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Of possible interest to comics scholars interested in Japanese manga, etc.
Please circulate widely!

Casey

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International Communication Association Preconference 2016
Communicating with Cool Japan: New International Perspectives on Japanese
Popular Culture

Date: Wednesday, June 8, 2016

Location: Waseda University, Tokyo, Japan

Sponsors: ERIC, Pop Comm, Waseda University

Keynote Speaker: Koichi Iwabuchi (Monash University)

More children around the world recognize Mario than they do Mickey Mouse,
and Japanese popular culture, especially anime, manga, music, games,
television, film, and street fashion, is among the most distinct and
recognizable of any in the world. During a time of domestic economic
malaise, these products of these creative industries have become
increasingly important cultural exports. There is both intra-Asian cultural
flow (e.g. between Japan and Korea), as well as “counter-flow” from East to
West. Japan continues to be a subject of Orientalization, yet at the same
time, Japan is one of the most well-developed, wealthy nations in its
region, with its own history of colonialism.

This year’s International Communication Association Annual Conference theme
is “Communicating with Power,” and it implies both speaking to the powerful
and speech that is powerful in and of itself. Both are salient here because
“Cool Japan” is a governmental catchphrase, and to a postcolonial country
like Japan, which has renounced the “hard” military power of warmongering
and violence, the “soft power” of cultural diplomacy and the global
recognition of its powerhouse popular culture are especially important.
What role should Japanese popular culture play on the twenty-first century
international stage? What sorts of power are or ought to be vested in
cultural producers? What can these media tell us about ourselves—and
others? And what sorts of empowerment does Japanese popular culture make
possible for consumers? We invite scholars who would explore some of the
answers to these questions—as well as provide new ones—in order to better
understand, ultimately, what it means to communicate with Cool Japan.

Papers and panels on topics related to any area of Japanese popular culture
will be considered, including but not limited to:
-production processes and/or cultural workers
-political economy (including the role of the state and markets)
-media/cultural content (e.g. of anime, manga, fashion, videogames, film,
music, television, etc.)
-the Internet, social/online media, cellular phones, or other technology
-uses of Japanese popular culture
-globalization or diaspora
-cultural policy/diplomacy
-consumption or media effects
-identity and the self
-otaku and fandom

Submissions from graduate students and junior scholars are especially
welcome.

How to Submit:

We will accept both individual abstract submissions and fully-constituted
panel submissions (of 4-5 participants).

Individual paper submissions should include:
-Title, name and affiliation, and email address of author(s).
-Abstract of 150-200 words that discusses the problem, research, methods
and relevance.
-Use Microsoft Office or PDF format.

Panel proposal submissions should include:
-Title of panel and 100-word rationale.
-Titles, names and affiliations, and email addresses of panelists.
-Abstracts of 150-200 words for each presentation that discusses the
problem, research, methods and relevance.
-Use Microsoft Office or PDF format.

Send all submissions to [log in to unmask] Please write “Communicating
with Cool Japan Preconference” in the subject line.

Submission deadline is January 31, 2016.

Notification of acceptance will occur sometime in mid-February.

Please contact Casey Brienza ([log in to unmask]) or Anamik Saha (
[log in to unmask]) with any inquiries.

Website and updates: icacooljapan.blogspot.com