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Intellect is delighted to announce that the Journal of Screenwriting 9.3 is
now available!

Special issue: Animation

For more information about the issue, click here >>
https://www.intellectbooks.co.uk/journals/view-issue,id=3677/

*Contents*

*After Hitchcock: Animation – ‘the bastard form of writing’*
Authors: Paul Wells And Chris Pallant

*Analysing the advantages of Aristotle’s two-act structure in comparison
with Syd Field’s three-act structure in short comedic animation
scriptwriting*
Authors: Sara Khalili

This article investigates Aristotle’s two-act structure as an alternative
for short comedic animation scriptwriting, and examines its advantages in
comparison with Syd Field’s three-act structure. In this study, I am more
interested in independent short form animation that finds comedy in
dramatic situations, rather than being directly constructed as a series of
gags. In certain cases, the three-act structure has been attributed to
Aristotle. However, as Tierno implies, Aristotle merely suggests a two-act
structure in his Poetics, consisting of complication and denouement, which
has similarities to and even overlaps with Syd Field’s three-act structure
(set-up, confrontation, resolution), so that they have been assumed to be
identical by mistake. Meanwhile, there are subtle differences between the
two structures, which will be separately discussed in this article. The
three-act structure is widely used in Hollywood live-action and animation
features. It is also applicable in short scripts but it sometimes appears
to encumber, especially in very short animations. A short animation
scenarist, who tries to be as minimal as possible, may not want to
sacrifice the clarity of the story for the sake of this brevity. By
applying an adaptive approach with an analytical-descriptive method, the
present article shows how, in Aristotle’s two-act structure, it is possible
to create a structured story in the shortest possible form by omitting the
‘set-up’ section and stepping into the heart of the story. The findings of
the study reveal that the two-act structure could be a suitable alternative
for comedic plots in which stereotypical characters appear as protagonists
and the audience is not expected to spend much time building deep
identification with them.

*How to write a screenplay with a chainsaw*
Authors: Dennis Tupicoff

The idea for Chainsaw began in two newspaper obituaries steeped in
romanticism, anthropomorphism and death. One celebrated the life of an
Australian rodeo bull called Chainsaw, the other a Spanish bullfighter.
Subsequent research linked to other subjects, from the dangers of chainsaws
to Hollywood sex triangles and more: all non-fiction and all, apparently,
far from animation. In Chainsaw rotoscoped animation is reality; archival
B&W footage is used ironically in the Hollywood dreams and nightmares of
the fictional characters. The chainsaw itself is a powerful metaphor for a
type of story and a narrative structure. The fictional and non-fictional
stories are linked in various ways, set in motion by human drives and
desires, cutting through space and time and through the characters’ lives.
An old chainsaw safety video provides us with the fictional couple Frank
and Ava Gardner, seen then and now, as they move to a bloody denouement.
The ‘real’ worlds of bullfighting, rodeo and Hollywood – strange ceremonies
devised for entertainment – are saturated in fantasy and romance. In the
natural world there is the collateral killing of which humans are unaware.
But the trees and beasts and birds will endure after all the human drama
and romance are played out.

*Screenwriting animation in the essay film: The challenges presented by
silenced history*
Authors: Romana Turina

This article explores the use of animation in the essay film and analyses
how screenwriting animation becomes a complex process of translation of the
message the film wishes to address. With a focus on issues encountered in
the development of two short essay films, Lunch with Family (2016) and San
Sabba (2016), the article maps the process that in both cases guided the
scripting of animated sequences, and analyses why in the editing room the
director chose to use stills from the animations, instead. An example of
the narrative techniques applied to mediate silenced history and postmemory
in film, this contribution intends to add to the larger discussion on the
current state of the art in screenwriting non-fiction.

*Performing without the use of a net: Making an animated feature without a
storyboard*
Authors: Jan Bultheel

Generally we think that the storyboard is the holy grail when making
animation movies. But that same storyboard can also be an obstacle to
improvisation, intuition, free artistic expression and last-minute ideas.
Reflecting on this dilemma, I devised an alternative way to make an
animated feature based on mocap technology and the talent of a cast of
professional actors, skipping the storyboard entirely and having the
freedom for changes almost until rendering. Cafard (2015) is that
experiment. It is on the crossroad between theatre, cinema and game
technology, combining the best of each world.

