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Subject:

[CSL]: Article 88[2]-Distraction and Digital Culture

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John Armitage <[log in to unmask]>

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Thu, 12 Oct 2000 08:43:54 +0100

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From: ctech
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Sent: 11/10/00 19:00
Subject: Article 88[2]-Distraction and Digital Culture

 _____________________________________________________________________
 CTHEORY          THEORY, TECHNOLOGY AND CULTURE        VOL 23, NO 3

 Article 88[2]   11/10/00        Editors: Arthur and Marilouise Kroker
 _____________________________________________________________________

 Distraction and Digital Culture [Part 2]
 ========================================

 ~William Bogard~

 Digital Distraction
 -------------------

 We can perhaps now begin to see mass media, and particularly
 electronic media, along similar lines, i.e., in terms of an
 "architecture," the adjustment of conditions of perception and the
 formation of habits. But precisely what kinds of perception and
 habitualized modes of behavior, in relation to what architecture, are
 we dealing with here?

 Benjamin's (230-236) remarks are again instructive. He notes that the
 technology of film places the observer in the role of a passive
 critic. This would be a subjective way of putting it. More to the
 point, cinematic equipment, and particularly the film camera,
 modifies, in an historically important way, the social conditions of
 perception.[6] Because film can be speeded up and slowed down,
 because the camera can zoom in and out, because it can move around
 its object, take various angles, etc., the traditional reception of
 the work of art has been replaced, Benjamin says, by one of
 "testing." The audience, in effect, ~becomes the camera and sees as
 it sees~. In an age where power is increasingly exercised through the
 mechanical reproduction of images, the "aura" of the traditional art
 object - its cult value, its "authenticity," its unique origin in
 space and time - is sacrificed to the modern value of testability.
 One can now view the object up-close; from any and all sides; and at
 any place and time (since it is now mass produced and distributed).
 The cinema, a distraction-assemblage and in Benjamin's hands the
 model of a technology which once and for all strips the image of its
 traditional functions, inaugurates a new mode of perception and, one
 would have to say, a new set of habits. Henceforth, everything is
 subjected to the test. Testing - i.e., measuring, dividing out,
 selecting, ranking, ~sorting~ - becomes the order of the day, and
 this is manifest in a specific way of manipulating the image, of
 producing it in each and all of its possibilities, in every one of
 its multiple perspectives, the better to ~capture its object
 definitively~. "Every day," Benjamin writes, "the urge grows stronger
 to get hold of the object by its likeness, its reproduction" (223).
 Baudrillard (1983a) has an apt image along these lines: all this -
 endless examination, continuous inspection, the effort to penetrate
 and reproduce the object in itself by detailed analysis,
 re-magnification and over-magnification of parts, etc. - signifies
 the cultural dominance of the ~hyperreal~, i.e., the substitution of
 signs of the real for the real itself, which increasingly disappears
 from the stage of perception (Benjamin notes that the perfect image
 in cinematic society is one from which the technology which captures
 it is absent, i.e., disappears, leaving only "reality" in its purest
 form) (Benjamin:234). The hyperreal, we will say, is our current mode
 of distraction, and our current mode of capture, since, no less than
 everything else, it subjects us to the test as well.

 We should not think, however, that the hyperreal is something
 insubstantial or immaterial. The urge to test, to convert objects
 into signs, provoked and supported by technologies like the camera
 and increasingly by digital information systems, it comes down to
 sorting and re-depositing material flows. Deleuze and Guattari (1987;
 cf. also Guattari 1996, 1992) insist that any system of signs must be
 examined not only in terms of its meaning, but in its "asemiotic" or
 arepresentational component as well, i.e., as a regime of desire and
 affect, an organization of force relations, rather than as a
 linguistic or "mental" structure. This is Foucault's position as
 well, who in affirming the connection of language (discourse) and the
 sign, denies the sign's assimilation to representation and the
 signifier: "Of course discourses are composed of signs; but what they
 do is more than use these signs to designate things. It is this
 'more' that renders them irreducible to language (langue) and to
 speech" (1972:49). Foucault's "more" refers to discourse as a
 practical deployment of forces on bodies, in ways that harness their
 energies, hierarchize them, functionalize them, etc. The sign is not
 just representation, but power; not just indication, but ~dividing
 practice~.

