For me, design is about reframing existing situations for the better.
New technologies enable us to reframe as do new visions.
Artists have a powerfull influence in this context but they have a different role from the one of designers who indeed, do this reframing deliberately to influence the live of many people. But the lines are not always very sharp between artists and designers.
What I personally care most about and what I am missing most in the design debate is that reframing material situations and reframing human systems is something fundamentally different. For the first perspective conventional science is pretty helpful for the second one, complexity science is offering totally new perspectives.
I am doing research in the triangle of management, complexity and design and would love to connect with designers active in this field.
As becomes daily more obvious: we need to master this competency of reframing human systems urgently in society.
Professor Diane Nijs
Professor Imagineering at NHTV Breda (The netherlands)
Director Imagineering Academy
________________________________________
Van: PhD-Design - This list is for discussion of PhD studies and related research in Design [[log in to unmask]] namens Eduardo Corte-Real [[log in to unmask]]
Verzonden: vrijdag 6 september 2013 10:26
To: [log in to unmask]
Onderwerp: Re: Design is NOT art?
Art with muscle?
EDuardo
Enviado via iPad
Em 06/09/2013, às 02:00, Terence Love <[log in to unmask]> escreveu:
> And for designing engines, power stations, computers, education programs, government policies, computer chips, what is design?
> terry
>
> -----Original Message-----
> From: PhD-Design - This list is for discussion of PhD studies and related research in Design [mailto:[log in to unmask]] On Behalf Of K4RNA
> Sent: Friday, 6 September 2013 5:23 AM
> To: [log in to unmask]
> Subject: Re: Design is NOT art?
>
> the origin of the artworks and artist, products and designer is the Art.
>
> Art is Design = Design is Art
>
>
> 2013/9/5 Salisbury, Martin <[log in to unmask]>
>
>> I couldn't agree more.
>>
>> A much more useful presentation would be one that looked at all of the
>> areas where Design and Art converge, in the applied arts. I wonder
>> what purpose there is in trying to drive the two apart?
>>
>>
>> Professor Martin Salisbury
>> Director, The Centre for Children's Book studies
>>
>> Course Leader, MA Children's Book Illustration Cambridge School of Art
>> 0845 196 2351
>>
>>
>>
>> http://www.anglia.ac.uk/ruskin/en/home/microsites/ccbs.html
>>
>> The Twelve Dancing Princesses, illustrated by Sheila Robinson- now
>> available from our online store:
>> www.anglia.ac.uk/12dancingprincesses
>> <http://www.anglia.ac.uk/12dancingprincesses>
>>
>>
>>
>>
>>
>>
>>
>> On 04/09/2013 00:28, "Carl DiSalvo" <[log in to unmask]> wrote:
>>
>>> I'm sorry, but are we supposed to take this seriously? Even as a
>>> provocation, this is horrific. It is precisely this kind of silliness
>>> that makes it difficult to have design research or design studies taken
>>> seriously. Maybe I missed something.
>>>
>>> Carl
>>>
>>>
>>>
>>> On Sep 3, 2013, at 7:01 PM, KEITH RUSSELL
>>> <[log in to unmask]> wrote:
>>>
>>>> Here is a piece ( a 5 minute read) that could be of use as a starter
>>>> for a tutorial. I've added a PDF version which includes the images which
>>>> could be of use in explaining some of the words
>>>>
>>>> Cheers
>>>>
>>>> keith
>>>>
>>>>
>>>>
>>>> <https://medium.com/design-ux/d229af10c167>
>>>>
>>>> Goran Peuc
>>>> Principal UX Designer at SAP Dublin, Ireland. @gpeuc
>>>>
>>>>
>>>> Goran Peuc in Design/UX5 min read
>>>>
>>>> Design is not Art
>>>> Over the past decades as design in all its forms developed and started
>>>> having bigger and bigger impact on our daily lives a certain confusion
>>>> tagged along. A confusion that design is a form of art.
>>>>
>>>>
>>>> Both of these are chairs. One created by an artist, another by a
>>>> designer.
>>>> Actually, design and art could not be more apart even if they tried.
>>>>
>>>> Art creates problems.
>>>> Throughout the history there have been numerous incidents where art in
>>>> its many forms was deemed problematic and was under attack by at least
>>>> one group. Someone always has problems with a piece of art.
>>>>
>>>>
>>>> One of artist Banksy’s problems.
>>>> Modern art is attacked by traditionalists, traditional art is
>>>> confronted by new-age thinkers. Paintings are destroyed because someone
>>>> was offended. Artists were killed because they poked where they
>>>> shouldn’t have poked.
>>>>
>>>> Design solves problems.
