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I’m pleased to highlight the newly published ‘AMNESIA REMEMBERED: Reverse Engineering a Digital Artifact’ by John Aycock. Read freely available introduction or request a FREE digital exam copy via link.

 

Our modern culture is increasingly expressed in the form of digital artifacts, yet archaeology is in its infancy when it comes to researching and understanding them. The study and reverse engineering of digital artifacts is no longer the exclusive domain of computer scientists. Presented by way of analogy to the process of archaeological fieldwork familiar to readers, the 1986 Electronic Arts game Amnesia is used as a vehicle to explain the procedure and thought process required to reverse engineer a digital artifact. As a go-to reference to learn how to begin studying the digital, Amnesia is shown to be a multi-layered artifact with a complex backstory; through it, topics in data compression, copy protection, memory management, and programming languages are covered.

 

To view TOC and for more information on the book please visit https://www.berghahnbooks.com/title/AycockAmnesia.

 

OF REALTED Interest: Digital Archaeology: Documenting the Anthropocene series.

 

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Best wishes,

Berghahn Books

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Alina Zihharev, Assistant Marketing Manager

Berghahn Books, Inc.

20 Jay Street, Suite 502 | Brooklyn, NY 11201 | Tel: +1 (212) 233-6004

 

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Visit us on the web: www.berghahnbooks.com



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