 Here we return full circle to distraction in the material sense of
 the test - signification as dividing practice (or sorting-machine).
 This is not by any means a new idea. It has long been a matter of
 practice and a condition of knowledge in military organizations. We
 have already hinted that distraction utilizes signs to divert the
 enemy - false appearances, lures, feints, ruses, decoys. Such signs
 divide the enemy's forces, separate him from his lines of support,
 and render him visible. The military employs these tactics on their
 own soldiers to establish the order of rank. The enlistee in the
 American armed forces, for example, is immediately forced into
 practices that divide him from his cohort and fit him to a system of
 rank. Shaving the head, rising before dawn, early morning exercises,
 unison marches, on and on. These can only be called forced
 distractions.

 Distraction, of course, is not unique to the military, and it is not
 the property of a military elite - in its multiple forms, it is a
 tactical element in all conflicts, and on all sides, military or not.
 It is not, we have seen, solely the possession of the stronger force,
 nor can it be limited to the conditions of capture. One can distract
 power to escape it. To distract power is to elude its grasp and,
 potentially, to ~overpower it by blocking its sense~. Unable to sense
 its object or to ~make sense~ of it, i.e., to signify it, distracted
 power is rendered powerless.[7] It cannot locate or name its object,
 or assign it a place in its code (thus distraction is not just sign,
 but anti-sign, anti-code). It is not surprising that this
 overpowering potential of distraction, which originally aims to
 destroy power, immediately becomes power's strongest ally. As soon as
 they appear, as soon as they are seen in their role as productive of
 the conditions of perception, the means of distraction are harnessed
 to the Law, which then employs them to normalize behavior, to
 reinforce or modify habits, to channel desire and belief along
 appropriate paths. But these same means, at any time, can once again
 become methods for mocking the Law - then it is the "bad" habits that
 they generate, the illicit desires, and the "evil" signs (cf.
 Baudrillard [1993b; 1987] on the "evil demon of images").

 Because distraction is both a signifying and anti-signifying power,
 it is a diagram of ritualized, social behavior. It is the basis of
 both the sedimented character of ritual enactments (forms of habit)
 and the ~challenge~ ritual throws up to the very forces which
 authorize and sanction those enactments. Ritual power is nothing more
 than the distraction of a superior power - a god, a demon, death
 itself. This is how we should view the practices of sacrifice,
 prayer, and sacrament, as so many distractions to divert a dangerous
 force and divide it from its supports. In all these practices we
 witness the sign as dividing or sorting strategy, a machine for the
 purpose of weakening and strengthening, but a machine that ultimately
 obeys no master and can as easily turn on the very forces that seek
 to employ it.

 Today, we perhaps must radicalize Benjamin's question about
 distraction to account for changing technical conditions. It may no
 longer be adequate to frame this question in terms of theses
 regarding art in an age of ~mechanical reproduction~. Rather, we must
 consider the possibility that mechanical techniques of reproduction
 are being supplanted by digital technologies, and that this signals
 at least an intensification of their dynamics, and possibly a
 qualitative shift. That is, we must think about moving from an
 industrial to a post-industrial or informational model of
 distraction. At issue in this question is not so much the notion of
 "reproduction" which still assumes that it makes sense to distinguish
 an "original" from its copies, but ~simulation~, which implies, at
 least in theory, the essential meaninglessness of that opposition
 (cf. Baudrillard 1993a; 1990; 1983a; 1983b). Benjamin, we have seen,
 notes the loss of the artwork's "aura" in contemporary culture - its
 originality and spatiotemporal uniqueness - as it increasingly is
 subjected to the imperatives of mass production. But it is the
 principle of production (and reproduction) itself that is challenged
 by simulation. When art is simulated, its status ~as~ art becomes
 problematic in a way that is different than if it is merely mass
 produced. Not only is its originality lost, but so is its value as a
 copy, i.e., as a "reminder" of uniqueness, situatedness, realness.
 The same is true of architecture - computer technology, for instance,
 has made it possible to speak of "virtual" architectures,
 cyberspaces, and so on (cf. Benedikt 1992). Baudrillard (1993b)
 believes we have entered a time of "trans-aesthetics," where
 everything becomes art even as art itself disappears (in the same
 sense that the "real" disappears into the "hyperreal"). The notion of
 "simulated architectures," then, would refer not to constructions of
 steel and concrete, but to the (no less material) information
 structures that now form the background (noise?) of daily life; not
 to negotiated spaces, but to digital "environments" or "climates";
 not simply to tactile or visual appropriation, but to seamless neural
 integration.

