovery or creation in a
> lab somewhere. In art, too, there is a continual adding of newly-available
> forms of representation. Code is one of these.
> The key concept, absolutely central (and where the chemistry analogy
> breaks down), is that there is no fundamental representation in any
> artwork. Code is not fundamental. Pictures are not fundamental. Actions
> are not fundamental, etc.
> What is the "true" representation? The TopLap artists, I believe, would
> say all of them and none of them.
> Where is the "true" representation? It exist as - or among - a set of
> representations. So, the only way to apprehend the representation is to
> cross-reference one's experience of the set of them.
> What do you do when you cross-reference something? Is it like
> You inhabit and internalize different areas of the representation's set of
> external actualizations. You navigate the internalized representation. In
> one territory of actualization you see mountains and streams. In another
> territory of the set, you see text that resembles English but is meant for
> a machine. In another territory you see a diagram of socio-political
> protocols that constrain the viewer.....etc.
> It is still one representation, but it is invisible. But you can only
> perceive it as a palimpsest of its specific set of actualizations. Your
> effort, as its audience, is to perceive it, i.e., to internalize the set of
> actualizations as a coherent entity. Palimpsest is a metaphorical way of
> describing the very material activity of cross-reference.
> You need perceptual know-how gained with experience. Lesser experience
> does not exclude anyone. But there are rewards for the
> culturally-developed activity of cross-referencing those perceptions and
> other forms of awareness (e.g., textual, institutional, diagrammatic,etc).
> We cross-reference when we travel. For example, I look at a map. I
> remember an address. I phone a friend of a friend to give me landmarks to
> look for. I hold a ticket and identification. I try some unfamiliar food.
> I snap a picture with a new friend, etc. My internal representation of a
> place of travel is a cross-reference of all these things at once.
> On Mar 18, 2014, at 10:42 AM, Victoria Bradbury <[log in to unmask]>
> > Hi Barbara.
> > You talk here about layers of code as experience, from the code you write
> > to the visual output that is interpreted through the eyes of a viewer, to
> > In this model, the participants' actions in the presence of the coded
> > are just another abstraction of top-level code, above the high-level
> > programming language you are writing and above the imagery that
> > the written code from the viewer/participant.
> > I like this leveling that you are creating between and among these
> layers -
> > with no need to stop at saying that the highest level of written code is
> > the end of the "code". Code now continues to be code (albeit in a
> > different form) as it becomes image or as it becomes visitor engagement.
> > It is still code when it becomes action, just at a higher and higher
> > (I'm also itching to make a diagram of this to see it visually!).
> > I am now stuck on your use of the term cross-referencing. Can you
> > this further, maybe with an example of one of your works?
> > And the audience's perceptual know-how - does this require a special
> > audience, or any person with the ability to perceive (ie: is perceptual
> > know-how simply the use of the senses, or does it require other skills?)
> > Thanks for your thoughts.
> > Victoria
> > On Tue, Mar 18, 2014 at 12:22 PM, Barbara Lattanzi <[log in to unmask]
> >> Hi Laura.
> >> It is a pleasure to have this impressive list of references.
> >> Here is a thought most closely related, maybe, to Roger Malina's idea
> >> cite...that live coding facilitating interconnections among art,
> >> and technology.
> >> As an artist teaching myself, mid-1990s, how to code, it occurred to me
> >> some very obvious things (in retrospect)
> >> 1. that coding was a representation.
> >> 2. that the processes being encoded were representations
> >> too...."registrations" at the level of the machine, plus objects in the
> >> RAM-space of the computer constituting an invisibly communicating
> >> 3. that layered "on top" of these were the bitmapped representations of
> >> what the viewer would see.
> >> 4. that opening up the viewer to interactions could be an embodied
> >> different form of represention.
> >> Which was the "real", intended representation?
> >> The final insight for me, in my struggle to just wrap my head around
> >> coding, was the realization that a representation could be a matter of
> >> cross-referencing.
> >> In other words, in a situation of ever-proliferating, multiple
> >> representations of the "same thing" ((a singularity?)), forms of human
> >> reception are reconfigured as processes of cross-referencing.
> >> A set of cross-references is my understanding of what a "real"
> >> representation is.
> >> That is why I was so excited to see the emergence of code performance,
> >> such as TopLap collective's code performances in the early 2000s. Their
> >> performances gave the audience a clear passage to the act of
> >> cross-referencing as perceptual know-how.
> >> Representation emerges through process of cross-reference.
> >> Cross-reference is a process dependent on perceptual know-how of the
> >> audience.
> >> Barbara
> >> vimeo.com/idiomorphics/videos
> >> wildernesspuppets.net
> >> On Mar 18, 2014, at 6:41 AM, Laura Plana Gracia <
> >> [log in to unmask]> wrote:
> >>> hello list. here some notes about live coding and research about live
> >> coding facilitating interconnections among
> >>> thomas dreher - conceptual art and software art
> >>> http://iasl.uni-muenchen.de/links/NAKSe.html
> >>> conceptual art - is a reference for live coding because operates using
> >> instructions. art&language.
> >>> inke arns - code as executable text
> >>> http://www.medienkunstnetz.de/themes/generative-tools/read_me/print/
> >>> wittgenstein - was professor on philoshy and maths. among his student
> >> allan turing. i use wittgenstein to underline the relations among
> >> - philosophy - logic - maths - computer science.
> >>> http://www.turing.org.uk/publications/ex4.html
> >>> john cage - received influences from orienal philosophy, i-ching, he
> >> wrote music of changes, and develop first software.art:
> >> http://www.anarchicharmony.org/People/Culver/CagePrograms.html
> >>> live.coding performance:
> >>> - innovation tool for change, implying movement, non-objecthood
> >>> - indispensable for media literacy, pedagogy of code, or new learning
> >> methodologies
> >>> mcluhan, the medium is the message.
> >>> roger malina, SEAD, network of science, engineering, arts and design,
> >> states how important is to link art, science, technology. live coding
> >> facilitates this structures.
> >>> http://sead.viz.tamu.edu/projects/research.html
> >>> steve dietz, in content - form - immaterial, states how curatorial
> >> practice is about translation and how translation is about decoding /
> >> coding, here is an explanation about performativity of code,
> >> interpretation, dynamics, etc....
> >>> http://cont3xt.net/blog/?p=4750
> >>> http://cont3xt.net/blog/?p=4750
> >>> claude hallen, artist. explaning the sequence from maths to code
> >>> http://mathr.co.uk/blog/livecode.html
> >>> http://mathr.co.uk/blog/2011-12-31_the_sky_cracked_open.html
> >>> language code text furtherfield
> >>> language code exhibition conservas . it develops a structure of a
> >> workshop where suposed audiences where considered actors. roles of
> >> spectatorship change through learning, gaming, playing, or creating
> >>> http://lauraplanagracia.blogspot.co.uk/2011_03_15_archive.html
> >>> other exhibitions http://rhizome.org/announce/events/60374/view/
> >>> http://apexart.org/exhibitions/buechley.php
> >>> please share and comment. . . . . .
> >>> laura plana gracia
> >>> Artist - Curator - lecturer
> >>> electronic art - sound art
> > --
> > // Victoria Bradbury
> > <PROJECTS> www.victoriabradbury.com
> > Researcher @ www.crumbweb.org
> > New Media Caucus <http://www.newmediacaucus.org> <CommComm>
> > Attaya Projects <http://attayaprojects.com> // Collaborator
// Victoria Bradbury
Researcher @ www.crumbweb.org
New Media Caucus <http://www.newmediacaucus.org> <CommComm>
Attaya Projects <http://attayaprojects.com> // Collaborator