Hello all
Does anyone has experience with programming Agent-Based Simulations from scratch (in Java or C++) using Finite State Machines?
I found a description of this in several books about artificial intelligence for game developers (e.g. "Buckland (2006) Programming Game AI by Example"; "Bourg and Seemann (2004) AI for Game Developers") and I was wondering if anyone had applied this approach to program simple Social Simulations or Management Science Simulations (without using secondary support like Swarm or Repast)?
Would you be willing to share your code?
Thanks
Peer
--
Dr. Peer-Olaf Siebers
School of Computer Science
The University of Nottingham
http://www.cs.nott.ac.uk/~pos/
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