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Dear colleagues,

The deadline for submitting your paper to EvoGAMES (and the rest of
EvoApplications) is **November 1, 2018**.

EvoGAMES is a thematic area of the European Conference on the Applications
of Evolutionary Computation (part of EVO*, http://www.evostar.org/2019/),
focused on the applications of bio-inspired algorithms in games.

The areas of interest for the track include, among others:
  - Computational Intelligence in video games
  - Intelligent avatars and new forms of player interaction
  - Player experience measurement and optimization
  - Procedural content generation
  - Human-like artificial adversaries and emotion modelling
  - Authentic movement, believable multi-agent control
  - Experimental methods for gameplay evaluation
  - Evolutionary testing and debugging of games
  - Adaptive and interactive narrative and cinematography
  - Games related to social, economic, and financial simulations
  - Adaptive educational, serious and/or social games
  - General game intelligence (e.g. general purpose drop-n-play Non-Player
Characters, NPCs)
  - Monte-Carlo tree search (MCTS)
  - Affective computing in Games

Important dates are:
  - Submission Deadline: November 1, 2018
  - Notification: January 3, 2019
  - Camera-ready: January 15, 2019
  - EVO* event: April 24-26, 2019 (Leipzig, Germany)


** TWO TYPES OF SUBMISSIONS **

This year EvoApplications is accepting two kinds of submission: full papers
and short papers. Full papers require novel and complete research work and
have a limit of 16 pages. Short papers should present complete research and
interesting preliminary results and have a limit of 8 pages. Both types of
submission will undergo the same double-blind review process and all
accepted
papers will be included in the LNCS proceedings. All authors of accepted
papers will be given the opportunity to further disseminate their work in
poster sessions.
- Page limit: 8 pages (short papers) or 16 pages (full papers).
- Submission format: Springer LNCS
– Review process: double-blind. Please ensure to anonymize your submission.
- Presentation format
-- Long talks: 20 minutes + 5 min questions. Authors can optionally bring a
   poster to present at the poster session.
-- Short talks: 10 minutes, no questions. Authors MUST also bring a poster
to
   present at the poster session.
-- Short papers are only eligible for short talks. Authors of long papers
   will be notified in advance of the type of presentation (short/long).
- Submission link: https://myreview.saclay.inria.fr/evoapps19/

LOCATION

The city of Leipzig is located in the north-east of Germany, about 160km
south of Berlin. Situated at the crossing of two major medieval trading
routes, Via Imperii connecting Italy with the North and Via Regia
connecting
East and West, it was once considered as one of the major European centers
of
trade, culture and learning. Today Leipzig is an easily likeable, green and
young city with a rich cultural diversity. Particularly in the city center
one can find many beautiful historical buildings from different
architectural
periods, museums and parks. Also, lovers of classical music appreciate
Leipzig due to the impact of Bach and Mendelsohn-Bartholdy, who lived in
the
city for important parts of their lives.

For more information on the conference and the tracks, please, visit the
main conference website at
http://www.evostar.org/2019/cfp_evoapps.php

More news will also be available on the EvoGAMES blog at
http://evogamesblog.wordpress.com/

We hope to see you in Leipzig!

Sincerely,
Julian Togelius and Alberto Tonda, the EvoGAMES area chairs.

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