 The purpose of these reflections is not to analyze simulation, which
 would take us too far afield, but to think how distraction might
 operate in an age where simulation has become a dominant strategy of
 social control. Distraction, it would appear, impacts the body today
 by organizing its flows at a molecular level, at the interface of the
 cellular structure of the organism and the system of information. To
 use language from Donna Haraway (1985), distraction has gone
 "cyborgian." It is no problem to see the forces of distraction at
 work in the connection of any kid's fingers to the buttons of his or
 her video game controller. Can we imagine a time when our brains are
 wired directly to those buttons, when the brain itself is a
 distraction-machine that can call up its own diversions at the merest
 thought? When we no longer appropriate the scene tactilely but
 through our nervous system (cf. Taussig 1991)? Pure escape, or pure
 capture? Who could tell? This would be "trans-art" and
 "trans-architecture" at their logical, and nightmarish, limit.

 Benjamin's thesis that modern art mobilizes the masses to convert
 socially necessary tasks into habits is undoubtedly still salient. So
 is his theory that increasingly those tasks converge on the practice
 of testing. If anything, we could say that testing as a social
 imperative is raised to the ~nth degree~ in simulation societies.
 Simulations are, in fact, not just tests, but ~pre~-tests - one uses
 simulation as a favored tactic whenever possible to eliminate the
 very need for tests (Baudrillard 1983a:115-117). The army simulates
 battle scenarios on its computers to avoid having to "test" any one
 of them in a real conflict; the police utilize profiles to narrow the
 range of possible suspects; schools utilize models of performance to
 prescreen and sort students into appropriate tracks; advertisers test
 their images on sample populations, which are themselves derived from
 simulations; parents select their children from a range of genetic
 options. Computer simulation technologies as a whole could be seen as
 sorting and selection assemblages of the most radical kind,
 channeling flows of matter and energy by virtue of pre-testing the
 outcomes of those flows. In fact, their essential function is nothing
 more than to sort materials into testable aggregates (pre-sorting,
 pre-dividing). Money, sex, food, blood, genes, words... whatever
 flows can be captured in terms of information and fed into simulation
 models to better control absolutely the ranges of possible outcomes.
 It is becoming increasingly apparent today that few flows indeed can
 escape these widely distributed methods of tracking and diversion
 (cf. Bogard 1996).

 Can it be said any longer that we "inhabit" these spaces of
 information, these pre-test, pre-sorting, pre-dividing zones where it
 is no longer a matter of tactile but molecular and genetic
 integration? Do information architectures generate habits? Or do they
 in fact eliminate the requirement of habituation to necessary tasks?
 When things can be distracted - marked, drawn off, diverted - before
 they even begin their trajectories (as is the plan for genetic
 engineering technologies), when their flows are captured in advance,
 what role does habit play? Does a cyborg or a clone fall into habits?
 Or is it, rather, one ~big~ habit, ~only~ habit, the utopia of
 perfect habituation which the control societies of the West have been
 aiming at for the past one hundred years (Beniger 1986)?

 Such speculations could easily make us forget that distraction must
 still be linked to questions of power, that it operates as a means of
 escape as well as capture. Guattari (1996, 1995), for instance, is
 not willing to identify information systems strictly with systems of
 domination or subjectification, although clearly that is how he would
 characterize a great deal in the contemporary situation.[8] Virtually
 everywhere we turn in information societies, where information is
 channeled for commercial purposes, distraction functions to arrest
 flows, to harden them into permanent structures and functions. Where
 are the information strategies that offer escape, that break down
 hardened systems, that destratify and remix layers of sediment?
 Hacking technologies for breaking and distributing computer codes
 should remind us that no system of domination is permanent or
 seamless, and that even virtual architectures are subject to sudden
 breakdowns and catastrophes. What else is hacking than an elaborate
 game of distraction (breaking and entering, covering one's tracks,
 drawing off flows of information into banks other than those which
 were intended for their deposit)?

 It is no doubt that modern systems of information control threaten to
 eliminate both the dangers and the charms of distraction as escape.
 "Recliner" civilization increasingly finds itself caught up in grand
 delusions of escape, only to discover itself bound ever more tightly
 to the images on its screens, and to the channels of information
 which now threaten to restructure it at the molecular level. The
 political question today remains: what modes of distraction,
 operating at the most micro-scales of the body, can transform such
 delusionary escapes into real ones?