>>>> Design as a process observes a certain situation, a certain problem,
>>>> and addresses it with a solution. Design helps us in our lives by
>>>> speeding things up, by removing friction between us and the end result
>>>> we want to achieve. Design makes us safer — it is good design that
>>>> created seat-belts and airbags, not art. Design keeps us warm, design
>>>> keeps us fed.
>>>>
>>>> Art is interpretative.
>>>> When an observer looks at a piece of art, or when some piece of art is
>>>> being manipulated it is up to the person to interpret what the artist
>>>> meant by it. In this interpretation it is not uncommon that different
>>>> people come to different conclusions what that piece of art is
>>>> representing. Art requires thinking and repetitive observation.
>>>>
>>>> Design is unanimous.
>>>> Every user of a design piece has to come to the same conclusion as to
>>>> what that piece is about. There should be no conflicting thoughts
>>>> between two users. Design is supposed to require (almost) no thinking,
>>>> it should be intuitive from the very first time users connect with that
>>>> design piece.
>>>>
>>>> Art is exploration.
>>>> Wonderful pieces of art and whole new artistic epochs were created as a
>>>> result of exploration. Artists do have phases in which they iterate a
>>>> certain theme, but a foundation of art is exploration of new themes, new
>>>> techniques and new mediums.
>>>>
>>>> Design is observation and iteration.
>>>> Design on the other hand observes and exploits what it finds. For
>>>> example, if an observation in web design field finds out that people
>>>> would rather click on a button which physically looks like a real
>>>> button — design will exploit that knowledge and create such a button.
>>>> Progress in design is, for the most part, created through iteration and
>>>> correction based on observing previously designed objects.
>>>>
>>>> Art has no goal.
>>>> Except when commissioned, art has no clear goal. Artists spawn pieces
>>>> as a direct extension of their soul with no goal other than to be
>>>> observed.
>>>>
>>>> Design has specific goal.
>>>>
>>>> This iconic juice squeezer “Juicy Salif“ is art, not design.
>>>> Design has a goal and objects are created and refined with a specific
>>>> result, a specific goal in mind. Design pieces cannot be created for
>>>> design’s sake — they would be meaningless.
>>>>
>>>> They would then become art.
>>>>
>>>> Juicy Salif, the iconic juice squeezer is not design. Yes, it can
>>>> squeeze juice, but anyone can see that there are just too many elements
>>>> here which make this tool be impractical and inefficient. Where do the
>>>> seeds fall? Right in the glass. Salif is art, not design.
>>>>
>>>> Art is creating for the artist.
>>>> Artists as a rule create pieces of art for themselves. Artists do what
>>>> they do to satisfy the urge they have, the urge to create, the urge to
>>>> express their feelings and to give us a piece of their mind. Of course,
>>>> some pieces of art are commissioned from the artist, but even then
>>>> artists create those pieces reaching deep into their minds and into
>>>> their thoughts.
>>>>
>>>> Design is creating for the end user.
>>>> Designers create pieces with the end user in mind. Often the designer
>>>> is not even the target for a given piece, designer might not ever
>>>> actually use that object. That means that designer must put put himself
>>>> in shoes of the user in order to create a good piece, leaving own ego
>>>> behind. Of course, every designer has a signature marking his work, but
>>>> this signature is never in conflict with the end result.
>>>>
>>>> People believe there is a fine line between art and design, when in
>>>> reality there is a wide, colossal, gap between art and design. This can
>>>> be observed in all aspect of designer’s lives in contrast to artist’s
>>>> lives. Designers have functional kitchens, easy to use objects, they
>>>> simplify their life. Artists love chaos and unpredictability.
>>>>
>>>> Designers follow function, artists follow form.
>>>>
>>>> However, there is something artistic about the design. The methods of
>>>> visual design work are artistic. Since most people only see this outer
>>>> layer of design they tend to associate design with art.
>>>>
>>>> Sketching web site wireframe on a piece of paper seems like art. It
>>>> seems like there is not so much difference between that and painter’s
>>>> sketches for the next master piece.
>>>>
>>>> What we do not see, and is not obvious, are the mental processes going
>>>> on in the mind of a designer as well as all the background work,
>>>> research and experience.
>>>>
>>>> Design is engineering.
>>>>
>>>> Goran Peuc
>>>> Principal UX Designer at SAP Dublin, Ireland. @gpeuc
>>>>
>>>> Updated
>>>> September 3, 2013
>>>>
>>>>
>>>>
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>>>> <Design is not Art Design_UX Medium.pdf>
>>>
>>>
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>
>
>
> --
> Sincerely Yours,
>
> Karna Mustaqim
> -----------------
> http://k4rna.deviantart.com/
> http://k4rnacomics.blogspot.com/
> -------
> The intuitive mind is a sacred gift;
> the rational mind is faithful servant.
> We have created a society that honors the servant and has forgotten the
> gift.
>
>
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