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*** Apologies for cross-posting ***

Dear colleagues,

we kindly invite you to submit a full paper for the Special Issue of the 
*Strategic Design Research Journal* (May/Aug 2019, Vol. 12, n.2): "Open 
& Distributed + Design & Production | Design strategies for enabling 
indie designers and makers".

Here below the full text of the call.

Best regards,

Massimo Menichinelli (Aalto University, IAAC | Fab City Research Lab)
Massimo Bianchini (Politecnico di Milano)
Stefano Maffei (Politecnico di Milano)

------------------------------------------------

*Call for papers – Special Issue*

*"Open & Distributed + Design & Production | Design strategies for 
enabling indie designers and makers"*

*Guest editors*: Massimo Menichinelli, Massimo Bianchini, Stefano Maffei

http://revistas.unisinos.br/index.php/sdrj/pages/view/call#ODDP


*Information for contributors*

Designers’ practices have constantly evolved in the last two centuries, 
and during the last decades new design and production paradigms have 
emerged, transforming the discipline from processes developed 
exclusively by professionals to processes where users have an 
increasingly important and active role. The digitization of society, the 
democratization of technology, the personalization of production and the 
gradual opening of the design practice are emerging phenomena that 
generate a new scenario in which the processes of creation, production 
and distribution of goods and services is undergoing profound changes

The increasing number of designers and creative individuals (which is 
not accompanied by an equally strong demand of design jobs) represents a 
new condition that pushes some of them to self-produce goods, often at a 
small scale, by integrating complementary resources they do not possess. 
This is possible thanks to a wide network of physical and digital 
platforms for learning and training, research, design, production, 
distribution and (micro)financing. This trend is strongly connected with 
the Maker movement, a loose global movement of individuals who focus on 
making physical projects but with a digital layer and digital tools, 
often with collaborative processes and the sharing of the digital files 
or documentation. Makers often meet and work in globally-networked 
laboratories such as Fab Labs, Makerspaces and Hackerspaces that provide 
access to a local and global community of like-minded actors and to 
several digital fabrication technologies able to manufacture easily and 
locally digital projects. The democratization of technology, education, 
content and community building of such laboratories increases the 
possibilities for professional and amateur designers and at the same 
time it opens up new possibilities of collaboration and interaction 
among them and with other stakeholders

All these phenomena, which integrate design skills and the ‘making’ 
approach, enable the development of new entrepreneurial types of 
professional producers. On one hand designers acquire more technological 
and practical skills, on the other hand, makers evolve their design 
attitude and capabilities. Design and production are becoming thus more 
Open and Distributed: among several actors, several approaches, several 
locations and laboratories. The change of design and production models 
is becoming the core topic of the research and innovation policies, in 
many countries, regions and cities. At the same time, several bottom up 
initiatives are being developed by local people and associations, 
especially in urban contexts. Moreover, experts in economics, sociology, 
technology are studying manufacturing process changes in terms of 
development of personal fabrication, growth and impact of new 
communities of makers and the return to new forms of craftsmen. 
Furthermore, we think this is an important issue for the design on a 
global scale that has many points of convergence with the global theme 
of social innovation.

The evolution of Open & Distributed Design & Production can be already 
measured in decades, with many initiatives by both practitioners and 
researchers, and its themes have been discussed already in several 
conferences (like Crafting the Future, Open Design for E-very-thing, 
several editions of the research strand of the FABx conferences, 
organized by the International Fab Lab Association, and many more), 
journal issues (like several issues of the Journal of the Peer 
Production, the Copytheft issue of Disegno – The Journal of Design 
Culture, the Open Design at the Intersection of Making and Manufacturing 
issue of the Human–Computer Interaction journal, and many more) and 
research projects (MAKE-IT, Open Maker, OpenCare, Digital DIY and many 
more). This is a phenomenon that has already been promoted, discussed 
and studied by several disciplines and also design researchers, but 
while most of these contributions have explored its beginnings and main 
traits, we believe that it might be reaching a turning point in its 
evolution. Discussions about this phenomenon could be more strategic if 
they focus now more on how to make it more structured and prepared for 
the long term than just focusing on exploring common traits and how to 
scale it without thinking about a long term strategy. Political, social, 
economical and legal issues are increasingly relevant in order to make 
such initiatives inclusive, their processes and organization transparent 
and their management fair and equal.

