Thanks for your email, I think I see what you're saying. What we've
noticed though is that for broad mailinglist topics, the volume of
experts in pure topics, in this case computational geometry, virtual
material modelling, and physically based rendering; many may not find
a direct overlap with a topics such as e.g. experimental archaeology
or even computing and archaeology. With this mailinglist, we're
attempting to best bridge the topics of interest for a number of
graphics subjects with a number of archaeology and history related
subjects. Hope that clarifies things.
On 24 November 2011 17:34, Bea Hopkinson <[log in to unmask]> wrote:
> Its a great idea but (but, if I've understood you correctly) I would
> suggest that the architecture and dimensions of a building can also
> affect what takes place inside it.
> Multi-dimensional approaches, I would suggest, are more fruitful and
> better explained more broadly as experimental archaeology which would
> encompass the 'virtual'.
> Hon.Sec. Los Angeles Branch, Oxford University Soc.
> American Institute of Archaeology, Los Angeles Board Member
> Cotsen Institute, Affiliate
> President, Droitwich Brine Springs and Archaeological Trust
> 818 766 7780 Email:[log in to unmask]
> [log in to unmask]
>>Recently, I've noticed there is no avenue for group discussions on
>>Virtual Archaeology, so I've set up a mailinglist group. While not
>>directly Experimental Archaeology, I hope those of you with an
>>interest in virtual simulation of the past (where physical accuracy of
>>geometry, materials and illumination is most important) will consider
>>joining our mailinglist group to discuss and share ideas.