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Hi Bryson,

Thanks for the reply.

Getting a brain mask is not a problem. The tricky part with betsurf is the  transformation into standard space :

http://fsl.fmrib.ox.ac.uk/fsl/fslwiki/BET/UserGuide#betsurf

 Finally, it requires that you supply a transformation from the T1 to standard space (e.g., generated by flirt) as it uses standard-space masks in order to constraint some of the mesh fitting.

This transformation seems to be mandatory. I was wondering if it could be omitted (and hoping for the best that the results are getting good enough without these constraints), or if there are NHP data files available that could be used instead.

wolf

On 1/7/15 1:40 PM, Bryson Dietz wrote:
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Hello,

As with bet (I believe) you can just "fool" the algorithm. Use: fsledithd vim (or whatever text editor you prefer) and modify the dx dy dz to be closer to human size. I do this often for rat studies (just using bet though).

Bryson

On Wed, Jan 7, 2015 at 1:24 PM, wolf zinke <[log in to unmask]> wrote:
Hi,

If I understand it correctly, betsurf is tailored to use (only) with humans because it utilizes data/assumptions based on the standard brain. Is it possible to adapt it in a way to get betsurf working with NHPs? I need to get the representation of the outter and inner skull as shown in red in the image. My current segementation I got with some nasty tricks and tweaks that I would like to replace with a 'better' method.

Has anyone done this with betsurf on NHPs or do you have other recommendations for tools that might be suitable for this task?

thanks,
wolf