We especially welcome proposals that addresses existing criticalities of 
the Open & Distributed Design & Production phenomenon and their 
connections with Strategic Design: how these criticalities impact over 
Strategic Design, and how could Strategic Design impact over them?

We suggest these strands for the discussion of Open & Distributed Design 
& Production:

- Opening Design & Opening Production: Open and collaborative processes 
are spreading in production of goods and services. Practices and 
modalities for value production based on shared resources and active 
collaboration between diverse stakeholders are growing in diverse 
fields. From software and information production (with commons-based p2p 
production) to the consumer sector, (collaborative consumption) to the 
public service field (co-creation of services) to social innovation and 
sustainability (collaborative services and product-service systems). 
This strand aims at exploring how design can support open and 
collaborative practices and which impact they could have on boosting a 
local economy generating resilience.

- Platforms for opening design & production: Open and collaborative 
processes are spreading in production of goods and services. Practices 
and modalities for value production based on shared resources and active 
collaboration between diverse stakeholders are growing in diverse 
fields. From software and information production (with commons-based p2p 
production) to the consumer sector, (collaborative consumption) to the 
public service field (co-creation of services) to social innovation and 
sustainability (collaborative services and product-service systems). 
This strand aims at exploring open and collaborative practices of value 
generation understanding how design can support them and which impact 
they could have on boosting a local economy generating resilience.

- Factories for opening design & production: Fab Labs, Hackerspaces, 
Living Labs but also public libraries offering production facilities; 
infrastructures for prototyping and supporting local production are 
spreading, as facilities where open access to technology and 
collaboration between participants lowers the threshold for making 
things and testing activities and initiatives. The aim of this strand is 
to discuss how these infrastructures could become more effective in 
supporting local forms of production and experimentation.

- Design for "indie" innovation: The democratization of design (from 
open source design to the designer as a "mass profession") linked to the 
rise of DIY culture generates a new scenario for the development of 
design processes which have very different characteristics from the 
traditional ones. This strand aims at exploring these new design process 
related to the autonomous development of new product-service system that 
can be produced on-demand and on-site; the regeneration/refurbishing and 
upgrade of products and technologies; and the creative repair and/or 
hacking.


Strategic design has always been considered a specific disciplinary 
field mainly focused on product-service systems design and development. 
Its applications, methodologies and tools stimulate individuals and 
organizations to adopt and use design as a key factor/resource to 
innovate products and services, production, communication and 
distribution processes and generate economic, social, and cultural 
values. In an emerging scenario, which is characterized by the rise of 
open and distributed models, creative, production and distribution 
processes are transforming conditions and environments in which 
strategic design has operated so far.
New independent actors are emerging in economic, the nature of 
organizations is evolving in a hybrid direction, design and R&D 
processes become less hierarchical and more collaborative, user are 
changing the relationship with products-services systems. In this 
perspective, the influence and contribution of disciplines such as 
marketing - traditionally very "close" to strategic design - seems now 
less relevant as well as the extreme attention on brand identity and 
appearance. But strategic design is and remains a disciplinary field 
that highly stimulates individuals and organizations to think, work and 
act adopting a systemic perspective and a holistic view. For this 
reason, this special issue of SDRJ wants to thus gather contributions 
that explore what and (overall) how strategic design has been could 
and/or should evolve its own patrimony of approaches, methodologies and 
tools to operate and innovate in emerging contexts of open and 
distributed design.

