> I guess with all crashes like this it's likely to be some
> kind of memory trample, possibly caused by something not being initialised
> correctly or perhaps caused by something not allocating memory properly.
I agree. I can reproduce this problem on my laptop which has an old ATI
card and a paltry 8Mb of video RAM using the DRI r128 driver. I haven't
had any crashes on the box here with a GeForce MX 440,
> Of course it's not obvious whose code is doing the trampling or where it
> is happening (otherwise we could trivially fix it). Your crash sounded a
> bit more reproducible (i.e. every time a window was created and was doing
> the first draw). I can't remember if anyone else has seen that.
Yep, is there any easy way to check what libraries analysis is using (like
ldd)? I want to make sure that it's not just an mixed up libGL
situation...
Thanks
Huw
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