Mark,
Actually thought about the 1x1x1 after I mentioned it and figured that
wouldn't work either. Tried it and it didn't remove any voxels. So how can I
get it just remove 1 layer of 2x2x2 voxels? Or is the 3x3x3 already doing
that but just appears different?
I would try it with the boxv, but it says to only use odd numbers.
Could you give me a little bit more information on the kernel funcion? For
example, if the voxels are smaller than the specified kernel, but not twice
as small, will it jsut remove the first layer of voxels?
Thanks,
Carlos
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