>Clive (and all),
>thanks for your thoughts. I think you're right. The premise of the
>article is flawed in so far as there is no mention of the studio,
>something important even for turing-land types.
>I'm still awfully curious about what the other 100 of you on the list
>have to say about this text. There's a profileration of big media art
>shows in big museums this month... is there a convergence?
>In the meantime, I propose feedback on another one. This one is more
>recent: Steve Dietz's Why have their been no great net artists. You can
>find it at www.walkerart.org/gallery9/dietz
What follows is copied from The Thing and might be relevant here.
What you say might be true in the Austria...and perhaps elsewhere in the
world. In the UK it is a little different. Art is the new rock'n'roll,
since 1992. Designers, engineers, architects, etc, are all desperate to be
defined as artists. There is no likelihood in the immediate future that UK
art will be left a ghost town as all the talented young things abandon it
for the gold-brick roads of the advertising industry. There is far more
money to be made doing art! Digital however is not really on scene...
>Ars Electronica 2001
>TAKEOVER - Who's doing the art of tomorrow?
>Which conditions are defining the art of tomorrow,
>where will it happen, who is doing it and with whom?
>It is evident that a creativity burst unique in scope and diversity
>has taken place in the wake of the Digital Revolution, but this has gone
>largely unnoticed and unacknowledged by the conventional art world.
>The inertia of traditional art institutions and the increasing
>privatization of the funding process of art are reinforcing the trend
>among a young generation of artists to establish their own platforms,
>collaborative undertakings, and business models, whereby the ongoing brain
>drain into the media and advertising industries threatens to soon leave
>the art world behind like a ghost town.
>The avant-gardiste principle of art striving to be a driving force and
>to impart momentum to the development of society as a whole has undergone
>a shift -science, pop culture and subcultural niches, business &
>software engineering, etc. are the epicenters of the exciting current
>Ars Electronica 2001 is focussing on the protagonists of this development,
>those displaying strong commitment and facing considerable risk in opening
>up new territories in which their role and their scope of action have not
>yet been defined. Whether on the scientific front such as in the field of
>biotechnology and genetic engineering, in highly explosive sociopolitical
>settings, or in new economic alliances, their modi operandi, motivations,
>strategies and aims define them as artists, and the progressive effects of
>their work make what they do art.
>Letís take a look at the thing formerly known as art!
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Art and Design Research Centre
School of Cultural Studies
Sheffield Hallam University