On 10/27/2012 05:32 AM, Pete Meyer wrote:
> Just out of curiosity, why use PDB format instead of converting PDB into
> a format readable by a more general 3d graphics program and combining
> with your cube/sphere/line segment there?
I want to interact with the scene.
Rotate, view, zoom, change protein representation, etc.
So, if I go for some pymol-supported format,
I will do all my visual inspection in pymol.
> Pete
>
> Francois Berenger wrote:
>> Hello,
>>
>> For some new project, I'd like to be able to generate things
>> and store them in PDB format.
>>
>> For example, a triangle, a line segment, a square,
>> a cube, a sphere, an arrow, etc.
>> Being able to change the color and "line width" would be nice.
>>
>> Is there some official recommended way of doing this?
>>
>> Is there some software able to read and display such
>> graphical annotations of PDB files?
>> I'll also need the format description in that case.
>>
>> I want to be able to process a PDB file and store the result
>> of my processing in the same PDB file as some kind of annotation.
>>
>> My current way of doing this is to discretize my objects as H atoms
>> in some other output PDB file, but that's just a temporary workaround.
>>
>> My current search got me this:
>> http://www.cgl.ucsf.edu/eccc1/
>> So, maybe there is some support for what I am looking for into
>> Chimera.
>>
>> Thanks a lot for your suggestions,
>> Francois.
>
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