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*** Apologies for cross-posting.***
*** Please forward to anybody who might be interested. ***

Dear colleagues,

Please consider submitting abstracts to these three special sessions to be organized during the Social Simulation Conference 2016 <http://www.ssc2016.cnr.it/> in Rome - http://www.ssc2016.cnr.it/sessions/?pg=2 .

Modelling social science aspects of fisheries

Session chairs:
Melania Borit, University of Tromsų (UiT) - The Arctic University of Norway, Norway
Cezara Pastrav, Matis, Iceland

Overall, world fisheries are unsustainable, with almost 90% of stocks being over exploited or fully exploited. Improved and innovative management solutions are required if this critical situation is to be remedied. Since management is about people, not fish, integrating social sciences aspects into the modelling of fisheries as a socio-ecological complex system might be such a new way of thinking about fisheries management. We are interested in solutions that look at fisheries as socio-ecological complex systems, with a focus on the social behavior components of the system. Submissions focusing on any aspects of fisheries management are welcome, including (but not restricted to): social norms and self-organization of fishers, applications of Ostrom“s work on managing social commons, compliance with rules under changing management regimes, culture and trust, simulations that combine complex representations of society and complex ecological models, simulations as public educational tools, participatory simulations of fisheries. This session is a SAF21<http://www.saf21.org/> initiative.

ESSA Special Interest Group SSSG<http://jmlin.eu/sssg/about-sssg/> - Social simulation and serious games

Session chairs:
Melania Borit, University of Tromsų (UiT) - The Arctic University of Norway, Norway
Harko Verhagen, Stockholm University, Sweden

This special session focuses on the interplay between social simulation and serious games. We wish to bring together researchers working on both fields to a crossroads at which synergies will be created between the two areas. In SSSG, we investigate how the fields of social simulation and serious games are linked. In particular, we focus on the following topics:

* Serious game design. Which level of abstraction is chosen for a serious game? Will it be close to a strict simulation or will it incorporate extensive metaphors? What are the factors based on which this choice is to be made? Which (serious) game mechanics are useful?
* Modelling the social situation. Which approach captures the situation with sufficient granularity? How should a choice be made to include specific theories and models that describe the situation? For example, using a data-driven methodology, how can the steps be made from data to theory to application (and game mechanics)? For agent-based modelling, how can artificially intelligent agents be made that act according to a specified model?
* Example implementations. Stories of success and failure: which elements in a serious game that includes social interaction turn out to be useful and which are counter-productive to the game's goal? Which elements of social simulations can be used in the design of serious games?

Best regards,

Melania.
_____

Melania Borit, Ph.D.

Postdoctoral Fellow,
SAF21 Project Coordinator,

Norwegian College of Fishery Science,
Faculty of Biosciences, Fisheries and Economics,
UiT - The Arctic University of Norway (University of Tromsų)

Mobile: +47 91352814
E-mail: [log in to unmask]<mailto:[log in to unmask]>
Web: uit.no/melania.borit<http://uit.no/ansatte/organisasjon/ansatte/person?p_document_id=139029&p_dimension_id=88166>

SAF21:

Web: www.saf21.org<http://www.saf21.org/>
FaceBook: The Daily Fish<https://www.facebook.com/saf21etn/>
Twitter: @saf21esr<https://twitter.com/saf21esr>