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The links do not work for me also.

Best,
Marcella.



On Jan 11, 2016, at 11:33 AM, Paola Pierri <[log in to unmask]<mailto:[log in to unmask]>> wrote:

Hi Charles,
it might be me, but I'm afraid the link to the papers doesn't work.

Thanks,
P.

On Mon, Jan 11, 2016 at 2:00 PM, Charles Burnette <[log in to unmask]<mailto:[log in to unmask]><mailto:[log in to unmask]>> wrote:
Dear colleagues,

I would like to bring to your attention three papers recently posted to and available at www.independent.edu/charlesburnette<http://www.independent.edu/charlesburnette><http://www.independent.edu/charlesburnette> <http://www.independent.edu/charlesburnette><http://www.independent.edu/charlesburnette <http://www.independent.edu/charlesburnette>>

The Role of Subconscious Thought in Design Thinking

This paper explores how a subject or situation might be mentally apprehended, structured, interpreted subconsciously, and purposefully developed through a combination of conscious and subconscious thought.

The Role of Aesthetics in Design Thinking

This paper suggests a theory based approach to aesthetics that puts it in service to the improvement of pleasure, satisfaction, and higher sensibilities in human experience.

An Interdisciplinary Graduate Program for Design Education and Research

A unique academic  program for advanced graduate students, it provided full fellowships and allocated funding for each candidate to  purchase resources, experiences, and expertise related to diverse objectives that were often beyond the knowledge of existing faculty. The purpose of the research was to develop and demonstrate a computer based system in which to develop, simulate, and assess digital designs for advanced interfaces in a driving simulator. The program is introduced, and documented by 3 newsletters that track the first year of its activities over a six year program. It is presented here as an example of how academic conventions can be disrupted to advance both education and research when the opportunity arises and funding is possible.
Introduction
Today, innovation labs and research centers at major universities employ faculty and students in research that is  primarily funded by government and industry to pursue projects that support their objectives. Few are closely integrated with educational objectives unless a PhD thesis is involved. Major research universities or institutions are structured to administer such projects, but smaller schools are denied the opportunities that cutting edge research affords. This is particularly true for schools of Art and Design where many programs to educate designers are offered. The program documented in this paper overcame this major obstacle through a highly unusual process that brought $2 million dollars in government funding to the University of the Arts in Philadelphia which had no experience with research projects of that scale. This paper is about the graduate  program and research that resulted. It is presented to demonstrate that unusual initiatives in design education and research do sometimes happen, and to offer evidence of advanced educational practice and research in design that should be occurring today, over 20 years after the Graduate Program in Industrial Design and the Advanced Driver Interface Design and Assessment project was launched. The attached newsletters for the first 2 years of the 7 year program describe the education and research that took  place and its publications are referenced. An explanation of how the program became possible describes the opportunity that enabled it and the difficulties that it had to overcome.
A unique academic  program for advanced graduate students, it provided full fellowships and allocated funding for each candidate to  purchase resources, experiences, and expertise related to diverse objectives that were often beyond the knowledge of existing faculty. The purpose of the research was to develop and demonstrate a computer based system in which to develop, simulate, and assess digital designs for advanced interfaces in a driving simulator. The program is introduced, and documented by 3 newsletters that track the first year of its activities over a six year program. It is presented here as an example of how academic conventions can be disrupted to advance both education and research when the opportunity arises and funding is possible.
Introduction
Today, innovation labs and research centers at major universities employ faculty and students in research that is  primarily funded by government and industry to pursue projects that support their objectives. Few are closely integrated with educational objectives unless a PhD thesis is involved. Major research universities or institutions are structured to administer such projects, but smaller schools are denied the opportunities that cutting edge research affords. This is particularly true for schools of Art and Design where many programs to educate designers are offered. The program documented in this paper overcame this major obstacle through a highly unusual process that brought $2 million dollars in government funding to the University of the Arts in Philadelphia which had no experience with research projects of that scale. This paper is about the graduate  program and research that resulted. It is presented to demonstrate that unusual initiatives in design education and research do sometimes happen, and to offer evidence of advanced educational practice and research in design that should be occurring today, over 20 years after the Graduate Program in Industrial Design and the Advanced Driver Interface Design and Assessment project was launched. The attached newsletters for the first 2 years of the 7 year program describe the education and research that took  place and its publications are referenced. An explanation of how the program became possible describes the opportunity that enabled it and the difficulties that it had to overcome.
A unique academic  program for advanced graduate students, it provided full fellowships and allocated funding for each candidate to  purchase resources, experiences, and expertise related to diverse objectives that were often beyond the knowledge of existing faculty. The purpose of the research was to develop and demonstrate a computer based system in which to develop, simulate, and assess digital designs for advanced interfaces in a driving simulator. The program is introduced, and documented by 3 newsletters that track the first year of its activities over a six year program. It is presented here as an example of how academic conventions can be disrupted to advance both education and research when the opportunity arises and funding is possible.
Introduction
Today, innovation labs and research centers at major universities employ faculty and students in research that is  primarily funded by government and industry to pursue projects that support their objectives. Few are closely integrated with educational objectives unless a PhD thesis is involved. Major research universities or institutions are structured to administer such projects, but smaller schools are denied the opportunities that cutting edge research affords. This is particularly true for schools of Art and Design where many programs to educate designers are offered. The program documented in this paper overcame this major obstacle through a highly unusual process that brought $2 million dollars in government funding to the University of the Arts in Philadelphia which had no experience with research projects of that scale. This paper is about the graduate  program and research that resulted. It is presented to demonstrate that unusual initiatives in design education and research do sometimes happen, and to offer evidence of advanced educational practice and research in design that should be occurring today, over 20 years after the Graduate Program in Industrial Design and the Advanced Driver Interface Design and Assessment project was launched. The attached newsletters for the first 2 years of the 7 year program describe the education and research that took  place and its publications are referenced. An explanation of how the program became possible describes the opportunity that enabled it and the difficulties that it had to overcome.
A unique academic program for advanced graduate students provided full fellowships and allocated funding for each candidate to purchase resources, experiences, and expertise related to diverse objectives that were often beyond the knowledge of existing faculty. The purpose of the research was to develop and demonstrate a computer based system in which to develop, simulate, and assess digital designs for advanced interfaces in a driving simulator. This theory based program is introduced, and described in 3 newsletters that track its first 2 year of activities. It is presented here as an example of how academic conventions can be disrupted to advance both education and research when the opportunity arises and sufficient funding is possible.

Your comments would be appreciated.

Have a wonderful year,
Chuck
Charles Burnette
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