Monica - You might enjoy and learn from The Center for Health Experience Design community, which is hosted by Mad*Pow - https://center-for-health-experience-design.mobilize.io/registrations/groups/22250. Mad*Pow is a highly respected design firm working in this space, and they also host a conference with the same name - https://healthexperiencedesign.com/. They have implemented some of the most successful behavior design changes that we've seen in the industry up until now. Natalie * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Natalie Hanson, PhD ndhanthro at yahoo dot com nataliehanson.com & anthrodesign.com On Monday, December 17, 2018, 10:36:44 AM CST, Mauricio Mejia <[log in to unmask]> wrote: Dear Monica, As Karel said this question is too broad. You need to be more specific about what you are looking for. Here some thoughts. For example, if you are thinking about the visual presentation of information for health behavior change, there is some work in health fields about risk communication (not much in design venues). Below is a short segment of my PhD thesis (2013) where I briefly touch on the issue. I just noticed other examples provided by Collen. There is another type of work in behavioral economics that can be considered knowledge useful in visual design. In behavioral economics, the organ donation example is classic and related to visual presentation. In those countries, where the "default rule" for driver license forms is becoming a donor, there are more donors. In the forms, you have to check a box to opt out. This is a simple visual element that may change the behavior of many people. As a side note, when you look at the actual visual material in health risk communication or behavioral economics interventions, the composition quality is poor. It is likely that non-professional designers create most of the visual products to test specific variables. We may think that researchers in health and behavioral economics are doing more design research than researchers in design. But that research is too much focused on specific variables of behavior or visual presentation. In design, we should focus more on systemic problems or the rhetorical situation. I like Karel's framing about the multiple factors that may affect information design for behavior change. When thinking in this way, insight from fields such as behavioral economics may inform the design process but not prescribe the solutions. Another common assumption is that we want people to engage with information in a reflective way. Here behavioral economics (and perception theory) is useful to understand that we have very limited cognitive resources; so, most of the information that is presented to us is ignored even when we are interested. Behavior change is very difficult, designers should not approach it expecting that a piece of visual information (like a magic pill) will be the solution. Best, Mauricio -------------------------------------- Health information is usually communicated with verbal language written in pamphlets and orally in medical appointments. Visual language can be a complement to verbal language and increase comprehension in health communication (Houts, Doak, Doak, & Loscalzo, 2006; Katz, Kripalani, & Weiss, 2006). Even though literature in medication adherence proves that graphics are effective, studies are limited to single medications, which means that more research is needed in chronic conditions that demand multiple recommendations or medications in patients (Katz et al.) Health communication researchers have surveyed studies on efficacy of health communication using graphic information (Anker, Senathirajah, Kukafka, & Starren, 2006; Houts et al., 2006; Katz et al., 2006). The type of graphics used in health communication shows a focus on compositional elements that affect cognitive processing and perceptual accuracy, and health communication researchers have tested simple formats such as brochures or leaflets. Graphical information is basically used as a complement and has low visual complexity – for example, graphics that show how to take a medication in the day or statistical graphics that explain the risk of a treatment. There is limited research on more systemic graphic design products, such as a booklet or a website with several interfaces. Additionally, the majority of these graphics have appeals to reason. Health communicators have mainly relied on visualization of statistics and probability to induce health behavior change (Hinyard & Kreuter, 2007). -------------- Anker, J., Senathirajah, Y., Kukafka, R., & Starren, J. (2006). Design features of graphs in health risk communication: A systematic review. *Journal of the American Medical Informatics Association*, *13*, 608–618. Hinyard, L., & Kreuter, M. (2007). Using narrative communication as a tool for health behavior change: A conceptual, theoretical, and empirical overview. *Health Education and Behavior*, *34*, 777–792. Houts, P., Doak, C., Doak, L., & Loscalzo, M. (2006). The role of pictures in improving health communication: A review of research on attention, comprehension, recall, and adherence. *Patient Education and Counseling*, *61*, 173–190. Katz, M., Kripalani, S., & Weiss, B. (2006). Use of pictorial aids in medication instructions: A review of the literature. *American Journal of Health-System Pharmacists*, *63*, 2391–2397. ---------------------------------------- -- G. Mauricio Mejia, MDes, PhD Assistant professor The Design School Arizona State University ----------------------------------------------------------------- PhD-Design mailing list <[log in to unmask]> Discussion of PhD studies and related research in Design Subscribe or Unsubscribe at https://www.jiscmail.ac.uk/phd-design ----------------------------------------------------------------- ----------------------------------------------------------------- PhD-Design mailing list <[log in to unmask]> Discussion of PhD studies and related research in Design Subscribe or Unsubscribe at https://www.jiscmail.ac.uk/phd-design -----------------------------------------------------------------