Josephine, List
I agree with you that the security of interactive artwork is a
'stake' if not 'at' stake whether the work is placed inside or
outside of the museum context. I have just been going over a host of
notes from the "Unforgiving Memory" conference this past August at
Banff, and one of the main concerns was the fact that interactice
artworks/digital cultural artifacts, are created and stored on a
rather unstable material (both hard and softwares). One of the
strategies that has come out of the rhiz/gugg camp finds three terms:
1. emulation (development of an interface that can recreate the
environment of conception); 2. migration (moving the work along the
way celebrating and suffering through its mutations); 3. recreation
based on the artists intention. I would also propose a distributed
model to this as well where mulitple copies of the work would be
stored on separate databases that either are or are not in the musea
location. It would be also interesting to consider interactive
installations that incorporate not only screen based technologies but
the building and development of electronic circuits, that fizzle,
sizzle, crackle, and pop to the users pleasure or discomfort.
best,
mk
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>In the context of the 'too interactive' topic it might also be good to
>think of the role of security again. I thought that was the most
>interesting and important topic on this list so far.
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>regards
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>J
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