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Subject:

CFP: The 4th International Conference on Computational Creativity, Sydney

From:

Rob Saunders <[log in to unmask]>

Reply-To:

Computer Arts Society <[log in to unmask]>, Rob Saunders <[log in to unmask]>

Date:

Mon, 15 Oct 2012 12:27:03 +0000

Content-Type:

text/plain

Parts/Attachments:

Parts/Attachments

text/plain (52 lines)

(Apologies for cross-postings)

First Call for Papers

ICCC 2013 - The 4th International Conference on Computational Creativity

12-14 June 2013 - Sydney, Australia
http://www.computationalcreativity.net/iccc2013/

Important Dates

    • Submissions are due January 31, 2012
    • Authors will be notified March 30, 2012
    • Final, camera-ready revision are due April 18, 2012

Computational creativity is the study and simulation, by computational means, of behaviour, natural and artificial, which would, if observed in humans, be deemed creative. Original contributions are solicited in all areas related to Computational Creativity, including but not limited to:

    • Computational paradigms for understanding creativity, including heuristic search, analogical and meta-level reasoning, and re-representation;
    • Metrics, frameworks and formalizations for the evaluation of creativity in computational systems;
    • Perspectives on computational creativity, including philosophy, models of cognition and human behavior, and intelligent systems;
    • Development and assessment of computational creativity-support tools;
    • Creativity-oriented computing in learning, teaching, and other aspects of education;
    • Innovation, improvisation and related pursuits investigating the production of novel experiences and artifacts within a computational framework;
    • Computational accounts of factors that enhance creativity, including emotion, surprise (unexpectedness), conflict, diversity, motivation, knowledge, intuition, reward structures, and technologies (e.g. modeling, simulation, human-in-the-loop, human/machine collaboration, etc.);
    • Computational models of social aspects of creativity, including the relationship between individual and social creativity, diffusion of ideas, collaboration and creativity, formation of creative teams, and creativity in social settings (e.g. modeling, simulation, human-in-the-loop, human/machine collaboration, etc.);
    • Specific computational applications that address creativity in music, language, narrative, poetry, the arts, architecture, entertainment, mathematical and scientific discovery, programming and/or design;
    • Detailed system descriptions of creative systems, including engineering difficulties faced, example sessions and artifacts produced, and applications of the system;
    • Domain-specific vs. generalized creativity – does the domain of study affect (the perception of) creativity? Are there general, (computational) creative principles that can be applied across domains?

Papers

We invite papers that make a scientific contribution to the field of computational creativity and report work that involves computation (e.g., fully autonomous systems, modeling, support for human creativity, simulation, human/machine collaboration, etc.). We welcome studies of human creativity that in some way propose a computational model for that creativity. When papers report on creative computer systems, we particularly encourage them to discuss systems having general or at least multiple sorts of results, to detail the methods used to design and develop the system, or to include useful related theoretical discussion. We invite papers that go beyond simply documenting interesting systems to describe advances in cognitive science, assessment methods, design methods, or other research areas. Contributions are welcome from any relevant discipline, with previous contributions having come from computer science, artificial intelligence, engineering design, cognitive science, psychology, art, architecture, and other areas.

Submitting Papers

Two categories of submissions are welcome: regular (full) papers and position (short) papers.

    • Regular papers must be no longer than 8 pages in length, and are expected to address foundational issues, research results, and describe in detail original research on creative systems development and modeling.
    • Position papers must be no longer than 5 pages in length and are expected to describe work-in-progress or research directions for computational creativity.

All submissions will be reviewed in terms of quality, impact and relevance to the area of computational creativity. To be considered, papers must be submitted as a PDF document formatted according to ICCC style (which is similar to AAAI and IJCAI formats).

Please see the submission instructions on the ICCC 2013 web site for more information:

  http://www.computationalcreativity.net/iccc2013/

---
Dr Rob Saunders (Local Co-Chair)
Senior Lecturer in Design Computing
Design Lab, Faculty of Architecture, Design and Planning,
University of Sydney, Australia

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