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From: Hypertext 2001 <[log in to unmask]>
Subject: HT01: Keynote announcement and deadline reminder
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| HYPERTEXT 2001 - |
| THE TWELFTH ACM CONFERENCE ON HYPERTEXT AND HYPERMEDIA: |
| TRANSFORMING INFORMATION, ENTERTAINMENT, AND CULTURE |
| |
| http://WWW.HT01.ORG/ |
| |
| AUGUST 14-18, 2001 |
| UNIVERSITY OF AARHUS, ÅRHUS, DENMARK |
| |
| (* Please forward to interested colleagues *) |
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IMPORTANT DEADLINE APPROACHING
February 16th, 2001: Papers, Panel and Technical Briefing
proposals,
Workshop proposals, Hypertext Readings and
Tutorial proposals are due
FIRST KEYNOTE ANNOUNCEMENT
Hypertext 2001's featured keynote: noted interactive game creator,
Jordan Mechner. Best known for his groundbreaking Prince of Persia
(Brøderbund, 1989), which pioneered the use of realistic animation in
an interactive action game, Mechner has produced many innovative and
best-selling interactive games, including Karateka (Brøderbund, 1986),
Prince of Persia 2: The Shadow and the Flame (Brøderbund, 1993), The
Last Express (1997) and Prince of Persia 3-D (Learning Company, 1999).
Prince of Persia won numerous prestigious awards, including the Tilt
d'Or and MacUser Eddy awards and has been translated into six
languages. With The Last Express, Mechner further pioneered the use of
multiple points-of-view in a cinematic adventure that takes place,
uniquely, in real time. Lauded by critics, The Last Express featured
more than twice the dialogue of feature films, thirty different
characters, and multiple plot pathways and multiple conclusions that,
as one critic noted, "create a sense of real-time suspense and
unpredictability beyond that of a traditional adventure game." Mechner
is also the director of the film documentary Waiting for Dark and has
recently completed a screenplay for a feature film of The Last
Express.
More background on Jordan Mechner at:
http://www.lastexpress.com/jordan.html
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-- MORE ON HYPERTEXT 2001 - THE TWELFTH ACM CONFERENCE ON HYPERTEXT
AND HYPERMEDIA
From online documentation aboard aircraft carriers to distance
learning degree programs to interactive entertainment, hypertext and
hypermedia have already begun to transform our world. The foremost
international conference on hypertext and hypermedia, the
International Hypertext conferences have brought together scholars,
researchers, and practitioners from a diverse array of
disciplines-including computing, literature, law, art, medicine,
business, journalism, philosophy, psychology, and engineering-to
consider the form, role, and impact of hypertext and hypermedia.
Hypertext 2001 will continue to provide a forum where attendees can
exchange and discuss ideas on hypermedia, as well as its design and
use in a variety of domains, while also considering the transformative
power of hypermedia and its ability to potentially alter the way we
read, write, argue, work, exchange information, or entertain
ourselves.
Hypertext 2001 welcomes discussions from designers and users of
hypermedia applications and works in academia, business,
entertainment, and industry. Here attendees can discuss all aspects of
hypermedia, ranging from navigational aids, time, and infrastructures
to digital libraries, interactive literature, virtual and augmented
reality environments, gaming, human-computer interaction, software
engineering, computer-supported collaborative work, and, of course,
the World Wide Web. A particular focus of this conference will be on
papers dealing with experiences and evaluation of hypertexts. Formats
for presentation include papers, panels and technical briefings, short
papers and posters, demonstrations, exhibits, courses, workshops, and
a doctoral consortium.
Topics include but are not limited to:
o Interactive games and entertainment
o Effects of hypermedia on business or industry
o Experiences with the application of hypermedia
o Innovative hypertexts and novel uses of hypertext and hypermedia o
Web-based hypermedia drama o Collaborative hypermedia technology and
applications o Hypermedia in virtual environments and augmented
reality environments o Hypermedia in fiction, scholarship, and
technical writing o Hypermedia in education and training o Empirical
studies and hypermedia evaluation o Hypermedia and time: narratives
and storyboarding o Hypertext rhetoric and criticism o Integration
and open hypermedia architectures o Large-scale distributed
hypermedia o Structuring hypermedia documents for reading and
retrieval o Theories, models, architectures, standards, and
frameworks o Hypermedia user interfaces o Object-oriented hypermedia
o Hypermedia infrastructure technologies o Hypermedia middleware and
components o Hypermedia authoring o Hypermedia for the Internet
For submission details, please go to the conference website,
available at http://www.ht01.org/.
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IMPORTANT DATES
February 16th, 2001: Papers, Panel and Technical Briefing
proposals,
Workshop proposals, Hypertext Readings and
Tutorial proposals due
April 18th, 2001: Notification of acceptance for Full Papers,
Panels, Workshops, Hypertext Readings and
Tutorials
May 10th, 2001: Short Papers, Doctoral Consortium submissions;
Poster proposals, Demonstration proposals, and
Exhibit proposals due
June 15th, 2001: Bernie submissions due
May 31st, 2001: Notification of acceptance for Short Papers,
Doctoral
Consortium submissions, Posters,
Demonstrations, and Exhibits; Final versions
of accepted Full Papers due
August 14-18, 2001: Hypertext 2001 Conference
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