Gary Brun wrote:
> Nothing can beat the "Excitement of Discovery" that is why metal detecting
> is so popular.
> 2. Utilsing Technology within museums.
> I've already mentioned how resources can be freed up with various opensource
> Have you ever seen any "archeological games" where you can discover and
> excavate your own history.
> Dan Pett has made a good one on one of his sites. I wonder if he would
> share the statistics of how many use it as I suspect for those that know it
> should be quite a few. A virtual archaeological dig... where you can be in
> charge and run the team?
> There must be some clever programmer out there that could produce such
> Stimulate imagination with bodies, gold, buildings etc. I know my kids
> would love such a thing.
> Now I know many will say "its not about shiny things" which I know its
> not... but the general public is fascinated by "shiny things"
Gary, I would like to echo some of your thoughts. The best Christmas
present the kids got last year was something I made up from a few odds
and ends (and nicknacks at a shop) and literally put together on Xmas
eve. All my children from 7-13 loved it! It wasn't so much the things
they dug up as the digging and finding that they enjoyed.
Regarding interactive games. It may be that we have a higher number of
PCs than the average house, but I have literally got to the point where
I have to try to encourage the children to watch TV instead of playing
games on the PC. If you want to communicate with children (i.e. next
decades adults) you have got to do it through the media they understand,
and that media is going to be interactive 3D games.
I predict that within a decade the majority of visitors to museums will
be doing so online! Most people visiting a museum will find that site
via the internet, and so a museum that does not cater for online
visitors, does not interest them online and does not have a business
model to make money from online visitors will not be a museum!
But that online experience isn't going to be anything like our present
perception of the internet. In the future, visitors will become
characters in a very realistic museum, which not only mimics the
physical museum, but goes much much further - because internet real
estate is virtually free, the online representation of a museum will be
much much much larger! Not only that, but the level of detail available
to the (paying!) online visitor will be far higher than is available by
simply visiting. Imagine allowing visitors to put on *Tutankhaten*'s
funery mask and wonder around the museum with it on. Impossible in real
life, but a doddle online. Imagine, letting children excavate the Merry
Rose, Sutton hoe, and then where the treasure they find. Then Imagine
the providing such incentives as part of the process of learning about
Imagine visitors being able to handle almost every artefact, to turn it
through every angle, to examine it close up ... and then imagine what
kind of person is going to be the curator of museums in the future!!
Oh ... and if its anything like the online games my children play, I
suspect they'll be selling off Tut's mask to buy some pickaxes and
spades to allow them to dig up Sutton Hoe!