Furthermore, we also suggest to investigate the above themes, with the 
perspective of Strategic Design, focusing on the social, political, 
legal, environmental and economic issues especially through critical 
trends such as unemployment, automation, democracy, decentralization, 
decolonization, gender issues, sustainability, circular economy, 
degrowth, anthropocene, post-humanism, techno-evangelism, 
techno-determinism and so on. Proposals on different strands, issues and 
trends that explore the criticalities of Open & Distributed Design & 
Production with the perspective of Strategic Design are very much welcomed.



*References*

Bianchini, M., & Maffei, S. (2012). Could design leadership be personal? 
Forecasting new forms of “Indie Capitalism.” Design Management Journal, 
7(1), 6–17.

Forlano, L. (2017). Posthumanism and Design. She Ji: The Journal of 
Design, Economics, and Innovation, 3(1), 16–29. 
https://doi.org/10.1016/j.sheji.2017.08.001

Foster, E. K. (2017). Making Cultures: Politics of Inclusion, 
Accessibility, and Empowerment at the Margins of the Maker Movement 
(Ph.D.). Rensselaer Polytechnic Institute, Ann Arbor, United States.

Greenfield, A. (2017). Radical Technologies: The Design of Everyday 
Life. London ; New York: Verso.

Kohtala, C. (2016). Making sustainability: how Fab Labs address 
environmental issues. Aalto University, School of Arts, Design and 
Architecture - Department of Design. Retrieved from 
https://aaltodoc.aalto.fi/handle/123456789/21755

Manzini, E. (2015). Design, When Everybody Designs: An Introduction to 
Design for Social Innovation. (R. Coad, Trans.). Cambridge, 
Massachusetts: The MIT Press.

Menichinelli, M. (2016). A Framework for Understanding the Possible 
Intersections of Design with Open, P2P, Diffuse, Distributed and 
Decentralized Systems. Disegno – The Journal of Design Culture, 
III(1–2), 44–71. 
http://disegno.mome.hu/articles/2016/Disegno2016_1_2_04_Menichinelli.pdf

Menichinelli, M., Bianchini, M., Carosi, A., & Maffei, S. (2017). Makers 
as a new work condition between self-employment and community 
peer-production. Insights from a survey on Makers in Italy. Journal of 
Peer Production, (10). Retrieved from 
http://peerproduction.net/issues/issue-10-peer-production-and-work/peer-reviewed-papers/makers-as-a-new-work-condition-between-self-employment-and-community-peer-production-insights-from-a-survey-on-makers-in-italy/

Morozov, E. (2014). To Save Everything, Click Here: The Folly of 
Technological Solutionism (First Trade Paper Edition edition). New York: 
PublicAffairs.


*Schedule:*

Launch of the call for papers: May 19th, 2018

Full paper due: September 16th, 2018

Notification of Review results: November 6th, 2018

Deadline for submission of the final version: December 10th, 2018

Final acceptance: January 15th, 2019

Publication: May 1st, 2019


*Submission guidelines*

Manuscripts must be prepared using the guidelines found at the 
Submission page 
(http://revistas.unisinos.br/index.php/sdrj/about/submissions#onlineSubmissions).

The manuscript must be written in English.

Previously published articles will not be accepted. Submitted articles 
must not be under consideration for publication anywhere else. The 
publication of the article is subjected to the previous approval of the 
journal's Editorial Board, as well as to peer review made by, at least, 
two reviewers using the double blind review process.

Manuscripts must be sent through the journal’s online submission system. 
You have to register in the platform in order to submit your 
article:http://revistas.unisinos.br/sdrj


If you have questions regarding the submission process, contact the 
journal at [log in to unmask]


Full call for papers: 
http://revistas.unisinos.br/index.php/sdrj/pages/view/call#ODDP


-- 
______________________________________________________________________________
Massimo Menichinelli
https://es.linkedin.com/in/massimomenichinelli

Aalto University
School of Art, Design and Architecture
Department of Media
Media Lab Helsinki
______________________________________________________________________________


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