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​Terry (and Gunnar)

Thanks for the constructive dialog.

My feelings are pretty straightforward. I think that the work that MK
French was doing is exemplary and is indeed what the best engineering
designers practice.

it is an open question whether the formalism (even the simple math) used by
French will work for designs with a heavy component of human interaction.
Certainly today, except in rare cases, we cannot yet do that.

(Mind you, my friends Newell, Moran, and Card moved us forward a tremendous
amount, continued by many other people, such as Bonnie John.​)

I think the most powerful and applicable part of French's philosophy is
the move to the proper level of abstraction: move up, but not too high --
stop where there are concrete actions to be considered.)

This philosophy is what I have long done and what has
been taught at the Institute of Design/IIT in Chicago for many years.
(Probably at many other places, it is just that I have heard several
faculty there -- especially Patrick Whitney -- espousing this.)

Mathematics.

Right now I have two major projects just underway. One is to look at
automation in automobiles, in particular the communication between
automated automobiles and people. (If you want to cross the street, how do
you know the automated car has seen you? Yeah, I've seen the Mercedes
commercial but that is not very practical. What if there are
6 people crossing from different starting points -- the Mercedes method
fails. (Note that in the commercial they project a walkway in front of the
car, but they show this in dusk or evening. Would this work in bright
sunlight? Nope. And if you were the last person in  a crowd crossing in
front of the car, how would you know it had seen you -- or if you were
coming from the other side of the street?

The other project is in healthcare, with a zillion unexpected
occurrences, interruptions, and many different specialties who all
must interact.

How would French deal with these?  I do not know how any mathematical
formulation would lead me to appropriate solutions. But I can imagine a
number of creative designers who might very well suggest directions to try.

This, by the way, is NOT a criticism. It is a statement about today's state
of the art.
---
The clamshell phone.

This one could be done through more formal methods, simple
abstractions, and simple maths. In fact, most engineering designers would
treat this as a simple homework problem. Engineering design by the use of
matrices of desirable characteristics crossed with potential solution
spaces.

Even so, this requires adding weights to the desirability and importance of
the many factors, and these are subjective.

How do you weight the nuisance of those phanthom phone calls (when
your phone gets bumped and so it calls some pre-programmed number without
your awareness, so the recipient can hear your breathing your conversation
with others, etc. It is usually truly annoying to the recipient who can't
turn it off -- except when it is truly intersting, which probably
means incredibly embarrassing to the phone's owner.)

My experience is that engineers pretend to great precision, but when the
answer is not what they were looking for, they go back and change the
subjective weights until the answer satisfies them.  Hmm.

It is Terry's personal view that the clamshell cellphone kept going far too
long. For him, I am certain that view is accurate, but not for me. There
are times i wish I had a clamshell phone to protect me from
those false phantom calls.

When we have differing personal judgements which play out in differing
weighting functions, all the mathematics in the world will not help.
I've always argued that the proper answer is to make  a wide variety of
devices available -- select the one you want.

This is how we make hand tools. Go to a good hardware store and examine the
umpteen different kinds of hammers, screwdrivers, cooking utensils. Same
with watches. As many in this list will attest, people have strong
preferences for writing and drawing instruments: many kinds of pencils,
pens, brushes, ... .  Why is it that  phones and computers tend to follow
the same design.  (I give Microsoft great credit for pushing their novel
tablet/keyboard design. Very clever engineering and thought went into that
choice. Some day the software will match the cleverness of the hardware
(some of my friends tell me that the latest releases do satisfy.)


Note that these have nothing to do with design methods, it has to do
with marketing and market forces.  And I suspect French would have thrown
up his hands in disgust over domination of design by marketing and market
forces.

But hey, that's life. People do not always buy the "best" product. I bet
most people here don't either.  We but the one that fits our unique needs,
desires, and preferences. Is there a formal science of these aspects? There
is a nascent science, one just developing, still weak -- and often quite
wrong.  But just as in design, I think that science will help, the proper
abstractions will help, but they cannot do it all.

Let me conclude on a more positive note.

I respect the work of people who try to bring more prevision and
rationality to much of what we do. It will avoid some of the horror stories
we now face in the horrible Electronic health records, or truly dangerous
controls for complex machinery and process-control plants. But for
situations where there are complex human interactions, we do not have the
tools today to use a formal system, nor mathematics. And in
many such situations, I suspect we never will.

(Technical comment: I include computer simulations, AI, deep learning, and
other techniques as part of what I call mathematics, even though
technically they are not.)

Thanks terry.

This is an instructive discussion.


Don





>
> On the clamshell, phone, I suggest the clamshell paradigm kept going
> longer than it perhaps should have because their wasn't an easy algorithm
> for use by phone designers that showed  the benefits and limitations of
> different configurations in human terms. French's approach to using
> abstractions could have provided that kind of information
>



Don Norman
Director, DesignLab, UC San Diego
[log in to unmask] designlab.ucsd.edu/  www.jnd.org  <http://www.jnd.org/>


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