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Subject:

user_mode = emotion + intuition in art + design, 9 - 11 May

From:

Honor Harger <[log in to unmask]>

Reply-To:

Honor Harger <[log in to unmask]>

Date:

Fri, 11 Apr 2003 16:52:35 +0100

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text/plain

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Hi Crumbs,

For those of you based within the UK, or within travelling distance to London, I wanted to let you know about the major international sympsoium we are staging at Tate Modern 9 - 11 May called user_mode = emotion + intuition in art + design.

The event features input from artists, designers and researchers such as Gary Hill, Sara Diamond, David Ross and Lev Manovich and many others.

I'd be absolutely delighted if some of you would be able to come along.

Best wishes

Honor Harger
Webcasting Curator
Interpretation & Education, Tate Modern
Digital Programmes, Tate
[log in to unmask]
http://www.tate.org.uk/audiovideo/
PH: (44) 020 7401 5066



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USER_MODE DESCRIPTION AND PROGRAMME
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user_mode
= emotion + intuition in art + design

an international symposium 
London, UK
http://www.usermode.net


Friday 9 May, 1030 - 1830
Saturday 10 May, 1030 - 2200
Starr Auditorium, 
Tate Modern

Sunday 11 May, 1330 - 1800
Wellcome Wing
Science Museum
London


Tickets: £60 (£30 concessions)
For tickets, please contact: Tate Ticketing
Email: [log in to unmask]
PH: (44) 020 7887 8888


user_mode is major collaboration between Central Saint Martins College of Art and Design and Tate Modern, supported by Intel Corporation, with the Science Museum

user_mode is an international, multidisciplinary symposium looking at interactive art and design practices.  It will examine one of the key concerns for many creative practitioners - engaging the emotions of the audience/user. 
Participants include: Gary Hill (artist, USA), Sara Diamond (Banff Centre for the Arts, Canada), David Ross (former Director of SFMOMA, USA), Stuart Jones (composer and sound artist, UK), Lev Manovich (new media theorist, USA) and Tobi Schneidler (Interactive Institute, Sweden).  
Full list below.

The event will feature:

-       a two day symposium at Tate Modern, featuring leading international artists, designers, theorists and technologists

-       an electronic music concert at Tate Modern on Saturday 10 May, which includes live performances by leading musicians, Akufen, Golan Levin and Janek Schaefer 

-       a wireless media lounge 

-       an interactive exhibit at the Science Museum, RemoteHome by Tobi Schneidler, which envisages the living spaces of the future through interactive furniture and a live connection between London and Berlin

-       an activity day at the Science Museum, featuring guided tours of interactive art works


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USER_MODE PARTICIPANTS
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- Akufen [ Canada ]: a musician who constructs electronic compositions from micro samples of radio broadcasts
- Dr Maribeth J. Back [USA]: a researcher, formerly at MIT, who will be presenting the Listen Reader book
- Simon Biggs [ UK ]: an artist who creates immersive art installations
- Natalie Bookchin & Jacqueline Stevens [ USA ] an artist and a political scientist who are presently working on online multiplayer artworks
- Jonah Brucker-Cohen [ Ireland / USA ]: an artist and designer whose work addresses physical interfaces
- Anthony Burrill [ UK ]: a graphic designer working with sound toys and interaction 
- Carole Collett [ UK ]: Course Director, MA Design for Textile Futures, Central Saint Martins, London
- Susan Collins [ UK ]: an artist who creates participatory and immersive artworks
- Joshua Davies [USA]: a designer and artist who makes evocative web-based artworks
- Sara Diamond [ Canada ]: Artistic Director of Media & Visual Arts & Research, Banff Centre, Canada
- Arthur Elsenor & Remko Scha [Netherlands]: artists and researchers who work with robotics and facial expression
- The Faraway Project [ Sweden/Italy ]: a group who work with wireless navigation and emotional space
- FOaM [ Belgium/Netherlands ]: a group who create immersive envionments in sound, interactive textiles and visual media
- Masaki Fujihata [ Japan ]: an artist who works with interactive installation 
- Peter Higgins [ UK ]: an interaction designer who creates interactive discovery environments
- Anna Hill [ Ireland ]: an artist who uses sound recordings from the Aurora Borealis and human breath to create interactive experiences
- Gary Hill [ USA ]: an artist who works with video installation
- Crispin Jones [ UK ]: an interaction designer who works pain and fear 
- Stuart Jones [ UK ]: a sound artist who is presently working with responsive architectural environments
- Golan Levin [ USA ]: an artist and engineer who works with interactive sound and performance
- Lev Manovich [ USA/Russia ]: a theorist and writer of new media
- Irene McAra-McWilliam [ UK ]: Professor of Interaction Design at Royal College of Arts (RCA), UK
- Gordana Novakovic [ UK/Yugoslavia ]: a theorist presently exploring relationships between theatre and interactive installation
- Hannah Redler [ UK]: curator for c/PLEX, West Bromwich, UK
- David Ross [ USA ]: a curator and former Director of SFMOMA and the Whitney, USA
- Janek Schaefer [ UK ]: a musician who works with the vinyl record as compositional tool
- Tobi Scheidler [ Sweden ]: an architect and designer at the Interactive Institute, Sweden
- Selectparks [ Australia ]: a group of games developers working with multiplayer games, music and architecture
- Jenny Tillotson & George Dodd [ UK ]: a designer and a scientist working with the artistic properties of aroma
- Brendan Walker [ UK ]: a designer who is presently exploring methods of engineering thrill


