DEADLINE: February 2nd 2018
ACM TVX (Interactive Experiences for Television and Online Video) is the leading international conference for research into online video, TV interaction and user experience. It is a multi-disciplinary conference and we welcome submissions
in a broad range of topics, listed below:
More information is available on Long and Short paper submissions at:
https://tvx.acm.org/2018/?page_id=2588
If you have any questions not answered on the website, get in touch with us at
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We look forward to seeing you in Korea in June 2018!
Tom Bartindale (Newcastle University, UK), Wei-Tsang Ooi (National University of Singapore, SINGAPORE), Vinoba Vinayagamoorthy (BBC Research + Development, UK) - The TVX 2018 Technical Programme Committee
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In particular this year at TVX2018 we are encouraging authors to submit work related to ‘Alternate Realities’, and the new media experiences emerging from new consumer technologies.
- AI/Big Data Use of big data: AI, deep learning and machine learning approaches to increase value of content and experience. This can include advanced computational systems based on content and/or user generated
data to support content production, recommendation systems, interactive/synchronous environments, collective intelligence and crowdsourcing, or location-based and context-aware applications and services.
- Alternate Realities: Explorations of augmented, mixed and virtual reality, UHD TV, second third and fourth screens for content production, delivery and consumption. Novel forms of content production and
content consumption using purpose-built head mounted devices as a stand alone experience or in combination with traditional viewing devices. Studies into how users respond to alternate reality experiences and how engaging/limiting they might find these forms
of content consumption. Methodologies to evaluate added value and encouraging repeat consumption.
- Social Computing: Media consumption and production space with social technologies, IoT, social media and connected viewing.
- User experience & interaction design: how and why people consume and interact with online video and television (and with each other) and how such systems should be designed to provide easy, efficient, engaging
and novel user experiences, including social aspects. This includes novel user interface designs, interaction system designs, architecture, user-centered design methods and approaches, and quality of experience measurement and monitoring.
- Content production: Content production paradigms including cross-platform services, interactive and transmedia storytelling, personalization, and immersive media production.
- Systems & infrastructures: The architecture, design, deployment, and evaluation of systems and infrastructures that support TV and online video, including the delivery, transmission, and synchronization
of media in scenarios such as entertainment, gaming, education, and healthcare.
- Devices & interaction techniques: The design, architecture, usage and evaluation of devices and interaction techniques that enable a connected ecosystem of devices and create valuable new capabilities for
online video and television.
- Media studies: consumption practices, changing behavior as well as adoption and domestication of new TV-related services, and quality of experience. This topic also includes research on ethical, regulatory,
and policy issues as well as novel mechanisms for evaluating and measuring the impact of TV and online video.
- Business models & marketing: novel business models and marketing strategies for the new media landscape of TV and online video (for example OTT services). This topic includes studies around novel ways of
advertising models and strategies (for example targeted advertising, programmatic buying).
- Innovative concepts and media art: innovative design strategies, new concepts, and prototype experiences for TV and online video, including case studies and media artworks and performances