Hi Mike,
I did this in the nineties by modding the Doom / Quake / Duke Nukem 3D
engines into interactive 3D galleries but wasn't allowed to release it to
the public as the local authority in question had a strict "no games"
policy in force.
My advice:
Make sure it's open sourced (as the open source community will then
engage and massively ease development).
Use Linux as the development platform.
Make sure it is cross-platform (FreeBSD / Linux / Macintosh / PS3 /
Windows).
Go for it!
Regards,
James
On Thu, 13 Sep 2007, Mike Gogan wrote:
> Date: Thu, 13 Sep 2007 11:15:06 +0100
> From: Mike Gogan <[log in to unmask]>
> Reply-To: Museums Computer Group <[log in to unmask]>
> To: [log in to unmask]
> Subject: [MCG] Funding available for games
>
> An opportunity has come up, which will provide funding of up to €100,000 (£70k) to develop a game that "focuses on the Cultural Heritage and diversity of Europe" The funding is available to a games developer who has produced a successful game between 01 Jan 2005 and now. The Virtual Experience Company, which is now part of Blitz Games Ltd is in an excellent position to take advantage of this opportunity.
>
> I would like to hear from organisations who would like to work with us to develop a game. which could be for a PC, Console or hand-held device, based around their collections or their historic site. You can find more details about the funding here http://www.developmag.com/news/28449/European-Commission-creates-15m-game-fund
>
> Best wishes,
>
> Mike Gogan
> The Virtual Experience Company
> Regent Square House
> The Parade
> Leamington Spa
> CV32 4NL
>
> T: +44 (0)1926 880087
> M: +44 (0) 7939 599590
> www.VirtualExperience.co.uk <http://www.virtualexperience.co.uk/>
>
> A Division of Blitz Games Ltd
>
--
"Hey Microsoft, where do you want to 'SCO' today?" :-)
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