 Notes
 -----

 [6] Cf. also Virilio on this point (1991; 1989). Virilio makes
 important connections between the development of modern cinematic
 equipment and strategies of disappearance.

 [7] On sense and regimes of power and desire, cf. Deleuze (1990).

 [8] Nor would he accept the idealist assumptions of Baudrillard's
 analysis of simulation (in this he agrees with Virilio [1995], who
 views simulation as a matter of material substitution of technical
 practices rather than the hyperrealism of signs). Distraction, too,
 we must insist, can only be adequately grasped as a material practice
 (machine-assemblage).

 References
 ----------

 Baudrillard, Jean. 1993a. _Symbolic Exchange and Death_. London:
 Sage.

 __________. 1993b. _The Transparency of Evil_. New York: Verso.

 __________. 1990. _Fatal Strategies_. New York: Semiotext(e).

 __________. 1987. _The Evil Deamon of Images_. Annandale: Power
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 __________. 1985. "The Masses: The Implosion of the Social in the
 Media." _New Literary History_ 16(3): 577-89.

 __________. 1983a. _Simulations_. New York: Semiotext(e).

 __________. 1983b. _In the Shadow of the Silent Majorities or...The
 End of the Social_. New York: Semiotext(e).

 Benedikt, Michael (ed.). 1992. _Cyberspace_. Cambridge: MIT Press.

 Beniger, James. 1986. _The Control Revolution: Technological and
 Economic Origins of the Information Society_. Cambridge, MA: Harvard
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 Benjamin, Walter. 1969. "The Work of Art in the Age of Mechanical
 Reproduction." Pp. 217-251 in _Illuminations: Walter Benjamin Essays
 and Reflections_. Ed. by Hannah Arendt. New York: Schocken Books.

 Bogard, William. 2000. "Smoothing Machines and the Constitution of
 Society." _Cultural Studies_ 14(2): 269-294.

 __________. 1996. _The Simulation of Surveillance: Hypercontrol in
 Telematic Societies_. Cambridge: Cambridge University Press.

 Bourdieu, Pierre. 1977. _Outline of a Theory of Practice_. translated
 by Richard Nice. Cambridge: Cambridge University Press, 1977

 Buford, Bill. 1992. _Among the Thugs_. New York: Norton.

 Canetti, Elias. 1960. _Crowds and Power_. New York: Farrar, Strauss,
 and Giroux.

 De Landa, Manuel. 1997. _A Thousand Years of Nonlinear History_. New
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 __________. 1989. _War in the Age of Intelligent Machines_. MIT
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 Deleuze, Gilles. 1994 (1968). _Difference and Repetition_. New York:
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 __________. 1990 (1969). _The Logic of Sense_. New York: Columbia
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 __________. 1988b. _Foucault_. Minneapolis: University of Minnesota
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 Deleuze, Gilles and Felix Guattari. 1994 (1991). _What is
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 __________. 1987 (1980) _A Thousand Plateaus: Capitalism and
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 Der Derian, James. 1990. "The (S)pace of International Relations:
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 Foucault, Michel. 1980 (1976). _The History of Sexuality, Vol. 1._
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 __________. 1979 (1975). _Discipline and Punish: The Birth of the
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 __________. 1975 (1963). _The Birth of the Clinic_. New York:
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 __________. 1972 (1969). _The Archaeology of Knowledge_. New York:
 Harper and Row.

 Gleick, James. 1987. _Chaos: Making a New Science_. New York:
 Penguin.

 Guattari, Felix. 1996. _The Guattari Reader_. Ed. by Gary Genesko.
 New York: Blackwell.

 __________. 1995 (1992). _Chaosmosis: An Ethico-Aesthetic Paradigm_.
 Bloomingtom: Indiana University Press.

 __________. 1992. "Regimes, Pathways, Subjects." In _Zone 6:
 Incorporations_. New York: Zone Books.

 Guattari, Felix and Eric Alliez. 1984. _Molecular Revolution_. New
 York: Penguin.

 Harraway, Donna. 1985. "A Manifesto for Cyborgs: Science, Technology,
 and Socialist-Feminism in the 1980s" _Socialist Review_ 15(2):
 65-108.

 Heidegger, Martin. 1977. _The Question Concerning Technology : and
 Other Essays_. Translated by William Lovitt. New York : Harper & Row.

