Forwarded from the innovation and competition list ....
-----Original Message-----
From: Jason Rutter [mailto:[log in to unmask]]
Sent: 30 November 2000 15:27
To: innovation-competition
Subject: Fwd: Game Cultures conference
>
>
>SCHOOL OF CULTURAL STUDIES
>CALL FOR PAPERS
>
>GAME CULTURES
>
>A THREE DAY INTERNATIONAL CONFERENCE AT THE WATERSHED MEDIA CENTRE
BRISTOL
>29/30th June & 1st July 2001
>
>Contributions are sought for the first UK academic conference on the
>subject of computer games. The conference will provide a forum for
>innovative research in this emergent field. It will provide an
>opportunity for exchange between students, academics, practitioners
>and artists involved in mapping the field.
>
>The computer game is a medium still finding its place in our
>cultural repertoire. A starting point for the conference is that
>computer games will be to the 21st Century what cinema has been to
>the 20th. What is certain is that games will continue to develop,
>cross fertilising with existing media forms to create new hybrids ;
>interactive cinema, shared online experiences, an entirely new
>aesthetic.
>
>We would welcome contributions around the three key strands for the
weekend:-
>
>The Emergent Computer Games Industry: Whilst we have developed
>understandings of the way the industrial organisation within film,
>TV, or journalism affect what is actually produced, so far there
>exists very little research into the culture of the games industry
>itself. How do economic and technical perimeters determine the
>nature of games ? What are the opportunities and constraints for
>the author/producer making games? What new patterns of industrial
>organisation are emerging in the digital media sector and what
>implications for education and training might such patterns have?
>
>The Game as Text: What kinds of "text" are they? How can we
>account for experiential dimension of gameplay within the text/user
>paradigm? What forms of textual analysis, if any, might be
>appropriate? How might we theorise the role of interactivity in
>gaming pleasures? What would an "aesthetics" of games be like? How
>do we theorise "play" ?
>
>Players and Users: What lies beyond moral panics? Where are the
>girl gamers? Who gets to play, where and how ? Educational games -
>a contradiction in terms ?
>
>These questions are indicative, contributions for papers or
>presentations are invited across the field from theoreticians,
>practitioners and games enthusiasts.
>
>Abstracts (300 words) should be sent to Jon Dovey, School of
>Cultural & Media Studies, University of the West of England, St.
>Matthias Campus, Oldbury Court Road, Fishponds, Bristol, BS16 2JP to
>arrive by 15 January 2001 at the latest. Informal enquiries via
>e-mail: [log in to unmask]
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