Hello,
I'd respectuffly say that there are a number of differences between SL and
worlds such as Alphaworlds.
The first and probably the least obvious deals with "critical mass". The
hype around SL turned it into one of the most "inhabited" virtual worlds out
there. This is critical for any such community to function: to have a very
large number of residents/citizens/inhabitants. This also, necessarily,
diversifies the type of interaction in less obvious ways: more international
users logging in from different time zones redesign the "curve" of use, etc.
On the tech and legal sides - scripting possibilities are greater, and SL
has a innovative type of EULA, which gives the creator intellectual
ownership.
Best,
Ana
-----Original Message-----
From: Curating digital art - www.crumbweb.org
[mailto:[log in to unmask]] On Behalf Of Andy Polaine
Sent: Thursday, May 03, 2007 3:28 AM
To: [log in to unmask]
Subject: Re: [NEW-MEDIA-CURATING] Open Source Museum Opens in Second Life
> > We chose Second Life as a platform for our project because no
> >equivalent environment exists.
I'm still obviously missing something about SL, because I'm failing to see
how it's much of an improvement on places like Alphaworld, which have been
around for 12 years: http://www.activeworlds.com/ worlds/alphaworld/
Best,
Andy
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