 Kroker, Arthur. 1989. _The Panic Encyclopedia: The Definitive Guide
 to the Postmodern Scene_. New York: St. Martin's.

 Kroker, Arthur and Michael. A. Weinstein. 1994. _Data Trash: The
 Theory of the Virtual Class_. New York: St. Martin's.

 Kroker, Arthur and Marilouise Kroker. 1987. _Body Invaders: Panic Sex
 in America_. Montreal: New World Perspectives.

 Kroker, Arthur and David Cook. 1986. _The Postmodern Condition:
 Excremental Culture and Hyper-Aesthetics_. New York: St. Martin's.

 Lingis, Alphonso. 1994. "The Society of Dismembered Body Parts." Pp.
 289-303 in _Gilles Deleuze and the Theater of Philosophy_ (ed. by
 Constantin Boundas and Dorothea Olkowski). New York: Routledge.

 Maturana, Humberto R. and Francisco Varela. 1992. _The Tree of
 Knowledge: The Biological Roots of Human Understanding_. Boston:
 Shambhala.

 McLuhan, Marshall. 1964. _Understanding Media: The Extensions of
 Man_. New York: McGraw-Hill.

 Munro, Neil. 1991. _The Quick and the Dead: Electronic Combat and
 Modern Warfare_. New York: St. Martin's.

 Prigogine, Ilya. 1984. _Order Out of Chaos; Man's New Dialogue with
 Nature_. Boston : Shambhala Publications.

 Sun Tzu. 1963. _The Art of War_. Translated by Samuel B. Griffith.
 Oxford: Oxford University Press.

 Tarde, Gabriel. 1903. _The Laws of Imitation_. Translated by Elsie
 Clews Parson. New York: Henry Holt and Company.

 Taussig, Michael. 1991. _The Nervous System_. New York: Routledge.

 Virilio, Paul. 1995. _The Art of the Motor_. Minneapolis: University
 of Minnesota Press.

 __________. 1991. _The Aesthetics of Disappearance_. New York:
 Semiotext(e).

 __________. 1989. _War and Cinema: the Logistics of Perception_.
 London: Verso.

 __________. 1986. _Speed and Politics_. New York: Semiotext(e).

 __________. 1983. _Pure War_. New York: Semiotext(e).

 _____________________________________________________________________
 Editor's note: Part 1 of "Distraction and Digital Culture" was
 published on Thursday, October 5, 2000.
 _____________________________________________________________________

 William Bogard is a Professor of Sociology at Whitman College in
 Washington, and is currently writing a book about smoothing machines.
 _____________________________________________________________________

 * CTHEORY is an international journal of theory, technology
 *   and culture. Articles, interviews, and key book reviews
 *   in contemporary discourse are published weekly as well as
 *   theorisations of major "event-scenes" in the mediascape.
 *
 * Editors: Arthur and Marilouise Kroker
 *
 * Editorial Board: Jean Baudrillard (Paris), Bruce Sterling (Austin),
 *   R.U. Sirius (San Francisco), Siegfried Zielinski (Koeln),
 *   Stelarc (Melbourne), Richard Kadrey (San Francisco),
 *   Timothy Murray (Ithaca/Cornell), Lynn Hershman Leeson
 *   (San Francisco), Stephen Pfohl (Boston), Andrew Ross
 *   (New York), David Cook (Toronto), William Leiss (Kingston),
 *   Shannon Bell (Downsview/York), Gad Horowitz (Toronto),
 *   Sharon Grace (San Francisco), Robert Adrian X (Vienna),
 *   Deena Weinstein (Chicago), Michael Weinstein (Chicago),
 *   Andrew Wernick (Peterborough).
 *
 * In Memory: Kathy Acker
 *
 * Editorial Correspondents: Ken Hollings (UK),
 *   Maurice Charland (Canada) Steve Gibson (Victoria, B.C.).
 *
 * Editorial Assistant: Richard Moffitt
 * World Wide Web Editor: Carl Steadman

 ____________________________________________________________________
                To view CTHEORY online please visit:
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             To view CTHEORY MULTIMEDIA online please visit:
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 ____________________________________________________________________

 * CTHEORY includes:
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 * CTHEORY is sponsored by New World Perspectives and Concordia
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 *  The editors wish to thank, in particular, Boston College's
 *  Dr. Joseph Quinn, Dean, College of Arts and Science, Dr. John
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