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USER_MODE - ABOUT THE EVENT
---------------------------------------------------------------------------------

user_mode will examine one of the key concerns for many creative practitioners: how to engage the emotions of the audience|user. Artists, designers and critics frequently refer to 'emotional engagement' but what is meant by this? Is it immersion, rapture, agency, reflection? This question is crucial to interactive art and design practice where the user's response is sensitive to context and can influence not only the form and content of the  work but also, in some cases, the future direction of technological development.

Ubiquitous computing and mobile technologies are so embedded in our environment they play a significant role in the forming and reforming of personal identity and the flux of social relations. We are on the cusp of a wireless revolution that promises increased access to communications networks and significant changes to how we work, play, learn and live our lives. Attention is moving away from the machines themselves to the value of the experience they can offer. How do they enable us feel and behave? How can they enhance that intangible thing, our humanity? 

user_mode is a constellation of international artists, designers, technologists and theorists whose work addresses these issues from a range of practices. There will be presentations of art installation, AI, architecture, electronic music, networked role playing games, graphic communication, interaction design, net art, performance, smart textiles and wearable technologies. The symposium is a framework for discussion and exchange through which different disciplines can offer their perspective on user engagement and benefit from each other's insights. The symposium will ask if the participatory nature of interactive art and design offers a more profound experience than traditional forms of art and design. 

user_mode is a collaboration between Central Saint Martins College of Art and Design and Tate Modern. It is a follow up to the two-day international conference "The Allure of the Digital" held at Tate Britain in 1999. Central Saint Martins' role is to challenge conventional wisdom and promote new insight through inspired creative practice and this event is a significant opportunity to drive forward the growing interest amongst staff, students and researchers in humanising technologies. Tate Modern has a wide-ranging programme of Public Events events which facilitate, foster and make public multi-disciplinary debates on modern and contemporary visual art and culture.  user_mode is part of the dynamic Culture and Technology strand of programming, which seeks to examines the impact of new technologies on artistic practice.

The symposium is the first of its kind at Tate Modern to be structured around an international Call for Papers. The huge number of proposals received and the inspirational quality of the work demonstrates the spread of the practice and the currency of the topic. The symposium reflects the breadth and concerns of the submissions. On the first day it explores the poetics, techniques and purpose of engaging the user's emotions and then on the second day goes on to discuss subjectivity, identity and social ecologies.

The event will culminate at the Science Museum where the audience will be able to view the interactive art installations and the RemoteHome, a piece specially commissioned for the symposium. 



---------------------------------------------------------------------------------
USER_MODE PROGRAMME
---------------------------------------------------------------------------------


DAY ONE: FRIDAY 9TH MAY


1100 - 1300
Session 1: Poetics and Spectacle

Is there a tension or conflict between metaphor and spectacle in interactive work? Metaphor creates a chain of associations and provides a pathway to engagement, interpretation and participation while the ultimate spectacle stuns and overwhelms an audience reducing them to passive spectators. Is spectacle intrinsically non participatory? This session will feature presentations by installation artists and theorists, who are exploring metaphors for interaction and poetic approaches to engaging visitors in an interactive experience.  Each presentation will last for approximately 20 minutes, and will be followed by a discussion, with audience feedback and questions. 
Chair: David Ross

*       Gary Hill [USA] makes some of the world's most compelling video art installations which continually seek to trick the senses into perceptions beyond their comprehension 

*       Gordana Novakovic [UK/Yugoslavia] interactive installation artist will address mixed realities, fear, spectacle and global (un)conscious]

*       Masaki Fujihata [Japan] explores the fluidity of physical space in his interactive art installations, which deeply engage the emotions of the user


Lunchtime Demo: 
The Remotehome Tobi Schneidler, the wireless lounge


1400 - 1600
Session 2: Interactivity & Subjectivity: the quality of experience

How do we conceptualise interactivity and incorporate emotional values? Each presentation will last for approximately 20 minutes, and will be followed by a discussion, with audience feedback and questions. 
Chair: Irene McAra-McWilliam

*       Stuart Jones [UK] works on environments that respond to a person's presence as an organism.

