This is the only reminder that will be sent about the 31 March 2021 deadline for abstract submissions for the
Books on Screen symposium.
Please see below.
From: Leah Henrickson <[log in to unmask]>
Sent: 01 February 2021 15:24
To: [log in to unmask]; [log in to unmask]; [log in to unmask]; [log in to unmask]; listserv slsa <[log in to unmask]>; carpentier nico <[log in to unmask]>; [log in to unmask]
Cc: [log in to unmask]; Leah Henrickson <[log in to unmask]>; Dietz, Laura <[log in to unmask]>
Subject: CfP: 'Books on Screen' Virtual Symposium (Abstracts Due 31 March 2021)
Call for Papers: Books on Screen
University of Leeds and Anglia Ruskin University
Wednesday, 3 November 2021
[log in to unmask]
The codex has long asserted itself as an indication of its owner's sophistication and status. Codex display under pandemic conditions has highlighted the complexities of presenting
books on screen; we have become increasingly aware of the importance of book materiality through online discussions centred on #BookshelfCredibility and #PandemicBookshelves, which draw attention to the shelves lurking in our Zoom backgrounds. Such backdrops,
like bookish tableaus on BookTube, Bookstagram, and other social media spaces, have invited scholarly examination of curated book displays. But this study of books on social media – books as a component of self-presentation – can be complemented by a broader
study of books on screen: representations of the book in films, television, photography, game and other screen worlds. Indeed, books have long been featured on screen: the comic book in a-ha's iconic 'Take On Me' music video (1985) blends into reality; the
magical tome in Myst (1993) transports gamers to a mysterious island; rare books are the stars of the recent film
American Animals (2018). No matter the electronic medium, the physical form of the codex continues to assert itself as prop, metaphor, and plot device.
This virtual symposium (via Zoom), hosted by the University of Leeds and Anglia Ruskin University, will explore the ways in which books are and have been represented on the screen.
Presentations will take the form of 15-minute papers, allocated to relevant panels. Applications for 45-minute panel discussions (maximum four panellists) will also be considered. Both 'book' and 'screen' are defined loosely, and presentations may focus on
broad concepts of bookishness or particular examples of books on screen.
Topics may include, but are not limited to:
Papers from postgraduate students, early career scholars, and independent scholars are especially welcome.
For a paper presentation, please send a 250-word abstract and 50-word biography to
[log in to unmask] by 31 March 2021. For a panel discussion, please send a 400-word abstract and 50-word biographies of all panellists.
Anticipating technical difficulties, we will request that presentation visuals and scripts for paper presentations
be sent to the organisers by 27 October 2021.
The symposium is endorsed by SHARP (https://www.sharpweb.org).
This symposium will be free for all who wish to present and participate.
(E-)bookishly yours,
Leah Henrickson ([log in to unmask])
Laura Dietz ([log in to unmask])
______________________________
Dr Leah Henrickson (she/her)
Lecturer in Digital Media
School of Media and Communication
University of Leeds
Office Hours: Tuesdays, 12PM – 2PM (via Microsoft Teams)
Reading Computer-Generated Texts is available for free download
until 3 Feburary: https://doi.org/10.1017/9781108906463