Measurement of eye- and headmovements in complex simulator environments
(such as flight simulators or similar..)
Hello,
does anyone has experience or any recent reference to the above topic -
especially towards a data analysis on a timeline basis?
I'm currently working on my Ph.D thesis about the human-machine-interaction
in an Airbus A330 Full Flight Simulator. To study the pilot's behavior in
detail, I conducted experiments with professional airline pilots last year.
Nine complete crews flew 3 to 4 approach and landing scenarios each. During
the simulator flight, eye- and headmovements of the captain as pilot-flying
were recorded along with videos of the cockpit environment and numerous
simulation data. Now, 25 data sets (of 12-17 minutes flying time each) are
decoded, syncronized and ready to analyze.
Currently I am doing data analysis on a timeline basis. Since there is a
complex system to control and monitor, this is not a singular problem. The
pilot's monitoring behavior is certainly data driven for a few stimuli and
events, but most of the time, pilot's behavior is driven by multiple
concepts and strategies, which are processed in parallel. This has impact on
his monitoring and leads to superimposed threads.
Again, does anyone has experience or any recent reference to the above
topic?
What happened to the VINTHEC project? (I did not found further references
than the abandoned web page..)
I would be happy to exchange information and I am looking forward to get in
touch with YOU!
Geerd Anders
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Dipl.-Ing. Geerd Anders
Technische Universität Berlin,
Institut für Luft- und Raumfahrt, Sekr. F3
Marchstr. 12-14
10587 Berlin
Fon: +49 (030) 314-21325
Fax: +49 (030) 314-24459
mailto:[log in to unmask]
http://www.fb12.tu-berlin.de/luftraum/luftverkehr/personen/anders.html
mailto:[log in to unmask]
http://www.geerdanders.de
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