*       Maribeth Back [USA] will present the The Listen Reader, an experimental book originated at Xerox PARC which illustrates how new technologies can contribute to the emotional experience of reading.

*       Brendan Walker [UK] investigates how the emotion of thrill can be practically engineered


1630 - 1830:
Session 3: Session 3: Sensory Experience: perception and feeling.

Artists and designers seem compelled to expand the sensory capabilities of our bodies. What do we gain through this process?  How does your work change how we experience perception and feeling?
This session will feature presentations by aroma researchers, installation artists and designers who explore the science of sensory experience in their work.   Each presentation will last for approximately 20 minutes, and will be followed by a discussion, with audience feedback and questions. 
Chair: Sara Diamond

*       Jenny Tillotson and George Dodd [UK] explore what they term the most emotional of our senses smell.  Can art be created using aroma?

*       Anna Hill [Ireland] uses sound recordings from the Aurora Borealis and human breath to create interactive experiences

*       Crispin Jones [UK] explores the use of pain and fear in art installation and product design



DAY TWO: SATURDAY 10 MAY


1100 - 1300
Session 4: Data Aesthetics: extending the palette

If aesthetics are visual conventions do they limit experience? Are the aesthetics of  screen media and interactive experience a self-referential system? How do you extend this aesthetic palette?

This session will feature three presentations by media theorists and artists, whose work addresses the aesthetics of digital media and interactive experience.  The session will explore the way artists and designers visualise information.  Each presentation will last for approximately 20 minutes, and will be followed by a discussion, with audience feedback and questions. 
Chair: David Ross

*       Lev Manovich [Russia /USA] theorises that an entirely new language is needed to discuss new media and digital aesthetics.

*       Joshua Davies [USA] creates highly evocative web projects and is one of the internet's most noted creative talents

*       Jonah Brucker-Cohen [USA/Ireland] produces highly physical, often mechanical, artistic interfaces for digital processes


1400 - 1600
Session 5: Immersion: the individual and the social subject

How does immersive experience change our point of view? How can interactive experience create a social as well as an individual subject? This session will feature three presentations by installation artists and interactive environment designers, who will address the way in which interaction can assist with the process of creating immersive experiences. Each presentation will last for approximately 20 minutes, and will be followed by a discussion, with audience feedback and questions. 
Chair: Sara Diamond

*       Simon Biggs [UK] creates large scale immersive interactive art installations and participatory internet and CDROM artworks

*       Golan Levin [USA] makes interactive systems which allow people tocreate and perform animation and synthetic sound in real time

*       Susan Collins [UK] makes artworks which engage users in the collective creation of interactive fiction as immersive experience

*       Selectparks [Australia] create artistic multiplayer games which recreate architectural spaces as games and allow gaming engines to be used as musical instruments


1630 - 1830
Session 6: Social Ecologies: learning, playing, belonging

How do we create work that sustains human relationships and social dynamics? This session will feature presentation by interaction designers, architects, games developers and artists who will focus on how interactive technology can be used to create social experiences. Each presentation will last for approximately 20 minutes, and will be followed by a discussion, with audience feedback and questions. 
Chair: Irene McAra-McWilliam

*       Natalie Bookchin [USA] creates internet art projects and Jackie Stevens [ USA ] is a political scientist who interrogates the politics of online multiplayer games

*       Peter Higgins [UK] designs museum exhibits which use play to engage visitors in interactive learning experiences

*       FoAM [Belgium/Netherlands] create physical and audio-visual worlds insound, interactive textiles and visual media, and enable participants to be the active shapers of these worlds

*       Tobi Schneidler [Sweden/Germany] focuses on the convergence of architectural space with interactive technologies.  His RemoteHome installation shows how remote technologies can be used to create a flat-sharing scenario across two cities.


2000 - 2200
---------------------------------------------------------------------------------
USER_MODE ELECTRONIC MUSIC CONCERT
---------------------------------------------------------------------------------
user_mode = emotion + interaction in electronic performance electronic music concert
Akufen, Janek Schaefer & Golan Levin

Complementing the user_mode symposium, this event will feature live performances by leading electronic musicians and performers.  In tandem with its exploration of the emotional dimension of electronic music, this event will show ways that interactive techniques can dissolve the boundary between musician and listener, artist and spectator, and producer and user.