*Creating The Lion King: Story development, authorship and accreditation in
the Disney Renaissance*
Authors: David Chandler

The Lion King, Disney’s most lucrative property, began life as the most
successful animated film to emerge from the Disney Renaissance. It was
developed against a background of creative transformation and personal
feuding at the studio, as Michael Eisner and Jeffrey Katzenberg attempted
to introduce a new, script-led method of making animated films. This
article examines the accreditation given to writers in the film’s credits,
Katzenberg’s claim to have originated much of the story himself, and the
actual slow process of story development from first concept (1988) to
finished screenplay (1993). Emphasis is placed on the original creative
brief, to produce a Bambi-like film based on ‘[r]eal lion behaviour’, the
first story treatment by Thomas M. Disch, the additions to that story made
by later writers and directors, and the conflict between more realistic and
more fantastical visions of animal behaviour that slowed the movie’s
development for years. Based on collections of primary source material not
in the public domain, and personal correspondence with many people involved
in shaping the movie, this is the first full history of the screenplay of
The Lion King.

*Discussing the notion of ‘writing for animation’: The case of Dragonkeeper
(2020)*
Authors: Pablo Castrillo

The project Dragonkeeper (2020) is an animated, international co-production
between Spain and China, with the involvement of Dragoia Media, Movistar
Plus, Atresmedia Cine and China Film Group, the largest film company in the
Middle Kingdom. The film is based on the first of a series of novels by
Australian author Carole Wilkinson, published by Walker Books: Dragonkeeper
(2003), followed by Garden of the Purple Dragon (2005), and Dragon Moon
(2007). This wealth of source materials and diversity of players provides a
fertile environment to explore and question the meaning of ‘writing for
animation’, as the process advances along the various stages of development
of an adaptation and pre-production of an animated feature film. Here it is
argued that the screenwriter’s role in an early stage of development should
not be affected by the particularities of the medium, but rather, on the
effective design of a story that must appeal to global audiences. The true
process of ‘writing for animation’ begins once a director provides a
unifying vision for the film’s development, entering a collaborative
relationship with writers, artists and producers, through the visual means
provided by concept art and storyboarding.

*Adapting children’s literature for animated TV series: The case of Heidi*
Authors: Eleonora Fornasari

Children’s literature includes some classics that are pervasive, thanks to
media adaptations that have made them known worldwide such as, among many,
Alice’s Adventures in Wonderland (Carrol 1865), Peter Pan in Kensington
Gardens (Barrie 1906), and Charlie and the Chocolate Factory (Dahl 1964).
It is not by chance that with each new generation, fresh adaptations of
children’s classics appear. The following article will focus on the
specifics of writing for animated TV series aimed at a children’s audience,
comparing two adaptations of Johanna Spyri’s 1880 Swiss novel Heidi:
Arupusu no Shôjo Haiji, Heidi (Heidi, Girl of the Alps) (Fuji TV, 1974) and
its 3D reboot Heidi (TF1, 2015). Heidi, Girl of the Alps first appeared in
Japan in 1974, marking the beginning of the so-called ‘anime-boom’ that
lasted till the mid-1980s. The series, comprised of 52 episodes, was
produced by Zuiyo Enterprises. Directed by Isao Takahata, it boasts the
drawings of Oscar winner Hayao Miyazaki and can be considered the initiator
of the ‘Meisaku’ genre, also known as the World Masterpiece Theatre that
showcased animated versions of the most beloved western children’s novels.
Heidi 3D, instead, is a CGI animation remake of the 1974 anime adaptation,
and was produced by Studio 100 in 39 episodes. In this version, Heidi
appears as a modernized, more colourful 3D incarnation of herself. The
comparison between the two adaptations will show not only how the original
material has changed in the transition from one series to the other, but
also how animation affects the way in which a story for television is told
and plays a role in keeping classic stories ever-new.

*Reviews*
Authors: Anna Weinstein And Sarah Whorton And Laura Kirk And Claus Tieber

   - The Aspiring Screenwriter’s Dirty Lowdown Guide to Fame and Fortune:
   Tough Lessons You Need to Know to Take Your Script From Premise to
   Premiere, Andy Rose (2018)
   - Creat ing Compelling Characters for Film, TV, Theat re and Radio, Rib
   Davis (2016)
   - The Writers: A History of American Screenwriters and Their Guild,
   Miranda J. Banks (2015)
   - Classical Hollywood Cinema: Film Style and Mode of Production to 1960,
   David Bordwell, Janet Staiger and Kristin Thompson ([1985] 1988)

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