*       Akufen (Marc Leclair) constructs invigorating electronic compositions comprised of microsamples of radio broadcasts

*       Janek Schaefer is a musician and sound artist based in London whose work addresses the role of the vinyl record as a compositional tool.  
.
*       Golan Levin is an artist, composer, and performer from New York, who works with interactive performance, installation, software design and mobile telephony

Ticketed seperately: £10 (£6 concessions)
For tickets, please contact: Tate Ticketing
Email: [log in to unmask]
PH: (44) 020 7887 8888



DAY THREE: SUNDAY 11 MAY

13:30 - 15:00
user_mode activities at Science Museum: Proximity, Distance and Communication

Does person to person connectivity in the home and community lead to an enclosed personal world or to an open world where self and society interact? A seminar featuring interaction designers, artists and games developers will illustrate how technology can be employed in the creation of emotionally engaging interactive experiences.  The seminar will be followed by a guided tour of the Science Museum's interactive art displays, paying particular attention to Tobi Schneidler's RemoteHome exhibition, which has been installed especially for user_mode. 
Chair Hannah Redler

*       Tobi Schneidler and Carole Collet on the RemoteHome

*       The Faraway project , Kristina Andersen [DK/UK], Margot Jacobs [Sweden], Laura Polazzi [Italy] investigate how emotions can be communicated over distance using physical wireless devices connecting remote locations 

*       Arthur Elsenaar and Remko Scha [Netherlands] show "artificial emotions" on a computer-controlled human face. 

*       Anthony Burrill [UK] graphic designer who has developed a series of sound toys, which can be played as 'live' instruments that help users interact with the computer in a simple and non threatening way


15:00 - 17:00
Tours of the interactive art projects in the Wellcome Wing

17:00 - 18:00 
Reception in the "Fellows Room"



---------------------------------------------------------------------------------
USER_MODE THEMES
---------------------------------------------------------------------------------

*       How do you engage and sustain the interest of the user/visitor/player in an interactive experience whether it is reflexive architecture, interactive film, art installation, responsive environment, computer games, performance, wearable technologies, product, communication or experience design?

*       Does interactivity promise a more profound experience than more traditional responses to art and design? What does it add? How is it measured?

*       Is there more sense of participation within interactive work when compared to conventional cinema, theatre, painting or architecture in emotional terms?

user_mode will seek to identify models of emotional engagement, aiming to question, extend and rework the most topical of the categories outlined below:

*       Emotion as content or theme of the work
*       Emotion as agency and control
*       Emotion as subjective experience
*       Emotion as a cognitive and physical process
*       Emotion as an element of discovery learning in interactive exhibitions
*       Emotion and navigation in architecture
*       Emotion and narrative in film
*       Emotion and gaming
*       Emotion in sound composition and audio environments



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USER_MODE COLLABORATORS
---------------------------------------------------------------------------------

Tate Modern
http://www.tate.org.uk

Tate Modern is Britain's new national museum of modern art. Housed in the former Bankside Power Station, Tate Modern displays the Tate collection of international modern art from 1900 to the present day. There is also a full range of special exhibitions and a broad public programme of events throughout the year. Tate Modern is committed to education, and as a new national museum is determined to seize the opportunity to pioneer innovative approaches to education and interpretation. Tate Modern's wide-ranging public programme includes talks, courses, films, conferences and symposia involving artists, critics, writers and academics.  user_mode will be the latest in a strand of events which explore the context of culture and technology.


Central Saint Martins College of Art and Design 
http://www.csm.linst.ac.uk

Central Saint Martins College of Art & Design has a worldwide reputation for fostering creativity and innovation. The courses and research activities are a key part of the international contemporary art world and design industries. From communication design, industrial design to fashion design and performance the college aims to develop practitioners with agility and intelligence who question convention, anticipate change and experiment with new forms and new technologies. Central Saint Martins College of Art and Design is part of the London Institute. user_mode is a collaboration between Tate Modern and The School of Graphic and Industrial Design at Central Saint Martins College of Art and Design and represents an ideal opportunity to develop a deeper understanding of topical themes within a multidisciplinary context.



---------------------------------------------------------------------------------
USER_MODE CONTACT INFORMATION
---------------------------------------------------------------------------------

Honor Harger
Webcasting Curator, Interpretation & Education, Tate Modern
Email: [log in to unmask]
PH: (44) 020 7401 5066
URL: http://www.tate.org.uk


Tricia Austin
Director of the MA Critical Context Programme, 
Central Saint Martins College of Art & Design
Email: [log in to unmask]
URL: http://www.csm.linst.ac.uk

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